Kinect input module for Unity 4.6X new UI system
Switch branches/tags
Nothing to show
Clone or download
Fetching latest commit…
Cannot retrieve the latest commit at this time.
Permalink
Type Name Latest commit message Commit time
Failed to load latest commit information.
Assets
ProjectSettings
.gitattributes
.gitignore
Licence.txt
README.md

README.md

Unity Kinect InputModule for UGUI

How to use:

*First import Microsoft's own Kinect library for Unity3D, you can find it inside the repository.

1- Create your Canvas from Hierarchy/Create/UI/Canvas

2- Go to EventSystem gameobject and add component KinectInputModule.(If Unity not created that automaticly create one!)

3- Add which hands you want to track(right or left).

4- Disable StandaloneInputModule & TouchInputModule

5- Make sure your Kinectv2 is running, and test it!

  • There is a test scene where you can test simple UI components like cursor etc. inside /Testing/Scenes folder.

  • Make sure you check the licence information. Any contributions are highy welcomed!