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fabriziofff and Undermaken [#172074952] avoid download delete profile data with unverified email (
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* Prevent download/delete profile data if the mail is not validated

* Update locales/it/index.yml

Add further information on how to validate the email

Co-Authored-By: Matteo Boschi <mbmaken@gmail.com>

* Update languages

* handle press action with unique method

Co-authored-by: Matteo Boschi <mbmaken@gmail.com>
Latest commit f2e680a Apr 8, 2020

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README.md

CircleCI

codecov

Contributor Covenant

The mobile app of the Digital Citizenship project

FAQ

What is the Digital Citizenship project?

Digital Citizenship aims at bringing citizens to the center of the Italian public administrations services.

The project comprises two main components:

  • a platform made of elements that enable the development of citizen-centric digital services;
  • an interface for citizens to manage their data and their digital citizen profiles.

What is the Digital Citizenship mobile app?

The Digital Citizenship mobile app is a native mobile application for iOS and Android with a dual purpose:

  • To be an interface for citizens to manage their data and their digital citizen profile;
  • To act as reference implementation of the integrations with the Digital Citizenship platform.

Who develops the app?

The development of the app is carried out by several contributors:

Can I use the app?

The app is being tested with a restricted group of users and stakeholders so for now, the app is not available in the app stores.

However, if you are a developer you can build the app on your computer and install it manually on your device. You will need a SPID account to login to the app.

When will the app be available?

When the app will achieve the appropriate level of quality and usefulness, it will be made available to all citizens on the Apple and Google app stores.

How can I help you?

Reporting bugs, bug fixes, translations and generally any improvement is welcome! Send us a Pull Request!

If you have some time to spare and wish to get involved on a regular basis, contact us.

Main technologies used

Architecture

SPID Authentication

The application relies on a backend for the authentication through SPID (the Public System for Digital Identity) and for interacting with the other components and APIs that are part of the digital citizenship project.

The backend implements a SAML2 Service Provider that deals with user authentication with the SPID Identity Providers (IdP).

The authentication between the application and the backend takes place via a session token, generated by the backend at the time of the authentication with the SPID IdP.

Once the backend communicates the session token to the application, it is used for all subsequent calls that the application makes to the API exposed by the backend.

The authentication flow is as follows:

  1. The user selects the IdP;
  2. The app opens a webview on the SAML SP authentication endpoint implemented in the backend, which specifies: the entity ID of the IdP selected by the user and, as returns URL, the URL of the endpoint that generates a new session token.
  3. The SAML SP logic takes over the authentication process by redirecting the user to the chosen IdP.
  4. After the authentication, a redirect is made from the IdP to the backend endpoint that deals with the generation of a new session token.
  5. The endpoint that generates a new token receives the SPID attributes via the HTTP header; then, it generates a new random session token and returns to the webview an HTTP redirect to an URL well-known containing the session token.
  6. The app, which monitors the webview, intercepts this URL before the HTTP request is made, extracts the session token and ends the authentication flow by closing the webview.
  7. Next, the session token is used by the app to make calls to the backend API.

How to contribute

In the following there are instructions to build the app in your computer for development purposes.

Pre-requisites

You need a recent macOS , Linux or Windows 10 based computer, and an Unix based development environment. On macOS and Linux this environment is available in the base install, while on Windows you need to install WSL, the Windows Subsystem for Linux.

The following instructions have been tested on a macOS running Mojave, on Linux Ubuntu 18.04 and on Windows with Ubuntu 18.04 installed with WSL. The described procedure assume you are using the bash shell; they may work with other shells but you may need to tweak the configuration for your shell. In the following when we will refer to Linux we also mean Windows with WSL.

Install nodenv

On macOS and Linux we recommend the use of nodenv for managing multiple versions of NodeJS.

The node version used in this project is stored in .node-version.

If you already have nodenv installed and configured on your system, the correct version node will be set when you access the app directory.

To install, follow the steps described below.

Install nodenv on macOS

First, if you do not have it already, install brew following the installation instructions in the home page.

Install nodenv with the command:

brew install nodenv

Brew installs nodenv in the path so no more steps are needed. Check you have it available with the command which nodenv.

Install nodenv on Linux

This is the generic installation procedure for Linux that should work on many distributions. The procedure has been tested on Ubuntu Linux. Your mileage may vary.

git clone https://github.com/nodenv/nodenv-installer
./nodenv-installer/bin/nodenv-installer

Add nodenv to the PATH, then reload the configuation as follows:

echo 'export PATH="$HOME/.nodenv/bin:$PATH"' >>~/.bashrc
source ~/.bashrc

Check you have it available with the command which nodenv.

Completing and verifying configuration

Either on Mac or Linux you need to add to your shell the initialization command and reload the configuration:

echo 'eval "$(nodenv init -)"' >>~/.bashrc
source ~/.bashrc

(if you use a different shell than bash you may need to adapt the command to your shell initialization files).

Finally you can install your version of node using nodenv (replace <work-dir> with your actual work directory)

cd <work-dir>/io-app
nodenv install

You should now verify that the output of the nodenv version command and the version of the node in the PATH are the same as the content of the .node-version file. For example:

$ nodenv version
10.13.0 (set by <work-dir>/io-app/.node-version)
$ node -v
v10.13.0
$ cat .node-version
10.13.0

Install yarn

For the management of javascript dependencies we use Yarn.

Yarn is a node application. IF you have already installed in your system version of node compatible with yarn, you can install it as a global command with:

npm install -g yarn

If you do not have node already installed you can install yarn using nodenv with this procedure:

cd <work-dir>/io-app
nodenv global $(cat .node-version)
curl -o- -L https://yarnpkg.com/install.sh | bash

Now you have to login and logout again from the terminal as yarn installs the configuration in different places on macOS or Linux.

Verify it was installed correctly with the command which yarn. It should tell you the installation path of the command.

Install rbenv

On macOS and Linux, for managing multiple versions of Ruby (needed for Fastlane and CocoaPods), we recommend the use of rbenv.

The Ruby version used in this project is stored in .ruby-version.

If you already have rbenv installed and configured on your system, the correct Ruby version will be set, when you access the app directory.

To install, follow the steps described below.

Installing rbenv on macOS

You should already have installed brew so use:

brew install rbenv

Brew installs rbenv in the path so no more steps are needed.

Installing rbenv on Linux

This is the generic installation procedure for Linux that should work on many distributions. The procedure has been tested on Ubuntu Linux.

git clone https://github.com/rbenv/rbenv.git ~/.rbenv
mkdir ~/.rbenv/plugins
git clone https://github.com/rbenv/ruby-build.git ~/.rbenv/plugins/ruby-build

Add rbenv to the PATH as follows then reload the intialization file

echo 'export PATH="$HOME/.rbenv/bin:$PATH"' >>~/.bashrc
source ~/.bashrc

Verify you have installed it correctly with the command which rbenv.

Completing and verifying configuration

Either on Mac or Linux you need to add to your shell the initialization command then reload the configuration:

echo 'eval "$(rbenv init -)"' >>~/.bashrc
source ~/.bashrc

(if you use a different shell than bash you may need to adapt the command to your shell initialization files).

Before you can install your version of Ruby, you need a C compiler and some libraries. On Ubuntu or Debian based systems use:

sudo apt-get update
sudo apt-get install build-essential libssl-dev libreadline-dev zlib1g-dev

Now you can install your version of ruby using rbenv (replace <work-dir> with your actual work directory)

cd <work-dir>/io-app
rbenv install

You should verify that the output of the rbenv version command and the content of the file .ruby-version are the same:

For example (replace <work-dir> with your actual work directory):

$ cd <work-dir>/io-app
$ rbenv version
2.4.2 (set by <work-dir>/io-app/.ruby-version)
$ ruby -v
ruby 2.4.2p198 (2017-09-14 revision 59899) [x86_64-linux]
$ cat .ruby-version
2.4.2

Install bundler

Some dependencies are installed via bundler and cocoapods

Note that on Linux you do not need CocoaPods as you can only build for Android.

Bundler is a Ruby application. If you have installed a version of Ruby in your system you can use it to install the required tools with:

sudo gem install bundler:2.0.2

In some version of Linux you may not have Ruby installed. In some versions of macOS, bundler is not able to install the dependencies because the ruby provided by the system is not complete enough.

In those cases, you need to install the bundler using the ruby installed by rbenv using the following procedure.

cd <work-dir>/io-app
rbenv global $(cat .ruby-version)
gem install bundler:2.0.2

Verify it was installed correctly with the command which bundle. It should show the installation path of the command.

React Native

Follow the tutorial Building Projects with Native Code for your operating system.

If you have a macOS system, you can follow both the tutorial for iOS and for Android. If you have a Linux or Windows system, you need only to install the development environment for Android.

Building and launching on the simulator

App build configuration

As a first step, copy the sample configuration for the app.

$ cp .env.example .env

You need to edit it to match your environment. Here is a still NOT complete table of the environment variables you can set (check the comments in the file for more informations)ç

NAME DEFAULT
DISPLAY_VERSION_INFO_OVERLAY NO If set to "YES" the app version, backend version and current screen name are rendered in an overlay view.
DEBUG_BIOMETRIC_IDENTIFICATION NO If set to "YES" an Alert is rendered with the exact result code of the biometric identification.
TOT_MESSAGE_FETCH_WORKERS 5 Number of workers to create for message detail fetching. This means that we will have at most a number of concurrent fetches (of the message detail) equal to the number of the workers.

Note: The sample configuration sets the app to interface with our test environment, on which we work continuously; therefore, it may occur that some features are not always available or are fully working.

Dependencies

module for CIE authentication IO uses a react native module to allow authentication through CIE (Carta di Indentità Elettronica) This package is hosted on Github Packages. In order to install this package you need to be able to access the github registry. The configuration is pretty simple and fast, you can follow these instructions If you don't do this step you can't download and install the cie module.

Now you can install the libraries used by the project:

$ bundle install
$ yarn install
$ cd ios        # skip on linux
$ pod install   # skip on linux

Generating API definitions and translations

Finally, generate the definitions from the openapi specs and from the YAML translations:

$ yarn generate:all

Installation on the simulator

On Android (the device simulator must be launched manually):

$ react-native run-android

On iOS (the simulator will be launched automatically):

$ react-native run-ios

Note: the app uses CocoaPods, the project to run is therefore ItaliaApp.xcworkspace instead of ItaliaApp.xcodeproj (run-ios will automatically detect it).

Build (release)

For the release of the app on the stores we use Fastlane.

iOS

The beta distribution is done with TestFlight.

To release a new beta:

$ cd ios
$ bundle exec fastlane testflight_beta

Android

To release a new alpha:

$ bundle exec fastlane alpha

Note: the alpha releases on Android are automatically carried by the alpha-release-android job on circleci on each by merge to the master branch.

Installation on physical devices (development)

iOS

For this step you’ll need to have a proper iOS development certificate on your dev machine that is also installed on your physical device.

To test the io-app on a real iOS device you must:

  1. Open the project with Xcode and modify the bundle identifier (eg: add ‘.test’ to the existing one)
  2. Go to the 'Build Settings' tab and in the PROVISIONING_PROFILE section delete the existing ID. Then select 'ios developer' in the debug field of the 'Code Signing Identity'
  3. In General tab select the 'Automatically Menage Signing' checkbox
  4. You must have an Apple id developer and select it from the 'Team' drop-down menu
  5. (Without Xcode) navigate in the io-app project and open the package.json file, in the scripts section add: "build: ios": "react-native bundle --entry-file = 'index.js' - bundle-output = '. / ios / main.jsbundle' --dev = false --platform = 'ios' "
  6. Open the Terminal and from the root directory project run npm run build: ios
  7. In Xcode navigate in the project, select 'main.jsbundle' and enable the checkbox on the right labeled 'ItaliaApp'
  8. Always in Xcode select 'Product' -> 'Clean Build Folder'
  9. On the real device connected, accept to trust the device
  10. From Xcode select the device by the drop-down list and run ('Product' -> 'Run') on the iOS device, if the unit tests fail they can be disabled by going to Product -> Scheme -> Edit Scheme -> Build

Development with Backend App and Local Test IDP

To develop the application on your machine using the Backend App and an IDP test, you need to follow some additional steps as described below.

App Backend and test IDP installation

Follow the documentation of the repository italia-backend.

WebView, HTTPS and self-signed certificates

At the moment, react-native does not allow to open WebView on HTTPS url with a self-signed certificate. However, the test IDP uses HTTPS and a self-signed certificate. To avoid this problem, it is possible to locally install a Proxy that acts as a proxy-pass to the Backend App and the IDP.

Installation of mitmproxy

Mitmproxy is a simple proxy to use and is also suitable for our purpose. For installation, follow the documentation page on the official website.

The script scripts/mitmproxy_metro_bundler.py allows the proxy to intercept requests to the Simulator and, only in case of specific ports, to proxy the localhost. Start the proxy with the following command:

SIMULATOR_HOST_IP=XXXXX mitmweb --listen-port 9060 --web-port 9061 --ssl-insecure -s scripts/mitmproxy_metro_bundler.py

Add in place of XXXXX:

  • 10.0.2.2 (Standard Android Emulator)
  • 10.0.3.2 (Genymotion Android Emulator)
Installing the mitmproxy certificate within the emulator Android

Install certificate mitmproxy within the emulator following the official guide.

Set the proxy for the connection in the Android emulator

In the connection configuration enter:

  • Proxy IP: 10.0.2.2 (or 10.0.3.2 if you use Genymotion)
  • Proxy port: 9060

Update the app icons

Follow this tutorial.

Internationalization

For multi-language support the application uses:

  • react-native-i18n for the integration of translations with user preferences
  • YAML files in the directory locales
  • A YAML-to-typescript conversion script (generate:locales).

To add a new language you must:

  1. Create a new directory under locales using the language code as the name (e.g. es for Spanish, de for German, etc...).
  2. Copy the content from the base language (en).
  3. Proceed with the translation by editing the YAML and Markdown files.
  4. Run the Typescript code generation script (npm run generate:locales).
  5. Edit the file ts/i18n.ts by adding the new language in the variable I18n.translations.

Error handling

The application uses a custom handler to intercept and notify javascript errors caused by unhandled exceptions. The custom handler code is visible in the file ts/utils/configureErrorHandler.ts

Connection monitoring

The application uses the library react-native-offline to monitor the connection status. In case of no connection, a bar is displayed that notifies the user.

The connection status is kept inside the Redux store in the variable state.network.isConnected, you can use this data to disable some functions during the absence of the connection.

Deep linking

The application is able to manage deep links. The URL scheme is: ioit://. The link format is ioit://<route-name>.

Fonts

The application uses the font Titillium Web. Fonts are handled differently than Android and iOS. To use the font, TitilliumWeb-SemiBoldItalic example, you must apply the following properties for Android:

{
  fontFamily: 'TitilliumWeb-SemiBoldItalic'
}

while in iOS the code to be applied is:

{
  fontFamily: 'Titillium Web',
  fontWeight: '600',
  fontStyle: 'italic'
}

To manage fonts and variants more easily, we have created utility functions within the file ts/theme/fonts.ts.

Io-Icon-Font

The application uses a custom font-icon from the name 'io-icon-font'. Thanks to the library react-native-vector-icons which is included in the project, it is possible to create new IconSets. In particular, among the various methods shown in the appropriate section of the documentation, we decided to use the one that allows to export the font through IcoMoon. When exporting from IcoMoon, you should use the configuration shown in the following picture.

IcoMoon Export Settings

To update the icon-font to a new version, it is necessary to extract and correctly position the following two files from the archive '.zip' generated by IcoMoon:

Once the two files have been copied, it is necessary to update the link of the asset by installing globally and running react-native-asset (version 1.1.4):

$ yarn global add react-native-asset@1.1.4
$ react-native-asset

This last command deals in particular with copying the asset within a specific folder of the Android sub-project.

Theming

The application uses native-base and its components for the graphical interface. In particular, we decided to use as a basis the theme material provided by the library. Although native-base allows to customize part of the theme through the use of variables, it was nevertheless necessary to implement ad-hoc functions that allow to go to modify the theme of the individual components.

Extending Native Base default theme

In the ts/theme directory there are some files that allow you to manage the theme in a more flexible way than what native-base permits natively.

Variables

To define new variables to use in the components theme, you need to edit the file ts/theme/variables.ts. This file deals with importing the basic variables defined by the material theme of native-base and allows to overwrite / define the value of new variables.

Components Theme

The native-base library defines the theme of each individual component in a separate .ts file that is named after the specific component. For example, the theme file related to the component Button is named Button.ts. To redefine the theme of the native-base components, it is necessary to create / modify the files in the ts/theme/components directory. Every file in this directory must export an object that defines the components theme. Take the file Content.ts as an example:

import { type Theme } from '../types'
import variables from '../variables'

export default (): Theme => {
  const theme = {
    padding: variables.contentPadding,
    backgroundColor: variables.contentBackground
  }

  return theme
}

In this file, you can see how two attributes are redefined (padding and backgroundColor) using the values ​​in the relative variables. The returned object will be used in the file ts/theme/index.ts to associate it with a specific component type (in this case NativeBase.Component).

A more complex example allows you to use the advanced features of the native-base theming layer.

import { type Theme } from '../types'
import variables from '../variables'

export default (): Theme => {
  const theme = {
    '.spacer': {
      '.large': {
        height: variables.spacerLargeHeight
      },

      height: variables.spacerHeight
    },

    '.footer': {
      paddingTop: variables.footerPaddingTop,
      paddingLeft: variables.footerPaddingLeft,
      paddingBottom: variables.footerPaddingBottom,
      paddingRight: variables.footerPaddingRight,
      backgroundColor: variables.footerBackground,
      borderTopWidth: variables.footerShadowWidth,
      borderColor: variables.footerShadowColor
    }
  }

  return theme
}

Within the theme file of a single component, it is possible to define specific attributes that will be used only if this specific component has a specific property. By defining in the theme object something like:

'.footer': {
  paddingTop: variables.footerPaddingTop
}

If necessary, you can use the component by associating the footer property in the following way <Component footer /> and automatically the theming system will apply to the component the defined attributes (paddingTop: variables.footerPaddingTop).

Another advanced function allows to define the theme of the child components starting from the parent component. Let's take as an example the following code fragment of a generic component:

...
render() {
  return(
    <Content>
      <Button>
        <Text>My button</Text>
      </Button>
    </Content>
  )
}
...

The native-base library allows you to define the appearance of the child component Text present in the parent Button. For example, to define the size of the text in all the buttons in the application, simply enter the following code in the file ts/theme/components/Button.ts:

import variables from '../variables'

export default (): Theme => {
  const theme = {
    'NativeBase.Text': {
      fontSize: variables.btnTextFontSize
    }
  }

  return theme
}

You can go even further and combine the two features seen previously:

import variables from '../variables'

export default (): Theme => {
  const theme = {
    '.small': {
      'NativeBase.Text': {
        fontSize: variables.btnTextFontSize
      }
    }
  }

  return theme
}

In this case, what is defined within the attribute NativeBase.Text will be used only if the button has associated a property with a name small.

Custom UI components

TextWithIcon

A simple wrapper in which you can insert an icon and a text that will be rendered side by side.

Example of use:

<TextWithIcon danger>
  <IconFont name="io-back" />
  <Text>{I18n.t('onboarding.pin.confirmInvalid')}</Text>
</TextWithIcon>

To change the wrapper, icon or text theme, edit the ts/theme/components/TextWithIcon.ts file.

End to end test with Detox (experimental)

For integration tests on simulators we use Detox.

End to end tests are found in ts/e2e/.

To compile the app in preparation for the test:

$ detox build

(optional) Launch the iOS simulator (with ios-sim for convenience):

$ ios-sim start --devicetypeid "iPhone-6, 10.2"

In case you do not launch the simulator, Detox will launch one in the background.

Launch of the tests:

$ detox test

Troubleshooting

iOS build warning

If, during the archive process, you see one or more warning like this ...RNTextInputMask.o)) was built for newer iOS version (10.3) than being linked (9.0) you can fix it in this way:

  1. Open the project io-app/ios with Xcode
  2. Select the library (es. RNTextInputMask) in 'Libraries'
  3. Select the name of the library under the label 'PROJECT' and change the iOS Deployment target from 10.3 to 9.0
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