Tower Of The Dead
LiveScript CSS
Fetching latest commit…
Cannot retrieve the latest commit at this time.
Permalink
Failed to load latest commit information.
assets
icons Initial Commit Oct 31, 2013
src
.gitignore Adding Falling player and enemies Oct 31, 2013
README.md
loom.config

README.md

Tower Of The Dead

This was a project I did for a gamejam in October 2013. The theme was Halloween and this is what came out of it. Tower of the Dead is a "climber" game where the player climbs a tower and dodges evil flaming skulls as they fall. The score system is super simple the longer you last the higher your score.

Tech Used

I used the up and coming Loom Engine to create this game! Loom's fast CLI workflow was AWESOME and extreemly fast for development.

I targeted iOS for this particular project focusing on retina displays. All of my assets are sized for the iPhone 5 and adjusted from that.

Building The Project

With the Loom CLI building this project is easy! First make sure you are in the project folder.

Then Run:

loom run --desktop

This will compile and run the project on the desktop.

If you want to run this on your phone you must first add your provisioning profile

loom provision <Path to your Provisioning Profile>

Then run it

loom run --ios

Notes

This Code is NOT OPTIMIZED. I was testing out a new technology and was trying to get things done as fast as I could within the time limits.

Here are some things this could benifit from:

  • Sprites
  • Music/Sounds
  • An Overarching Player Class
  • An Overarching Enemy Class
  • Spliting out Overlay Methods from the Level Code
  • Making use of Looms LML Structure and CSS
  • Timer Optimization
  • Further Object Destruction
  • Resource Manager
  • Refactoring for readability and optimization

That being said feel free to use this code in your projects!