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Commits on Dec 9, 2010
Commits on Dec 8, 2010
  1. Changed NaaliSceneImportModule to use new ec storage instead of prim …

    pallarim committed Dec 8, 2010
    …free data to increase amount of data per entity.
  2. Added a lock to store method in EntityComponentModule so that we don'…

    pallarim committed Dec 8, 2010
    …t get lots of errors when adding components to world with NaaliSceneImportModule.
  3. Registered interface to scene in EntityComponentModule.

    pallarim committed Dec 8, 2010
    * Made Rex_BuiltIn_Commands to use this.
  4. Modified Rex_BuiltIn_Commands so that it can get and save ECs to Enti…

    pallarim committed Dec 8, 2010
    …tyComponentModule if present.
  5. *Added interface IEntityComponentModule

    pallarim committed Dec 8, 2010
    *Added two methods for getting ECData from EntityComponentModule.
Commits on Dec 7, 2010
Commits on Nov 24, 2010
Commits on Nov 20, 2010
Commits on Nov 19, 2010
Commits on Nov 18, 2010
Commits on Nov 16, 2010
Commits on Nov 11, 2010
  1. Fixed case sensitivity in Generic message registration.

    pallarim committed Nov 11, 2010
    * Fixed some KeyNotFound exceptions
Commits on Nov 9, 2010
  1. Trying to first fetch collision uri from local dictionary so multiple…

    pallarim committed Nov 9, 2010
    … assets are not created for same url. To make this work correctly, the dictionary should be stored somehow and loaded on startup.
  2. NaaliSceneImporter: now also can read server script class and collisi…

    Jonne Nauha committed Nov 9, 2010
    …on mesh refs.
Commits on Nov 5, 2010
  1. Added ecsync handler so that packet is handled in binary handler. In …

    pallarim committed Nov 5, 2010
    …ecstring packet combine the rest of the data.
Commits on Nov 1, 2010
  1. fixing the multiplse asset fix

    mattire committed Nov 1, 2010
  2. NaaliSceneImporter: Always import to the region where the user is whe…

    Jonne Nauha committed Nov 1, 2010
    …n he calls the caps url.
Commits on Oct 30, 2010
Commits on Oct 28, 2010
  1. NaaliSceneImporter: Added support for UUID refs from the xml file. Ad…

    Jonne Nauha committed Oct 28, 2010
    …ded info and debug prints and better error reporting.
  2. Adding .gitignore

    Jonne Nauha committed Oct 28, 2010
Commits on Oct 27, 2010
  1. Fixed a bug where collision mesh was not loaded when UUID field conta…

    pallarim committed Oct 27, 2010
    …ined the real collision data.
Commits on Oct 21, 2010
Commits on Oct 20, 2010
  1. Added bug fix to send rexprimdata to all clients on certain situation…

    Jonne Nauha committed Oct 20, 2010
    …s. Added SuppressDataSending bool for mass editing of rexproperties witout constantly triggering the db save and network sending of that object (should be used in ogre importer now too.
  2. Added functionality to use collision meshes from urls.

    pallarim committed Oct 20, 2010
    * Added new member to IRexObjectPropertiesEventManager for triggering url collision fetching.
    * Collision mesh is now downloaded and set to asset database after fetching it.
    * Moved all IRexObjectPropertiesEventManager methods to same block in ModrexObjects module.
    * Added module to return agent count in simulator from http://simulatoraddress:port/AgentCountStat/
Commits on Oct 14, 2010
Commits on Oct 13, 2010
  1. lf to crlf

    mattire committed Oct 13, 2010
Commits on Oct 8, 2010
  1. Changed the path of Resources folder in ModulaRex projects prebuild.x…

    pallarim committed Oct 8, 2010
    …ml so that new style regions are loaded.
Commits on Oct 7, 2010
  1. Unified the ecsync messages.

    pallarim committed Oct 7, 2010
  2. Added new GenericMessage for sending EC data as binary to Naali client.

    pallarim committed Oct 7, 2010
    *Added methods to EntityComponentModule to send messages to all clients.