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xone: Liquid Metal/ PowerA Controller No Input #48

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dcrdev opened this Issue Aug 29, 2016 · 67 comments

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@dcrdev

dcrdev commented Aug 29, 2016

I'm trying to get a third party controller working.

So I've cloned the repo and built the dkms module and the controller is showing up as an interface under /dev/input/js0 - however I'm getting no input from the controller whatsoever.

Running the jstest utility brings up some info - but appears to be entirely unresponsive to any buttons pressed on the pad.

Looking at the source code, in particular xpad.c the controller should be support by vendorid and productid { 0x24c6, 0x543a, "PowerA Xbox One wired controller", 0, XTYPE_XBOXONE },

Can anyone help?

@FeralBytes

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FeralBytes commented Sep 2, 2016

Same Issue.

@paroj

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Owner

paroj commented Sep 3, 2016

can you try again with latest master?

@FeralBytes

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FeralBytes commented Sep 4, 2016

@paroj I did use the latest master 2 days ago. But unfortunately; I was upset by broken MS crap. SO I took them back and got 2 steam controllers today before I saw this comment. Sorry otherwise I would have pulled it down again and tested the changes.

@paroj

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Owner

paroj commented Sep 4, 2016

the last 3 commits on Sep 3, 2016 improve xpad one support.
The issue probably is a new firmware on the controllers which needs the updated handling that was implemented in the last commits.

@nderr

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nderr commented Dec 26, 2016

I'm encountering this same issue (the controller is recognized, but no input is detected.) I also have an earlier Power A Xbox One controller lying around which does work. I'm attaching the output of dmesg and lsusb for both.

Long story short, the two controllers have the same vendor and product ID (24c6 and 543a), but different names ("XBox ONE Pro Ex controller" works, while "XBox ONE liquid metal controller" does not) and different endpoint addresses - {[1 out, 1 in]; [8 out, 7 in]; [3 out, 3 in]} for the working controller and {[2 out, 1 in]; [4 out, 3 in]; [6 out, 5 in]} for the non-working liquid metal controller.

I'm not familiar with the ins and outs of USB device management, but it looks as though xpad categorizes the controllers based solely on the product/vendor ID and miscategorizes the liquid metal controller. Is that accurate?

dmesg_liq_met.txt
dmesg_pro_ex.txt
lsusb_liq_met.txt
lsusb_pro_ex.txt

@paroj paroj changed the title from Liquid Metal Xbox One Controller No Input to xone: Liquid Metal/ PowerA Controller No Input Dec 27, 2016

@paroj

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Owner

paroj commented Dec 27, 2016

this is the part where the endpoints are picked: https://github.com/paroj/xpad/blob/master/xpad.c#L1566-L1582

maybe @cgutman can provide more hints.

@paroj

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Owner

paroj commented Dec 31, 2016

can you try again with current master? A second init packet was added which fixed some other third party pads.

@cgutman

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Contributor

cgutman commented Dec 31, 2016

@paroj I think the endpoint selection code is definitely suboptimal but doesn't seem to have caused real problems yet (possibly by luck). The code depends on OUT endpoint being placed before the IN endpoint in the interface descriptor for all Xbox One controllers.

We know at least one controller that breaks this rule, that's the Titanfall 2 controller. Fortunately, because it uses endpoint addresses 0x81 and 0x01, the code works because the USB core masks off the 0x80 direction flag when processing the endpoint address anyway.

If a hypothetical controller had both:

  • endpoint addresses that were not equal when masked by 0xF - like the Liquid Metal controller
  • swapped order of IN and OUT endpoints - like the Titanfall 2 controller

Then it wouldn't work, but we don't know whether any such controller really exists. It's probably worth fixing anyway.

@nderr

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nderr commented Dec 31, 2016

Thanks for looking at this! Using the current master gives the same results (i.e. the liquid metal pad is still unresponsive.)

@cgutman

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Contributor

cgutman commented Jan 1, 2017

@nderr Can you try with this xpad.c? http://pastebin.com/raw/Re8xby26

@nderr

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nderr commented Jan 1, 2017

@cgutman Tried it - still no luck.

@cgutman

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Contributor

cgutman commented Jan 1, 2017

@nderr thanks for testing. Is this the controller model that isn't working? https://www.amazon.com/Official-Licnesed-Wired-Liquid-Metal-Controller/dp/B0179K5L98

@nderr

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nderr commented Jan 1, 2017

@cgutman It's this one: https://www.amazon.com/POWER-WIRED-CONTROLLER-XBOX-ONE-GREEN/dp/B01KTKHVC0

Although, as noted above, the product string in a call to dmesg identifies it as a liquid metal controller.

@Trevdish30

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Trevdish30 commented Jan 2, 2017

Same problem with the same controller.

@cgutman

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Contributor

cgutman commented Jan 2, 2017

@nderr @Trevdish30 If either of you have a Windows machine accessible, please try getting us a packet capture of the official driver - https://franticrain.github.io/sniffing/index.html

@Trevdish30

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Trevdish30 commented Jan 2, 2017

xbox one.txt

I have no idea if this is right but this is what I got.

@cgutman

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Contributor

cgutman commented Jan 2, 2017

@Trevdish30 Can you try uploading it as a pcap file? I think uploading it as a txt file may have messed up the capture because Wireshark won't open it.

@nderr

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nderr commented Jan 2, 2017

I tried doing it as well.
xone_liquid_metal.zip

@Trevdish30

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Trevdish30 commented Jan 2, 2017

It tells me the pcap file is empty when i try uploading it.

@cgutman

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Contributor

cgutman commented Jan 11, 2017

Please test the "powera" branch of my repo. https://github.com/cgutman/xpad/tree/powera

@cgutman

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Contributor

cgutman commented Jan 23, 2017

@nderr @Trevdish30 I'm preparing a patch upstream to fix the PowerA gamepads. Can you try my "for_upstream" branch? https://github.com/cgutman/xpad

If that works, may I add a "Tested-By: Firstname Lastname Email address" from you for my submission upstream?

@MDCore

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MDCore commented Feb 11, 2017

@cgutman just tried your powera branch and it works for me now on jstest and steam!

@nderr

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nderr commented Feb 18, 2017

Sorry for the delay - I had no access to the pad until today. I've tested the for_upstream branch with jstest-gtk and everything appears to work perfectly!

@ghost

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ghost commented Feb 20, 2017

@cgutman I can also confirm that your branch works with the PowerA gamepad, thanks so much for your work!

@Trevdish30

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Trevdish30 commented Mar 4, 2017

I am still getting no input on jstest or steam with the patch. could someone tell me what exactly what to do or how they go it to work so I know if I am just not doing it right or if it just doesn't work.

@MDCore

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MDCore commented Mar 4, 2017

@Trevdish30 this is what I did, roughly, on two separate machines. I'm only 80% sure about this, it has been a few weeks. I based my instructions off of the README here: https://github.com/paroj/xpad/ and off my bash history :)

Edit: See #48 (comment) below for accurate instructions

@Trevdish30

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Trevdish30 commented Mar 5, 2017

@MDCore Thank you for your response but I am still not getting an input from the controller.

woodsts pushed a commit to woodsts/linux-stable that referenced this issue Dec 1, 2018

Input: xpad - fix PowerA init quirk for some gamepad models
[ Upstream commit f5308d1 ]

The PowerA gamepad initialization quirk worked with the PowerA
wired gamepad I had around (0x24c6:0x543a), but a user reported [0]
that it didn't work for him, even though our gamepads shared the
same vendor and product IDs.

When I initially implemented the PowerA quirk, I wanted to avoid
actually triggering the rumble action during init. My tests showed
that my gamepad would work correctly even if it received a rumble
of 0 intensity, so that's what I went with.

Unfortunately, this apparently isn't true for all models (perhaps
a firmware difference?). This non-working gamepad seems to require
the real magic rumble packet that the Microsoft driver sends, which
actually vibrates the gamepad. To counteract this effect, I still
send the old zero-rumble PowerA quirk packet which cancels the
rumble effect before the motors can spin up enough to vibrate.

[0]: paroj/xpad#48 (comment)

Reported-by: Kyle Beauchamp <kyleabeauchamp@gmail.com>
Tested-by: Kyle Beauchamp <kyleabeauchamp@gmail.com>
Fixes: 81093c9 ("Input: xpad - support some quirky Xbox One pads")
Cc: stable@vger.kernel.org # v4.12
Signed-off-by: Cameron Gutman <aicommander@gmail.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
Signed-off-by: Sasha Levin <sashal@kernel.org>

arghyac35 added a commit to arghyac35/android_kernel_lenovo_msm8953 that referenced this issue Dec 1, 2018

Input: xpad - fix PowerA init quirk for some gamepad models
[ Upstream commit f5308d1b83eba20e69df5e0926ba7257c8dd9074 ]

The PowerA gamepad initialization quirk worked with the PowerA
wired gamepad I had around (0x24c6:0x543a), but a user reported [0]
that it didn't work for him, even though our gamepads shared the
same vendor and product IDs.

When I initially implemented the PowerA quirk, I wanted to avoid
actually triggering the rumble action during init. My tests showed
that my gamepad would work correctly even if it received a rumble
of 0 intensity, so that's what I went with.

Unfortunately, this apparently isn't true for all models (perhaps
a firmware difference?). This non-working gamepad seems to require
the real magic rumble packet that the Microsoft driver sends, which
actually vibrates the gamepad. To counteract this effect, I still
send the old zero-rumble PowerA quirk packet which cancels the
rumble effect before the motors can spin up enough to vibrate.

[0]: paroj/xpad#48 (comment)

Reported-by: Kyle Beauchamp <kyleabeauchamp@gmail.com>
Tested-by: Kyle Beauchamp <kyleabeauchamp@gmail.com>
Fixes: 81093c9848a7 ("Input: xpad - support some quirky Xbox One pads")
Cc: stable@vger.kernel.org # v4.12
Signed-off-by: Cameron Gutman <aicommander@gmail.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
Signed-off-by: Sasha Levin <sashal@kernel.org>
Signed-off-by: Arghya Chanda <arghyac35@gmail.com>

miraclestars added a commit to miraclestars/android_kernel_samsung_msm8996 that referenced this issue Dec 1, 2018

Input: xpad - fix PowerA init quirk for some gamepad models
[ Upstream commit f5308d1b83eba20e69df5e0926ba7257c8dd9074 ]

The PowerA gamepad initialization quirk worked with the PowerA
wired gamepad I had around (0x24c6:0x543a), but a user reported [0]
that it didn't work for him, even though our gamepads shared the
same vendor and product IDs.

When I initially implemented the PowerA quirk, I wanted to avoid
actually triggering the rumble action during init. My tests showed
that my gamepad would work correctly even if it received a rumble
of 0 intensity, so that's what I went with.

Unfortunately, this apparently isn't true for all models (perhaps
a firmware difference?). This non-working gamepad seems to require
the real magic rumble packet that the Microsoft driver sends, which
actually vibrates the gamepad. To counteract this effect, I still
send the old zero-rumble PowerA quirk packet which cancels the
rumble effect before the motors can spin up enough to vibrate.

[0]: paroj/xpad#48 (comment)

Reported-by: Kyle Beauchamp <kyleabeauchamp@gmail.com>
Tested-by: Kyle Beauchamp <kyleabeauchamp@gmail.com>
Fixes: 81093c9848a7 ("Input: xpad - support some quirky Xbox One pads")
Cc: stable@vger.kernel.org # v4.12
Signed-off-by: Cameron Gutman <aicommander@gmail.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
Signed-off-by: Sasha Levin <sashal@kernel.org>

miraclestars added a commit to miraclestars/android_kernel_samsung_msm8996 that referenced this issue Dec 1, 2018

Input: xpad - fix PowerA init quirk for some gamepad models
[ Upstream commit f5308d1b83eba20e69df5e0926ba7257c8dd9074 ]

The PowerA gamepad initialization quirk worked with the PowerA
wired gamepad I had around (0x24c6:0x543a), but a user reported [0]
that it didn't work for him, even though our gamepads shared the
same vendor and product IDs.

When I initially implemented the PowerA quirk, I wanted to avoid
actually triggering the rumble action during init. My tests showed
that my gamepad would work correctly even if it received a rumble
of 0 intensity, so that's what I went with.

Unfortunately, this apparently isn't true for all models (perhaps
a firmware difference?). This non-working gamepad seems to require
the real magic rumble packet that the Microsoft driver sends, which
actually vibrates the gamepad. To counteract this effect, I still
send the old zero-rumble PowerA quirk packet which cancels the
rumble effect before the motors can spin up enough to vibrate.

[0]: paroj/xpad#48 (comment)

Reported-by: Kyle Beauchamp <kyleabeauchamp@gmail.com>
Tested-by: Kyle Beauchamp <kyleabeauchamp@gmail.com>
Fixes: 81093c9848a7 ("Input: xpad - support some quirky Xbox One pads")
Cc: stable@vger.kernel.org # v4.12
Signed-off-by: Cameron Gutman <aicommander@gmail.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
Signed-off-by: Sasha Levin <sashal@kernel.org>

Enzaik added a commit to DireWolfKernel/Direwolf_unified that referenced this issue Dec 1, 2018

Input: xpad - fix PowerA init quirk for some gamepad models
[ Upstream commit f5308d1b83eba20e69df5e0926ba7257c8dd9074 ]

The PowerA gamepad initialization quirk worked with the PowerA
wired gamepad I had around (0x24c6:0x543a), but a user reported [0]
that it didn't work for him, even though our gamepads shared the
same vendor and product IDs.

When I initially implemented the PowerA quirk, I wanted to avoid
actually triggering the rumble action during init. My tests showed
that my gamepad would work correctly even if it received a rumble
of 0 intensity, so that's what I went with.

Unfortunately, this apparently isn't true for all models (perhaps
a firmware difference?). This non-working gamepad seems to require
the real magic rumble packet that the Microsoft driver sends, which
actually vibrates the gamepad. To counteract this effect, I still
send the old zero-rumble PowerA quirk packet which cancels the
rumble effect before the motors can spin up enough to vibrate.

[0]: paroj/xpad#48 (comment)

Reported-by: Kyle Beauchamp <kyleabeauchamp@gmail.com>
Tested-by: Kyle Beauchamp <kyleabeauchamp@gmail.com>
Fixes: 81093c9848a7 ("Input: xpad - support some quirky Xbox One pads")
Cc: stable@vger.kernel.org # v4.12
Signed-off-by: Cameron Gutman <aicommander@gmail.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
Signed-off-by: Sasha Levin <sashal@kernel.org>
(cherry picked from commit 3aa211c8598428f8a29f609c54f73b96ecfa7393)
Signed-off-by: Enzaik <imernestodiaz@gmail.com>

psndna88 added a commit to psndna88/AGNi_pureMIUI that referenced this issue Dec 2, 2018

Merge kernel.org 4.4.166
usb: core: Fix hub port connection events lost

commit 22454b79e6de05fa61a2a72d00d2eed798abbb75 upstream.

This will clear the USB_PORT_FEAT_C_CONNECTION bit in case of a hub port reset
only if a device is was attached to the hub port before resetting the hub port.

Using a Lenovo T480s attached to the ultra dock it was not possible to detect
some usb-c devices at the dock usb-c ports because the hub_port_reset code
will clear the USB_PORT_FEAT_C_CONNECTION bit after the actual hub port reset.
Using this device combo the USB_PORT_FEAT_C_CONNECTION bit was set between the
actual hub port reset and the clear of the USB_PORT_FEAT_C_CONNECTION bit.
This ends up with clearing the USB_PORT_FEAT_C_CONNECTION bit after the
new device was attached such that it was not detected.

This patch will not clear the USB_PORT_FEAT_C_CONNECTION bit if there is
currently no device attached to the port before the hub port reset.
This will avoid clearing the connection bit for new attached devices.

Signed-off-by: Dennis Wassenberg <dennis.wassenberg@secunet.com>
Acked-by: Mathias Nyman <mathias.nyman@linux.intel.com>
Cc: stable <stable@vger.kernel.org>
Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
usb: xhci: fix timeout for transition from RExit to U0

commit a5baeaeabcca3244782a9b6382ebab6f8a58f583 upstream.

This definition is used by msecs_to_jiffies in milliseconds.
According to the comments, max rexit timeout should be 20ms.
Align with the comments to properly calculate the delay.

Verified on Sunrise Point-LP and Cannon Lake.

Cc: stable@vger.kernel.org
Signed-off-by: Aaron Ma <aaron.ma@canonical.com>
Signed-off-by: Mathias Nyman <mathias.nyman@linux.intel.com>
Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
MAINTAINERS: Add Sasha as a stable branch maintainer

commit cb5d21946d2a2f4687c482ab4604af1d29dac35a upstream.

Sasha has somehow been convinced into helping me with the stable kernel
maintenance.  Codify this slip in good judgement before he realizes what
he really signed up for :)

Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
Acked-by: Sasha Levin <sashal@kernel.org>
Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
iwlwifi: mvm: support sta_statistics() even on older firmware

commit ec484d03ef0df8d34086b95710e355a259cbe1f2 upstream.

The oldest firmware supported by iwlmvm do support getting
the average beacon RSSI. Enable the sta_statistics() call
from mac80211 even on older firmware versions.

Fixes: 33cef92 ("iwlwifi: mvm: support beacon statistics for BSS client")
Cc: stable@vger.kernel.org # 4.2+
Signed-off-by: Emmanuel Grumbach <emmanuel.grumbach@intel.com>
Signed-off-by: Luca Coelho <luciano.coelho@intel.com>
Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
v9fs_dir_readdir: fix double-free on p9stat_read error

commit 81c99089bce693b94b775b6eb888115d2d540086 upstream.

p9stat_read will call p9stat_free on error, we should only free the
struct content on success.

There also is no need to "p9stat_init" st as the read function will
zero the whole struct for us anyway, so clean up the code a bit while
we are here.

Link: http://lkml.kernel.org/r/1535410108-20650-1-git-send-email-asmadeus@codewreck.org
Signed-off-by: Dominique Martinet <dominique.martinet@cea.fr>
Reported-by: syzbot+d4252148d198410b864f@syzkaller.appspotmail.com
Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
bfs: add sanity check at bfs_fill_super()

commit 9f2df09a33aa2c76ce6385d382693f98d7f2f07e upstream.

syzbot is reporting too large memory allocation at bfs_fill_super() [1].
Since file system image is corrupted such that bfs_sb->s_start == 0,
bfs_fill_super() is trying to allocate 8MB of continuous memory. Fix
this by adding a sanity check on bfs_sb->s_start, __GFP_NOWARN and
printf().

[1] https://syzkaller.appspot.com/bug?id=16a87c236b951351374a84c8a32f40edbc034e96

Link: http://lkml.kernel.org/r/1525862104-3407-1-git-send-email-penguin-kernel@I-love.SAKURA.ne.jp
Signed-off-by: Tetsuo Handa <penguin-kernel@I-love.SAKURA.ne.jp>
Reported-by: syzbot <syzbot+71c6b5d68e91149fc8a4@syzkaller.appspotmail.com>
Reviewed-by: Andrew Morton <akpm@linux-foundation.org>
Cc: Tigran Aivazian <aivazian.tigran@gmail.com>
Cc: Matthew Wilcox <willy@infradead.org>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
sctp: clear the transport of some out_chunk_list chunks in sctp_assoc_rm_peer

commit df132eff463873e14e019a07f387b4d577d6d1f9 upstream.

If a transport is removed by asconf but there still are some chunks with
this transport queuing on out_chunk_list, later an use-after-free issue
will be caused when accessing this transport from these chunks in
sctp_outq_flush().

This is an old bug, we fix it by clearing the transport of these chunks
in out_chunk_list when removing a transport in sctp_assoc_rm_peer().

Reported-by: syzbot+56a40ceee5fb35932f4d@syzkaller.appspotmail.com
Signed-off-by: Xin Long <lucien.xin@gmail.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
gfs2: Don't leave s_fs_info pointing to freed memory in init_sbd

commit 4c62bd9cea7bcf10292f7e4c57a2bca332942697 upstream.

When alloc_percpu() fails, sdp gets freed but sb->s_fs_info still points
to the same address. Move the assignment after that error check so that
s_fs_info can only point to a valid sdp or NULL, which is checked for
later in the error path, in gfs2_kill_super().

Reported-by: syzbot+dcb8b3587445007f5808@syzkaller.appspotmail.com
Signed-off-by: Andrew Price <anprice@redhat.com>
Signed-off-by: Bob Peterson <rpeterso@redhat.com>
Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
llc: do not use sk_eat_skb()

commit 604d415e2bd642b7e02c80e719e0396b9d4a77a6 upstream.

syzkaller triggered a use-after-free [1], caused by a combination of
skb_get() in llc_conn_state_process() and usage of sk_eat_skb()

sk_eat_skb() is assuming the skb about to be freed is only used by
the current thread. TCP/DCCP stacks enforce this because current
thread holds the socket lock.

llc_conn_state_process() wants to make sure skb does not disappear,
and holds a reference on the skb it manipulates. But as soon as this
skb is added to socket receive queue, another thread can consume it.

This means that llc must use regular skb_unlink() and kfree_skb()
so that both producer and consumer can safely work on the same skb.

[1]
BUG: KASAN: use-after-free in atomic_read include/asm-generic/atomic-instrumented.h:21 [inline]
BUG: KASAN: use-after-free in refcount_read include/linux/refcount.h:43 [inline]
BUG: KASAN: use-after-free in skb_unref include/linux/skbuff.h:967 [inline]
BUG: KASAN: use-after-free in kfree_skb+0xb7/0x580 net/core/skbuff.c:655
Read of size 4 at addr ffff8801d1f6fba4 by task ksoftirqd/1/18

CPU: 1 PID: 18 Comm: ksoftirqd/1 Not tainted 4.19.0-rc8+ #295
Hardware name: Google Google Compute Engine/Google Compute Engine, BIOS Google 01/01/2011
Call Trace:
 __dump_stack lib/dump_stack.c:77 [inline]
 dump_stack+0x1c4/0x2b6 lib/dump_stack.c:113
 print_address_description.cold.8+0x9/0x1ff mm/kasan/report.c:256
 kasan_report_error mm/kasan/report.c:354 [inline]
 kasan_report.cold.9+0x242/0x309 mm/kasan/report.c:412
 check_memory_region_inline mm/kasan/kasan.c:260 [inline]
 check_memory_region+0x13e/0x1b0 mm/kasan/kasan.c:267
 kasan_check_read+0x11/0x20 mm/kasan/kasan.c:272
 atomic_read include/asm-generic/atomic-instrumented.h:21 [inline]
 refcount_read include/linux/refcount.h:43 [inline]
 skb_unref include/linux/skbuff.h:967 [inline]
 kfree_skb+0xb7/0x580 net/core/skbuff.c:655
 llc_sap_state_process+0x9b/0x550 net/llc/llc_sap.c:224
 llc_sap_rcv+0x156/0x1f0 net/llc/llc_sap.c:297
 llc_sap_handler+0x65e/0xf80 net/llc/llc_sap.c:438
 llc_rcv+0x79e/0xe20 net/llc/llc_input.c:208
 __netif_receive_skb_one_core+0x14d/0x200 net/core/dev.c:4913
 __netif_receive_skb+0x2c/0x1e0 net/core/dev.c:5023
 process_backlog+0x218/0x6f0 net/core/dev.c:5829
 napi_poll net/core/dev.c:6249 [inline]
 net_rx_action+0x7c5/0x1950 net/core/dev.c:6315
 __do_softirq+0x30c/0xb03 kernel/softirq.c:292
 run_ksoftirqd+0x94/0x100 kernel/softirq.c:653
 smpboot_thread_fn+0x68b/0xa00 kernel/smpboot.c:164
 kthread+0x35a/0x420 kernel/kthread.c:246
 ret_from_fork+0x3a/0x50 arch/x86/entry/entry_64.S:413

Allocated by task 18:
 save_stack+0x43/0xd0 mm/kasan/kasan.c:448
 set_track mm/kasan/kasan.c:460 [inline]
 kasan_kmalloc+0xc7/0xe0 mm/kasan/kasan.c:553
 kasan_slab_alloc+0x12/0x20 mm/kasan/kasan.c:490
 kmem_cache_alloc_node+0x144/0x730 mm/slab.c:3644
 __alloc_skb+0x119/0x770 net/core/skbuff.c:193
 alloc_skb include/linux/skbuff.h:995 [inline]
 llc_alloc_frame+0xbc/0x370 net/llc/llc_sap.c:54
 llc_station_ac_send_xid_r net/llc/llc_station.c:52 [inline]
 llc_station_rcv+0x1dc/0x1420 net/llc/llc_station.c:111
 llc_rcv+0xc32/0xe20 net/llc/llc_input.c:220
 __netif_receive_skb_one_core+0x14d/0x200 net/core/dev.c:4913
 __netif_receive_skb+0x2c/0x1e0 net/core/dev.c:5023
 process_backlog+0x218/0x6f0 net/core/dev.c:5829
 napi_poll net/core/dev.c:6249 [inline]
 net_rx_action+0x7c5/0x1950 net/core/dev.c:6315
 __do_softirq+0x30c/0xb03 kernel/softirq.c:292

Freed by task 16383:
 save_stack+0x43/0xd0 mm/kasan/kasan.c:448
 set_track mm/kasan/kasan.c:460 [inline]
 __kasan_slab_free+0x102/0x150 mm/kasan/kasan.c:521
 kasan_slab_free+0xe/0x10 mm/kasan/kasan.c:528
 __cache_free mm/slab.c:3498 [inline]
 kmem_cache_free+0x83/0x290 mm/slab.c:3756
 kfree_skbmem+0x154/0x230 net/core/skbuff.c:582
 __kfree_skb+0x1d/0x20 net/core/skbuff.c:642
 sk_eat_skb include/net/sock.h:2366 [inline]
 llc_ui_recvmsg+0xec2/0x1610 net/llc/af_llc.c:882
 sock_recvmsg_nosec net/socket.c:794 [inline]
 sock_recvmsg+0xd0/0x110 net/socket.c:801
 ___sys_recvmsg+0x2b6/0x680 net/socket.c:2278
 __sys_recvmmsg+0x303/0xb90 net/socket.c:2390
 do_sys_recvmmsg+0x181/0x1a0 net/socket.c:2466
 __do_sys_recvmmsg net/socket.c:2484 [inline]
 __se_sys_recvmmsg net/socket.c:2480 [inline]
 __x64_sys_recvmmsg+0xbe/0x150 net/socket.c:2480
 do_syscall_64+0x1b9/0x820 arch/x86/entry/common.c:290
 entry_SYSCALL_64_after_hwframe+0x49/0xbe

The buggy address belongs to the object at ffff8801d1f6fac0
 which belongs to the cache skbuff_head_cache of size 232
The buggy address is located 228 bytes inside of
 232-byte region [ffff8801d1f6fac0, ffff8801d1f6fba8)
The buggy address belongs to the page:
page:ffffea000747dbc0 count:1 mapcount:0 mapping:ffff8801d9be7680 index:0xffff8801d1f6fe80
flags: 0x2fffc0000000100(slab)
raw: 02fffc0000000100 ffffea0007346e88 ffffea000705b108 ffff8801d9be7680
raw: ffff8801d1f6fe80 ffff8801d1f6f0c0 000000010000000b 0000000000000000
page dumped because: kasan: bad access detected

Memory state around the buggy address:
 ffff8801d1f6fa80: fc fc fc fc fc fc fc fc fb fb fb fb fb fb fb fb
 ffff8801d1f6fb00: fb fb fb fb fb fb fb fb fb fb fb fb fb fb fb fb
>ffff8801d1f6fb80: fb fb fb fb fb fc fc fc fc fc fc fc fc fc fc fc
                               ^
 ffff8801d1f6fc00: fb fb fb fb fb fb fb fb fb fb fb fb fb fb fb fb
 ffff8801d1f6fc80: fb fb fb fb fb fb fb fb fb fb fb fb fb fc fc fc

Fixes: 1da177e ("Linux-2.6.12-rc2")
Signed-off-by: Eric Dumazet <edumazet@google.com>
Reported-by: syzbot <syzkaller@googlegroups.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
drm/ast: change resolution may cause screen blurred

commit 1a37bd823891568f8721989aed0615835632d81a upstream.

The value of pitches is not correct while calling mode_set.
The issue we found so far on following system:
- Debian8 with XFCE Desktop
- Ubuntu with KDE Desktop
- SUSE15 with KDE Desktop

Signed-off-by: Y.C. Chen <yc_chen@aspeedtech.com>
Cc: <stable@vger.kernel.org>
Tested-by: Jean Delvare <jdelvare@suse.de>
Reviewed-by: Jean Delvare <jdelvare@suse.de>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
drm/ast: fixed cursor may disappear sometimes

commit 7989b9ee8bafe5cc625381dd0c3c4586de27ca26 upstream.

Signed-off-by: Y.C. Chen <yc_chen@aspeedtech.com>
Cc: <stable@vger.kernel.org>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
can: dev: can_get_echo_skb(): factor out non sending code to __can_get_echo_skb()

commit a4310fa2f24687888ce80fdb0e88583561a23700 upstream.

This patch factors out all non sending parts of can_get_echo_skb() into
a seperate function __can_get_echo_skb(), so that it can be re-used in
an upcoming patch.

Cc: linux-stable <stable@vger.kernel.org>
Signed-off-by: Marc Kleine-Budde <mkl@pengutronix.de>
Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
can: dev: __can_get_echo_skb(): replace struct can_frame by canfd_frame to access frame length

commit 200f5c49f7a2cd694436bfc6cb0662b794c96736 upstream.

This patch replaces the use of "struct can_frame::can_dlc" by "struct
canfd_frame::len" to access the frame's length. As it is ensured that
both structures have a compatible memory layout for this member this is
no functional change. Futher, this compatibility is documented in a
comment.

Cc: linux-stable <stable@vger.kernel.org>
Signed-off-by: Marc Kleine-Budde <mkl@pengutronix.de>
Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
can: dev: __can_get_echo_skb(): Don't crash the kernel if can_priv::echo_skb is accessed out of bounds

commit e7a6994d043a1e31d5b17706a22ce33d2a3e4cdc upstream.

If the "struct can_priv::echo_skb" is accessed out of bounds would lead
to a kernel crash. Better print a sensible warning message instead and
try to recover.

Cc: linux-stable <stable@vger.kernel.org>
Signed-off-by: Marc Kleine-Budde <mkl@pengutronix.de>
Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
can: dev: __can_get_echo_skb(): print error message, if trying to echo non existing skb

commit 7da11ba5c5066dadc2e96835a6233d56d7b7764a upstream.

Prior to echoing a successfully transmitted CAN frame (by calling
can_get_echo_skb()), CAN drivers have to put the CAN frame (by calling
can_put_echo_skb() in the transmit function). These put and get function
take an index as parameter, which is used to identify the CAN frame.

A driver calling can_get_echo_skb() with a index not pointing to a skb
is a BUG, so add an appropriate error message.

Cc: linux-stable <stable@vger.kernel.org>
Signed-off-by: Marc Kleine-Budde <mkl@pengutronix.de>
Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
usb: xhci: Prevent bus suspend if a port connect change or polling state is detected

commit 2f31a67f01a8beb22cae754c53522cb61a005750 upstream.

USB3 roothub might autosuspend before a plugged USB3 device is detected,
causing USB3 device enumeration failure.

USB3 devices don't show up as connected and enabled until USB3 link trainig
completes. On a fast booting platform with a slow USB3 link training the
link might reach the connected enabled state just as the bus is suspending.

If this device is discovered first time by the xhci_bus_suspend() routine
it will be put to U3 suspended state like the other ports which failed to
suspend earlier.

The hub thread will notice the connect change and resume the bus,
moving the port back to U0

This U0 -> U3 -> U0 transition right after being connected seems to be
too much for some devices, causing them to first go to SS.Inactive state,
and finally end up stuck in a polling state with reset asserted

Fix this by failing the bus suspend if a port has a connect change or is
in a polling state in xhci_bus_suspend().

Don't do any port changes until all ports are checked, buffer all port
changes and only write them in the end if suspend can proceed

Cc: stable@vger.kernel.org
Signed-off-by: Mathias Nyman <mathias.nyman@linux.intel.com>
Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
KVM: PPC: Move and undef TRACE_INCLUDE_PATH/FILE

[ Upstream commit 28c5bcf74fa07c25d5bd118d1271920f51ce2a98 ]

TRACE_INCLUDE_PATH and TRACE_INCLUDE_FILE are used by
<trace/define_trace.h>, so like that #include, they should
be outside #ifdef protection.

They also need to be #undefed before defining, in case multiple trace
headers are included by the same C file.  This became the case on
book3e after commit cf4a6085151a ("powerpc/mm: Add missing tracepoint for
tlbie"), leading to the following build error:

   CC      arch/powerpc/kvm/powerpc.o
In file included from arch/powerpc/kvm/powerpc.c:51:0:
arch/powerpc/kvm/trace.h:9:0: error: "TRACE_INCLUDE_PATH" redefined
[-Werror]
  #define TRACE_INCLUDE_PATH .
  ^
In file included from arch/powerpc/kvm/../mm/mmu_decl.h:25:0,
                  from arch/powerpc/kvm/powerpc.c:48:
./arch/powerpc/include/asm/trace.h:224:0: note: this is the location of
the previous definition
  #define TRACE_INCLUDE_PATH asm
  ^
cc1: all warnings being treated as errors

Reported-by: Christian Zigotzky <chzigotzky@xenosoft.de>
Signed-off-by: Scott Wood <oss@buserror.net>
Signed-off-by: Michael Ellerman <mpe@ellerman.id.au>
Signed-off-by: Sasha Levin <sashal@kernel.org>
cpufreq: imx6q: add return value check for voltage scale

[ Upstream commit 6ef28a04d1ccf718eee069b72132ce4aa1e52ab9 ]

Add return value check for voltage scale when ARM clock
rate change fail.

Signed-off-by: Anson Huang <Anson.Huang@nxp.com>
Acked-by: Viresh Kumar <viresh.kumar@linaro.org>
Signed-off-by: Rafael J. Wysocki <rafael.j.wysocki@intel.com>
Signed-off-by: Sasha Levin <sashal@kernel.org>
SUNRPC: Fix a bogus get/put in generic_key_to_expire()

[ Upstream commit e3d5e573a54dabdc0f9f3cb039d799323372b251 ]

Signed-off-by: Trond Myklebust <trond.myklebust@hammerspace.com>
Signed-off-by: Sasha Levin <sashal@kernel.org>
kdb: Use strscpy with destination buffer size

[ Upstream commit c2b94c72d93d0929f48157eef128c4f9d2e603ce ]

gcc 8.1.0 warns with:

kernel/debug/kdb/kdb_support.c: In function ‘kallsyms_symbol_next’:
kernel/debug/kdb/kdb_support.c:239:4: warning: ‘strncpy’ specified bound depends on the length of the source argument [-Wstringop-overflow=]
     strncpy(prefix_name, name, strlen(name)+1);
     ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
kernel/debug/kdb/kdb_support.c:239:31: note: length computed here

Use strscpy() with the destination buffer size, and use ellipses when
displaying truncated symbols.

v2: Use strscpy()

Signed-off-by: Prarit Bhargava <prarit@redhat.com>
Cc: Jonathan Toppins <jtoppins@redhat.com>
Cc: Jason Wessel <jason.wessel@windriver.com>
Cc: Daniel Thompson <daniel.thompson@linaro.org>
Cc: kgdb-bugreport@lists.sourceforge.net
Reviewed-by: Daniel Thompson <daniel.thompson@linaro.org>
Signed-off-by: Daniel Thompson <daniel.thompson@linaro.org>
Signed-off-by: Sasha Levin <sashal@kernel.org>
powerpc/numa: Suppress "VPHN is not supported" messages

[ Upstream commit 437ccdc8ce629470babdda1a7086e2f477048cbd ]

When VPHN function is not supported and during cpu hotplug event,
kernel prints message 'VPHN function not supported. Disabling
polling...'. Currently it prints on every hotplug event, it floods
dmesg when a KVM guest tries to hotplug huge number of vcpus, let's
just print once and suppress further kernel prints.

Signed-off-by: Satheesh Rajendran <sathnaga@linux.vnet.ibm.com>
Signed-off-by: Michael Ellerman <mpe@ellerman.id.au>
Signed-off-by: Sasha Levin <sashal@kernel.org>
tmpfs: make lseek(SEEK_DATA/SEK_HOLE) return ENXIO with a negative offset

[ Upstream commit 1a413646931cb14442065cfc17561e50f5b5bb44 ]

Other filesystems such as ext4, f2fs and ubifs all return ENXIO when
lseek (SEEK_DATA or SEEK_HOLE) requests a negative offset.

man 2 lseek says

:      EINVAL whence  is  not  valid.   Or: the resulting file offset would be
:             negative, or beyond the end of a seekable device.
:
:      ENXIO  whence is SEEK_DATA or SEEK_HOLE, and the file offset is  beyond
:             the end of the file.

Make tmpfs return ENXIO under these circumstances as well.  After this,
tmpfs also passes xfstests's generic/448.

[akpm@linux-foundation.org: rewrite changelog]
Link: http://lkml.kernel.org/r/1540434176-14349-1-git-send-email-yuyufen@huawei.com
Signed-off-by: Yufen Yu <yuyufen@huawei.com>
Reviewed-by: Andrew Morton <akpm@linux-foundation.org>
Cc: Al Viro <viro@zeniv.linux.org.uk>
Cc: Hugh Dickins <hughd@google.com>
Cc: William Kucharski <william.kucharski@oracle.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
Signed-off-by: Sasha Levin <sashal@kernel.org>
of: add helper to lookup compatible child node

[ Upstream commit 36156f9241cb0f9e37d998052873ca7501ad4b36 ]

Add of_get_compatible_child() helper that can be used to lookup
compatible child nodes.

Several drivers currently use of_find_compatible_node() to lookup child
nodes while failing to notice that the of_find_ functions search the
entire tree depth-first (from a given start node) and therefore can
match unrelated nodes. The fact that these functions also drop a
reference to the node they start searching from (e.g. the parent node)
is typically also overlooked, something which can lead to use-after-free
bugs.

Signed-off-by: Johan Hovold <johan@kernel.org>
Signed-off-by: Rob Herring <robh@kernel.org>
Signed-off-by: Sasha Levin <sashal@kernel.org>
NFC: nfcmrvl_uart: fix OF child-node lookup

[ Upstream commit 5bf59773aaf36dd62117dc83d50e1bbf9ef432da ]

Use the new of_get_compatible_child() helper to lookup the nfc child
node instead of using of_find_compatible_node(), which searches the
entire tree from a given start node and thus can return an unrelated
(i.e. non-child) node.

This also addresses a potential use-after-free (e.g. after probe
deferral) as the tree-wide helper drops a reference to its first
argument (i.e. the parent node).

Fixes: e097dc6 ("NFC: nfcmrvl: add UART driver")
Fixes: d8e018c ("NFC: nfcmrvl: update device tree bindings for Marvell NFC")
Cc: stable <stable@vger.kernel.org>     # 4.2
Cc: Vincent Cuissard <cuissard@marvell.com>
Cc: Samuel Ortiz <sameo@linux.intel.com>
Signed-off-by: Johan Hovold <johan@kernel.org>
Signed-off-by: Rob Herring <robh@kernel.org>
Signed-off-by: Sasha Levin <sashal@kernel.org>
net: bcmgenet: fix OF child-node lookup

[ Upstream commit d397dbe606120a1ea1b11b0020c3f7a3852da5ac ]

Use the new of_get_compatible_child() helper to lookup the mdio child
node instead of using of_find_compatible_node(), which searches the
entire tree from a given start node and thus can return an unrelated
(i.e. non-child) node.

This also addresses a potential use-after-free (e.g. after probe
deferral) as the tree-wide helper drops a reference to its first
argument (i.e. the node of the device being probed).

Fixes: aa09677 ("net: bcmgenet: add MDIO routines")
Cc: stable <stable@vger.kernel.org>     # 3.15
Cc: David S. Miller <davem@davemloft.net>
Reviewed-by: Florian Fainelli <f.fainelli@gmail.com>
Signed-off-by: Johan Hovold <johan@kernel.org>
Signed-off-by: Rob Herring <robh@kernel.org>
Signed-off-by: Sasha Levin <sashal@kernel.org>
x86/entry: spell EBX register correctly in documentation

[ Upstream commit 75ca5b22260ef7b5ce39c6d521eee8b4cba44703 ]

As EBS does not mean anything reasonable in the context it is used, it
seems like a misspelling for EBX.

Signed-off-by: Nicolas Iooss <nicolas.iooss_linux@m4x.org>
Acked-by: Borislav Petkov <bp@suse.de>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
Signed-off-by: Sasha Levin <sashal@kernel.org>
x86/entry/64: Remove %ebx handling from error_entry/exit

[ Upstream commit b3681dd548d06deb2e1573890829dff4b15abf46 ]

error_entry and error_exit communicate the user vs. kernel status of
the frame using %ebx.  This is unnecessary -- the information is in
regs->cs.  Just use regs->cs.

This makes error_entry simpler and makes error_exit more robust.

It also fixes a nasty bug.  Before all the Spectre nonsense, the
xen_failsafe_callback entry point returned like this:

        ALLOC_PT_GPREGS_ON_STACK
        SAVE_C_REGS
        SAVE_EXTRA_REGS
        ENCODE_FRAME_POINTER
        jmp     error_exit

And it did not go through error_entry.  This was bogus: RBX
contained garbage, and error_exit expected a flag in RBX.

Fortunately, it generally contained *nonzero* garbage, so the
correct code path was used.  As part of the Spectre fixes, code was
added to clear RBX to mitigate certain speculation attacks.  Now,
depending on kernel configuration, RBX got zeroed and, when running
some Wine workloads, the kernel crashes.  This was introduced by:

    commit 3ac6d8c787b8 ("x86/entry/64: Clear registers for exceptions/interrupts, to reduce speculation attack surface")

With this patch applied, RBX is no longer needed as a flag, and the
problem goes away.

I suspect that malicious userspace could use this bug to crash the
kernel even without the offending patch applied, though.

[ Historical note: I wrote this patch as a cleanup before I was aware
  of the bug it fixed. ]

[ Note to stable maintainers: this should probably get applied to all
  kernels.  If you're nervous about that, a more conservative fix to
  add xorl %ebx,%ebx; incl %ebx before the jump to error_exit should
  also fix the problem. ]

Reported-and-tested-by: M. Vefa Bicakci <m.v.b@runbox.com>
Signed-off-by: Andy Lutomirski <luto@kernel.org>
Cc: Boris Ostrovsky <boris.ostrovsky@oracle.com>
Cc: Borislav Petkov <bp@alien8.de>
Cc: Brian Gerst <brgerst@gmail.com>
Cc: Dave Hansen <dave.hansen@linux.intel.com>
Cc: Denys Vlasenko <dvlasenk@redhat.com>
Cc: Dominik Brodowski <linux@dominikbrodowski.net>
Cc: Greg KH <gregkh@linuxfoundation.org>
Cc: H. Peter Anvin <hpa@zytor.com>
Cc: Josh Poimboeuf <jpoimboe@redhat.com>
Cc: Juergen Gross <jgross@suse.com>
Cc: Linus Torvalds <torvalds@linux-foundation.org>
Cc: Peter Zijlstra <peterz@infradead.org>
Cc: Thomas Gleixner <tglx@linutronix.de>
Cc: stable@vger.kernel.org
Cc: xen-devel@lists.xenproject.org
Fixes: 3ac6d8c787b8 ("x86/entry/64: Clear registers for exceptions/interrupts, to reduce speculation attack surface")
Link: http://lkml.kernel.org/r/b5010a090d3586b2d6e06c7ad3ec5542d1241c45.1532282627.git.luto@kernel.org
Signed-off-by: Ingo Molnar <mingo@kernel.org>
Signed-off-by: Sasha Levin <sashal@kernel.org>
ath10k: fix kernel panic due to race in accessing arvif list

commit ebaa4b1620bf69f2bc43cb45ea85fbafdaec23c3 upstream.

arvifs list is traversed within data_lock spin_lock in tasklet
context to fill channel information from the corresponding vif.
This means any access to arvifs list for add/del operations
should also be protected with the same spin_lock to avoid the
race. Fix this by performing list add/del on arvfis within the
data_lock. This could fix kernel panic something like the below.

 LR is at ath10k_htt_rx_pktlog_completion_handler+0x100/0xb6c [ath10k_core]
 PC is at ath10k_htt_rx_pktlog_completion_handler+0x1c0/0xb6c [ath10k_core]
 Internal error: Oops: 17 [#1] PREEMPT SMP ARM
 [<bf4857f4>] (ath10k_htt_rx_pktlog_completion_handler+0x2f4/0xb6c [ath10k_core])
 [<bf487540>] (ath10k_htt_txrx_compl_task+0x8b4/0x1188 [ath10k_core])
 [<c00312d4>] (tasklet_action+0x8c/0xec)
 [<c00309a8>] (__do_softirq+0xdc/0x208)
 [<c0030d6c>] (irq_exit+0x84/0xe0)
 [<c005db04>] (__handle_domain_irq+0x80/0xa0)
 [<c00085c4>] (gic_handle_irq+0x38/0x5c)
 [<c0009640>] (__irq_svc+0x40/0x74)

(gdb) list *(ath10k_htt_rx_pktlog_completion_handler+0x1c0)
0x136c0 is in ath10k_htt_rx_h_channel (drivers/net/wireless/ath/ath10k/htt_rx.c:769)
764		struct cfg80211_chan_def def;
765
766		lockdep_assert_held(&ar->data_lock);
767
768		list_for_each_entry(arvif, &ar->arvifs, list) {
769			if (arvif->vdev_id == vdev_id &&
770			    ath10k_mac_vif_chan(arvif->vif, &def) == 0)
771				return def.chan;
772		}
773

Signed-off-by: Vasanthakumar Thiagarajan <vthiagar@qti.qualcomm.com>
Signed-off-by: Kalle Valo <kvalo@qca.qualcomm.com>
Signed-off-by: Amit Pundir <amit.pundir@linaro.org>
Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
Input: xpad - remove spurious events of wireless xpad 360 controller

[ Upstream commit 93a017aa2f77291752e637bfd83f2459dba714cb ]

When powering up a wireless xbox 360 controller, some wrong joystick
events are generated. It is annoying because, for example, it makes
unwanted moves in Steam big picture mode's menu.

When my controller is powering up, this packet is received by the
driver:
00000000: 00 0f 00 f0 00 cc ff cf 8b e0 86 6a 68 f0 00 20  ...........jh..
00000010: 13 e3 20 1d 30 03 40 01 50 01 ff ff              .. .0.@.P...

According to xboxdrv userspace driver source code, this packet is only
dumping a serial id and should not be interpreted as joystick events.
This issue can be easily seen with jstest:
$ jstest --event /dev/input/js0

This patch only adds a way to filter out this "serial" packet and as a
result it removes the spurous events.

Signed-off-by: Clement Calmels <clement.calmels@free.fr>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
Signed-off-by: Sasha Levin <sashal@kernel.org>
Input: xpad - handle "present" and "gone" correctly

[ Upstream commit 09c8b00ae3e16c8d0fd4beb2ca064502a76c0f17 ]

Handle the "a new device is present" message properly by dynamically
creating the input device at this point in time. This means we now do not
"preallocate" all 4 devices when a single wireless base station is seen.
This requires a workqueue as we are in interrupt context when we learn
about this.

Also properly disconnect any devices that we are told are removed.

Signed-off-by: "Pierre-Loup A. Griffais" <pgriffais@valvesoftware.com>
Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
Signed-off-by: Pavel Rojtberg <rojtberg@gmail.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
Signed-off-by: Sasha Levin <sashal@kernel.org>
Input: xpad - update Xbox One Force Feedback Support

[ Upstream commit 2a6d7527b35cf987260800807e328d167aef22ac ]

There's apparently a serial number woven into both input and output
packets; neglecting to specify a valid serial number causes the controller
to ignore the rumble packets.

The scale of the rumble was also apparently halved in the packets.

The initialization packet had to be changed to allow force feedback to
work.

see paroj/xpad#7 for details.

Signed-off-by: Pavel Rojtberg <rojtberg@gmail.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
Signed-off-by: Sasha Levin <sashal@kernel.org>
Input: xpad - workaround dead irq_out after suspend/ resume

[ Upstream commit 4220f7db1e424f2a086ad41217b5770cc9f003a9 ]

The irq_out urb is dead after suspend/ resume on my x360 wr pad. (also
reproduced by Zachary Lund [0]) Work around this by implementing
suspend, resume, and reset_resume callbacks and properly shutting down
URBs on suspend and restarting them on resume.

[0]: paroj/xpad#6

Signed-off-by: Pavel Rojtberg <rojtberg@gmail.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
Signed-off-by: Sasha Levin <sashal@kernel.org>
Input: xpad - use LED API when identifying wireless controllers

[ Upstream commit d9be398afb2c3333716324352d062c50112e4e86 ]

When lighting up the segment identifying wireless controller, Instead of
sending command directly to the controller, let's do it via LED API (usinf
led_set_brightness) so that LED object state is in sync with controller
state and we'll light up the correct segment on resume as well.

Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
Signed-off-by: Sasha Levin <sashal@kernel.org>
Input: xpad - correct xbox one pad device name

[ Upstream commit 95162dc8493ed92e5f7dcc8874e58c2ba3836b43 ]

Apparently the Covert Forces ID is not Covert Forces pad exclusive, but
rather denotes a new firmware version that can be found on all new
controllers and can be also updated on old hardware using Windows 10.

see: paroj/xpad#19

Signed-off-by: Pavel Rojtberg <rojtberg@gmail.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
Signed-off-by: Sasha Levin <sashal@kernel.org>
Input: xpad - remove unused function

[ Upstream commit a6ed4a18ba6a6f5a01e024b9d221d6439bf6ca4c ]

There are two definitions of xpad_identify_controller(), one is used
when CONFIG_JOYSTICK_XPAD_LEDS is set, but the other one is empty
and never used, and we get a gcc warning about it:

drivers/input/joystick/xpad.c:1210:13: warning: 'xpad_identify_controller' defined but not used [-Wunused-function]

This removes the second definition.

Signed-off-by: Arnd Bergmann <arnd@arndb.de>
Fixes: cae705b ("Input: xpad - re-send LED command on present event")
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
Signed-off-by: Sasha Levin <sashal@kernel.org>
Input: xpad - add Mad Catz FightStick TE 2 VID/PID

[ Upstream commit d63b0f0c0f19dc8687387ead5a28148dcad1a4b9 ]

This adds the VID/PID combination for the Xbox One version of the Mad
Catz FightStick TE 2.

The functionality that this provides is about on par with what the
Windows drivers for the stick manage to deliver.

What works:
- Digital stick
- 6 main buttons
- Xbox button
- The two buttons on the back
- The locking buttons (preventing accidental Xbox button press)

What doesn't work:
- Two of the main buttons (don't work on Windows either)
- The "Haptic" button setting does not have an effect (not sure if it
  works on Windows)

I added the MAP_TRIGGERS_TO_BUTTONS option but in my (limited) testing
there was no practical difference with or without. The FightStick does
not have triggers though so adding it makes sense.

Signed-off-by: Silvan Jegen <s.jegen@gmail.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
Signed-off-by: Sasha Levin <sashal@kernel.org>
Input: xpad - prevent spurious input from wired Xbox 360 controllers

[ Upstream commit 1ff5fa3c6732f08e01ae12f12286d4728c9e4d86 ]

After initially connecting a wired Xbox 360 controller or sending it
a command to change LEDs, a status/response packet is interpreted as
controller input. This causes the state of buttons represented in
byte 2 of the controller data packet to be incorrect until the next
valid input packet. Wireless Xbox 360 controllers are not affected.

Writing a new value to the LED device while holding the Start button
and running jstest is sufficient to reproduce this bug. An event will
come through with the Start button released.

Xboxdrv also won't attempt to read controller input from a packet
where byte 0 is non-zero. It also checks that byte 1 is 0x14, but
that value differs between wired and wireless controllers and this
code is shared by both. I think just checking byte 0 is enough to
eliminate unwanted packets.

The following are some examples of 3-byte status packets I saw:
01 03 02
02 03 00
03 03 03
08 03 00

Signed-off-by: Cameron Gutman <aicommander@gmail.com>
Signed-off-by: Pavel Rojtberg <rojtberg@gmail.com>
Cc: stable@vger.kernel.org
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
Signed-off-by: Sasha Levin <sashal@kernel.org>
Input: xpad - add more third-party controllers

[ Upstream commit 6538c3b2d2d220a974e47928b165ea09b9cfa6b4 ]

Signed-off-by: Pierre-Loup A. Griffais <eduke32@plagman.net>
Signed-off-by: Thomas Debesse <dev@illwieckz.net>
Signed-off-by: aronschatz <aronschatz@aselabs.com>
Signed-off-by: Pavel Rojtberg <rojtberg@gmail.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
Signed-off-by: Sasha Levin <sashal@kernel.org>
Input: xpad - xbox one elite controller support

[ Upstream commit 6f49a398b266d4895bd7e041db77a2b2ee1482a6 ]

added the according id and incresed XPAD_PKT_LEN to 64 as the elite
controller sends at least 33 byte messages [1].
Verified to be working by [2].

[1]: https://franticrain.github.io/sniffs/XboxOneSniff.html
[2]: paroj/xpad#23

Signed-off-by: Pierre-Loup A. Griffais <eduke32@plagman.net>
Signed-off-by: Pavel Rojtberg <rojtberg@gmail.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
Signed-off-by: Sasha Levin <sashal@kernel.org>
Input: xpad - fix rumble on Xbox One controllers with 2015 firmware

[ Upstream commit 540c26087bfbad6ea72758b76b16ae6282a73fea ]

Xbox One controllers that shipped with or were upgraded to the 2015
firmware discard the current rumble packets we send. This patch changes
the Xbox One rumble packet to a form that both the newer and older
firmware will accept.

It is based on changes made to support newer Xbox One controllers in
the SteamOS brewmaster-4.1 kernel branch.

Signed-off-by: Cameron Gutman <aicommander@gmail.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
Signed-off-by: Sasha Levin <sashal@kernel.org>
Input: xpad - power off wireless 360 controllers on suspend

[ Upstream commit f712a5a05228058f6b74635546549d4a46e117fc ]

When the USB wireless adapter is suspended, the controllers
lose their connection. This causes them to start flashing
their LED rings and searching for the wireless adapter
again, wasting the controller's battery power.

Instead, we will tell the controllers to power down when
we suspend. This mirrors the behavior of the controllers
when connected to the console itself and how the official
Xbox One wireless adapter behaves on Windows.

Signed-off-by: Cameron Gutman <aicommander@gmail.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
Signed-off-by: Sasha Levin <sashal@kernel.org>
Input: xpad - add product ID for Xbox One S pad

[ Upstream commit 599b8c09d974d6e4d85a8f7bc8ed7442977866a8 ]

This is the new gamepad that ships with the Xbox One S which
includes Bluetooth functionality.

Signed-off-by: Cameron Gutman <aicommander@gmail.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
Signed-off-by: Sasha Levin <sashal@kernel.org>
Input: xpad - fix Xbox One rumble stopping after 2.5 secs

[ Upstream commit ae3b4469dbcd3b842a9fd20940946e4d092d8731 ]

Unlike previous Xbox pads, the Xbox One pad doesn't have "sticky" rumble
packets. The duration is encoded into the command and expiration is handled
by the pad firmware.

ff-memless needs pseudo-sticky behavior for rumble effects to behave
properly for long duration effects. We already specify the maximum rumble
on duration in the command packets, but it's still only good for about 2.5
seconds of rumble. This is easily reproducible running fftest's sine
vibration test.

It turns out there's a repeat count encoded in the rumble command. We can
abuse that to get the pseudo-sticky behavior needed for rumble to behave as
expected for effects with long duration.

By my math, this change should allow a single ff_effect to rumble for 10
minutes straight, which should be more than enough for most needs.

Signed-off-by: Cameron Gutman <aicommander@gmail.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
Signed-off-by: Sasha Levin <sashal@kernel.org>
Input: xpad - correctly sort vendor id's

[ Upstream commit c02fc1d9e5d9f093296e43e13ec7f35f140784bd ]

Signed-off-by: Daniel Tobias <dan.g.tob@gmail.com>
Signed-off-by: Pavel Rojtberg <rojtberg@gmail.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
Signed-off-by: Sasha Levin <sashal@kernel.org>
Input: xpad - move reporting xbox one home button to common function

[ Upstream commit 4f88476c75429ba9ab71c428b4cd2f67575bc9c1 ]

xbox one was the only device that has a *_process_buttons routine.

Signed-off-by: Pavel Rojtberg <rojtberg@gmail.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
Signed-off-by: Sasha Levin <sashal@kernel.org>
Input: xpad - simplify error condition in init_output

[ Upstream commit a8c34e27fb1ece928ec728bfe596aa6ca0b1928a ]

Replace first goto with simple returns as we really are just returning
one error code.

Signed-off-by: Pavel Rojtberg <rojtberg@gmail.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
Signed-off-by: Sasha Levin <sashal@kernel.org>
Input: xpad - don't depend on endpoint order

[ Upstream commit c01b5e7464f0cf20936d7467c7528163c4e2782d ]

The order of endpoints is well defined on official Xbox pads, but
we have found at least one 3rd-party pad that doesn't follow the
standard ("Titanfall 2 Xbox One controller" 0e6f:0165).

Fortunately, we get lucky with this specific pad because it uses
endpoint addresses that differ only by direction. We know that
there are other pads out where this is not true, so let's go
ahead and fix this.

Signed-off-by: Cameron Gutman <aicommander@gmail.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
Signed-off-by: Sasha Levin <sashal@kernel.org>
Input: xpad - fix stuck mode button on Xbox One S pad

[ Upstream commit 57b8443d3e5bd046a519ff714ca31c64c7f04309 ]

The Xbox One S requires an ack to its mode button report, otherwise it
continuously retransmits the report. This makes the mode button appear to
be stuck down after it is pressed for the first time.

Signed-off-by: Cameron Gutman <aicommander@gmail.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
Signed-off-by: Sasha Levin <sashal@kernel.org>
Input: xpad - restore LED state after device resume

[ Upstream commit a1fbf5bbef025b4844162b3b8868888003a7ee9c ]

Set the LED_CORE_SUSPENDRESUME flag on our LED device so the
LED state will be automatically restored by LED core on resume.

Since Xbox One pads stop flashing only when reinitialized, we'll
send them the initialization packet so they calm down too.

Signed-off-by: Cameron Gutman <aicommander@gmail.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
Signed-off-by: Sasha Levin <sashal@kernel.org>
Input: xpad - support some quirky Xbox One pads

[ Upstream commit 81093c9848a781b85163d06de92ef8f84528cf6a ]

There are several quirky Xbox One pads that depend on initialization
packets that the Microsoft pads don't require. To deal with these,
I've added a mechanism for issuing device-specific initialization
packets using a VID/PID-based quirks list.

For the initial set of init quirks, I have added quirk handling from
Valve's Steam Link xpad driver[0] and the 360Controller project[1] for
macOS to enable some new pads to work properly.

This should enable full functionality on the following quirky pads:
0x0e6f:0x0165 - Titanfall 2 gamepad (previously fully non-functional)
0x0f0d:0x0067 - Hori Horipad (analog sticks previously non-functional)
0x24c6:0x541a - PowerA Xbox One pad (previously fully non-functional)
0x24c6:0x542a - PowerA Xbox One pad (previously fully non-functional)
0x24c6:0x543a - PowerA Xbox One pad (previously fully non-functional)

[0]: https://github.com/ValveSoftware/steamlink-sdk/blob/master/kernel/drivers/input/joystick/xpad.c
[1]: https://github.com/360Controller/360Controller

Signed-off-by: Cameron Gutman <aicommander@gmail.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
Signed-off-by: Sasha Levin <sashal@kernel.org>
Input: xpad - sort supported devices by USB ID

[ Upstream commit 873cb582738fde338ecaeaca594560cde2ba42c3 ]

Some entries in the table of supported devices are out of order.
To not create a mess when adding new ones using a script, sort them first.

Signed-off-by: Benjamin Valentin <benpicco@googlemail.com>
Reviewed-by: Cameron Gutman <aicommander@gmail.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
Signed-off-by: Sasha Levin <sashal@kernel.org>
Input: xpad - sync supported devices with xboxdrv

[ Upstream commit 44bc722593201da43862b7200ee0b98155410b07 ]

The userspace xboxdrv driver [0] contains some USB IDs unknown to the
kernel driver. I have created a simple script [1] to extract the missing
devices and add them to xpad.

A quick google search confirmed that all the new devices called
Fightstick/pad are Arcade-type devices [2] where the
MAP_TRIGGERS_TO_BUTTONS option should apply.

There are some similar devices in the existing device table where this
flag is not set, but I did refrain from changing those.

[0] https://github.com/xboxdrv/xboxdrv/blob/stable/src/xpad_device.cpp
[1] http://codepad.org/CHV98BNH
[2] https://www.google.com/search?q=SFxT+Fightstick+Pro&tbm=isch

Signed-off-by: Benjamin Valentin <benpicco@googlemail.com>
Reviewed-by: Cameron Gutman <aicommander@gmail.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
Signed-off-by: Sasha Levin <sashal@kernel.org>
Input: xpad - add USB IDs for Mad Catz Brawlstick and Razer Sabertooth

[ Upstream commit 4706aa075662fe3cad29c3f49b50878de53f4f3b ]

Add USB IDs for two more Xbox 360 controllers.

I found them in the pull requests for the xboxdrv userspace driver, which
seems abandoned.

Thanks to psychogony and mkaito for reporting the IDs there!

Signed-off-by: Benjamin Valentin <benpicco@googlemail.com>
Reviewed-by: Cameron Gutman <aicommander@gmail.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
Signed-off-by: Sasha Levin <sashal@kernel.org>
Input: xpad - sync supported devices with 360Controller

[ Upstream commit c225370e01b87d3c4ef40d98295ac0bb1e5a3116 ]

360Controller [0] is an OpenSource driver for Xbox/Xbox360/XboxOne
controllers on macOS.

It contains a couple device IDs unknown to the Linux driver, so I wrote a
small Python script [1] to extract them and feed them into my previous
script [2] to compare them with the IDs known to Linux.

For most devices, this information is not really needed as xpad is able to
automatically detect the type of an unknown Xbox Controller at run-time.
I've therefore stripped all the generic/vague entries.

I've excluded the Logitech G920, it's handled by a HID driver already.
I've also excluded the Scene It! Big Button IR, it's handled by an
out-of-tree driver. [3]

[0] https://github.com/360Controller/360Controller
[1] http://codepad.org/v9GyLKMq
[2] http://codepad.org/qh7jclpD
[3] https://github.com/micolous/xbox360bb

Reviewed-by: Cameron Gutman <aicommander@gmail.com>
Signed-off-by: Benjamin Valentin <benpicco@googlemail.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
Signed-off-by: Sasha Levin <sashal@kernel.org>
Input: xpad - sync supported devices with XBCD

[ Upstream commit be19788c73d382f66dd3fba3c5ccef59cf12a126 ]

XBCD [0][1] is an OpenSource driver for Xbox controllers on Windows.
Later it also started supporting Xbox360 controllers (presumably before
the official Windows driver was released).

It contains a couple device IDs unknown to the Linux driver, so I extracted
those from xbcd.inf and added them to our list.

It has a special type for Wheels and I have the feeling they might need
some extra handling. They all have 'Wheel' in their name, so that
information is available for future improvements.

[0] https://www.s-config.com/xbcd-original-xbox-controllers-win10/
[1] http://www.redcl0ud.com/xbcd.html

Reviewed-by: Cameron Gutman <aicommander@gmail.com>
Signed-off-by: Benjamin Valentin <benpicco@googlemail.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
Signed-off-by: Sasha Levin <sashal@kernel.org>
Input: xpad - constify usb_device_id

[ Upstream commit 94aef061c796d3d47f1a2eed41e651ffaaade402 ]

usb_device_id are not supposed to change at runtime. All functions
working with usb_device_id provided by <linux/usb.h> work with
const usb_device_id. So mark the non-const structs as const.

Signed-off-by: Arvind Yadav <arvind.yadav.cs@gmail.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
Signed-off-by: Sasha Levin <sashal@kernel.org>
Input: xpad - fix PowerA init quirk for some gamepad models

[ Upstream commit f5308d1b83eba20e69df5e0926ba7257c8dd9074 ]

The PowerA gamepad initialization quirk worked with the PowerA
wired gamepad I had around (0x24c6:0x543a), but a user reported [0]
that it didn't work for him, even though our gamepads shared the
same vendor and product IDs.

When I initially implemented the PowerA quirk, I wanted to avoid
actually triggering the rumble action during init. My tests showed
that my gamepad would work correctly even if it received a rumble
of 0 intensity, so that's what I went with.

Unfortunately, this apparently isn't true for all models (perhaps
a firmware difference?). This non-working gamepad seems to require
the real magic rumble packet that the Microsoft driver sends, which
actually vibrates the gamepad. To counteract this effect, I still
send the old zero-rumble PowerA quirk packet which cancels the
rumble effect before the motors can spin up enough to vibrate.

[0]: paroj/xpad#48 (comment)

Reported-by: Kyle Beauchamp <kyleabeauchamp@gmail.com>
Tested-by: Kyle Beauchamp <kyleabeauchamp@gmail.com>
Fixes: 81093c9848a7 ("Input: xpad - support some quirky Xbox One pads")
Cc: stable@vger.kernel.org # v4.12
Signed-off-by: Cameron Gutman <aicommander@gmail.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
Signed-off-by: Sasha Levin <sashal@kernel.org>

DirtyUnicorn pushed a commit to DirtyUnicorns/android_kernel_google_marlin that referenced this issue Dec 2, 2018

Input: xpad - fix PowerA init quirk for some gamepad models
[ Upstream commit f5308d1b83eba20e69df5e0926ba7257c8dd9074 ]

The PowerA gamepad initialization quirk worked with the PowerA
wired gamepad I had around (0x24c6:0x543a), but a user reported [0]
that it didn't work for him, even though our gamepads shared the
same vendor and product IDs.

When I initially implemented the PowerA quirk, I wanted to avoid
actually triggering the rumble action during init. My tests showed
that my gamepad would work correctly even if it received a rumble
of 0 intensity, so that's what I went with.

Unfortunately, this apparently isn't true for all models (perhaps
a firmware difference?). This non-working gamepad seems to require
the real magic rumble packet that the Microsoft driver sends, which
actually vibrates the gamepad. To counteract this effect, I still
send the old zero-rumble PowerA quirk packet which cancels the
rumble effect before the motors can spin up enough to vibrate.

[0]: paroj/xpad#48 (comment)

Reported-by: Kyle Beauchamp <kyleabeauchamp@gmail.com>
Tested-by: Kyle Beauchamp <kyleabeauchamp@gmail.com>
Fixes: 81093c9848a7 ("Input: xpad - support some quirky Xbox One pads")
Cc: stable@vger.kernel.org # v4.12
Signed-off-by: Cameron Gutman <aicommander@gmail.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
Signed-off-by: Sasha Levin <sashal@kernel.org>

AlekDevOfficial added a commit to eXtremeKernel/beryllium-dipper-polaris that referenced this issue Dec 2, 2018

Input: xpad - fix PowerA init quirk for some gamepad models
[ Upstream commit f5308d1b83eba20e69df5e0926ba7257c8dd9074 ]

The PowerA gamepad initialization quirk worked with the PowerA
wired gamepad I had around (0x24c6:0x543a), but a user reported [0]
that it didn't work for him, even though our gamepads shared the
same vendor and product IDs.

When I initially implemented the PowerA quirk, I wanted to avoid
actually triggering the rumble action during init. My tests showed
that my gamepad would work correctly even if it received a rumble
of 0 intensity, so that's what I went with.

Unfortunately, this apparently isn't true for all models (perhaps
a firmware difference?). This non-working gamepad seems to require
the real magic rumble packet that the Microsoft driver sends, which
actually vibrates the gamepad. To counteract this effect, I still
send the old zero-rumble PowerA quirk packet which cancels the
rumble effect before the motors can spin up enough to vibrate.

[0]: paroj/xpad#48 (comment)

Reported-by: Kyle Beauchamp <kyleabeauchamp@gmail.com>
Tested-by: Kyle Beauchamp <kyleabeauchamp@gmail.com>
Fixes: 81093c9848a7 ("Input: xpad - support some quirky Xbox One pads")
Cc: stable@vger.kernel.org # v4.12
Signed-off-by: Cameron Gutman <aicommander@gmail.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
Signed-off-by: Sasha Levin <sashal@kernel.org>

mcdachpappe added a commit to mcdachpappe/android_kernel_oneplus_msm8996-eas that referenced this issue Dec 2, 2018

Input: xpad - fix PowerA init quirk for some gamepad models
[ Upstream commit f5308d1b83eba20e69df5e0926ba7257c8dd9074 ]

The PowerA gamepad initialization quirk worked with the PowerA
wired gamepad I had around (0x24c6:0x543a), but a user reported [0]
that it didn't work for him, even though our gamepads shared the
same vendor and product IDs.

When I initially implemented the PowerA quirk, I wanted to avoid
actually triggering the rumble action during init. My tests showed
that my gamepad would work correctly even if it received a rumble
of 0 intensity, so that's what I went with.

Unfortunately, this apparently isn't true for all models (perhaps
a firmware difference?). This non-working gamepad seems to require
the real magic rumble packet that the Microsoft driver sends, which
actually vibrates the gamepad. To counteract this effect, I still
send the old zero-rumble PowerA quirk packet which cancels the
rumble effect before the motors can spin up enough to vibrate.

[0]: paroj/xpad#48 (comment)

Reported-by: Kyle Beauchamp <kyleabeauchamp@gmail.com>
Tested-by: Kyle Beauchamp <kyleabeauchamp@gmail.com>
Fixes: 81093c9848a7 ("Input: xpad - support some quirky Xbox One pads")
Cc: stable@vger.kernel.org # v4.12
Signed-off-by: Cameron Gutman <aicommander@gmail.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
Signed-off-by: Sasha Levin <sashal@kernel.org>

yarpiin added a commit to yarpiin/White-Wolf-SGS9-TW that referenced this issue Dec 2, 2018

Input: xpad - fix PowerA init quirk for some gamepad models
[ Upstream commit f5308d1b83eba20e69df5e0926ba7257c8dd9074 ]

The PowerA gamepad initialization quirk worked with the PowerA
wired gamepad I had around (0x24c6:0x543a), but a user reported [0]
that it didn't work for him, even though our gamepads shared the
same vendor and product IDs.

When I initially implemented the PowerA quirk, I wanted to avoid
actually triggering the rumble action during init. My tests showed
that my gamepad would work correctly even if it received a rumble
of 0 intensity, so that's what I went with.

Unfortunately, this apparently isn't true for all models (perhaps
a firmware difference?). This non-working gamepad seems to require
the real magic rumble packet that the Microsoft driver sends, which
actually vibrates the gamepad. To counteract this effect, I still
send the old zero-rumble PowerA quirk packet which cancels the
rumble effect before the motors can spin up enough to vibrate.

[0]: paroj/xpad#48 (comment)

Reported-by: Kyle Beauchamp <kyleabeauchamp@gmail.com>
Tested-by: Kyle Beauchamp <kyleabeauchamp@gmail.com>
Fixes: 81093c9848a7 ("Input: xpad - support some quirky Xbox One pads")
Cc: stable@vger.kernel.org # v4.12
Signed-off-by: Cameron Gutman <aicommander@gmail.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
Signed-off-by: Sasha Levin <sashal@kernel.org>

Sajidjnl added a commit to LiquidRemixSanders/android_kernel_motorola_msm8953_sanders that referenced this issue Dec 2, 2018

Input: xpad - fix PowerA init quirk for some gamepad models
[ Upstream commit f5308d1b83eba20e69df5e0926ba7257c8dd9074 ]

The PowerA gamepad initialization quirk worked with the PowerA
wired gamepad I had around (0x24c6:0x543a), but a user reported [0]
that it didn't work for him, even though our gamepads shared the
same vendor and product IDs.

When I initially implemented the PowerA quirk, I wanted to avoid
actually triggering the rumble action during init. My tests showed
that my gamepad would work correctly even if it received a rumble
of 0 intensity, so that's what I went with.

Unfortunately, this apparently isn't true for all models (perhaps
a firmware difference?). This non-working gamepad seems to require
the real magic rumble packet that the Microsoft driver sends, which
actually vibrates the gamepad. To counteract this effect, I still
send the old zero-rumble PowerA quirk packet which cancels the
rumble effect before the motors can spin up enough to vibrate.

[0]: paroj/xpad#48 (comment)

Reported-by: Kyle Beauchamp <kyleabeauchamp@gmail.com>
Tested-by: Kyle Beauchamp <kyleabeauchamp@gmail.com>
Fixes: 81093c9848a7 ("Input: xpad - support some quirky Xbox One pads")
Cc: stable@vger.kernel.org # v4.12
Signed-off-by: Cameron Gutman <aicommander@gmail.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
Signed-off-by: Sasha Levin <sashal@kernel.org>

limoniumstatice added a commit to limoniumstatice/fini_kernel_marlin that referenced this issue Dec 4, 2018

Input: xpad - fix PowerA init quirk for some gamepad models
[ Upstream commit f5308d1b83eba20e69df5e0926ba7257c8dd9074 ]

The PowerA gamepad initialization quirk worked with the PowerA
wired gamepad I had around (0x24c6:0x543a), but a user reported [0]
that it didn't work for him, even though our gamepads shared the
same vendor and product IDs.

When I initially implemented the PowerA quirk, I wanted to avoid
actually triggering the rumble action during init. My tests showed
that my gamepad would work correctly even if it received a rumble
of 0 intensity, so that's what I went with.

Unfortunately, this apparently isn't true for all models (perhaps
a firmware difference?). This non-working gamepad seems to require
the real magic rumble packet that the Microsoft driver sends, which
actually vibrates the gamepad. To counteract this effect, I still
send the old zero-rumble PowerA quirk packet which cancels the
rumble effect before the motors can spin up enough to vibrate.

[0]: paroj/xpad#48 (comment)

Reported-by: Kyle Beauchamp <kyleabeauchamp@gmail.com>
Tested-by: Kyle Beauchamp <kyleabeauchamp@gmail.com>
Fixes: 81093c9848a7 ("Input: xpad - support some quirky Xbox One pads")
Cc: stable@vger.kernel.org # v4.12
Signed-off-by: Cameron Gutman <aicommander@gmail.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
Signed-off-by: Sasha Levin <sashal@kernel.org>

mcdachpappe added a commit to mcdachpappe/android_kernel_oneplus_msm8996-eas that referenced this issue Dec 4, 2018

Input: xpad - fix PowerA init quirk for some gamepad models
[ Upstream commit f5308d1b83eba20e69df5e0926ba7257c8dd9074 ]

The PowerA gamepad initialization quirk worked with the PowerA
wired gamepad I had around (0x24c6:0x543a), but a user reported [0]
that it didn't work for him, even though our gamepads shared the
same vendor and product IDs.

When I initially implemented the PowerA quirk, I wanted to avoid
actually triggering the rumble action during init. My tests showed
that my gamepad would work correctly even if it received a rumble
of 0 intensity, so that's what I went with.

Unfortunately, this apparently isn't true for all models (perhaps
a firmware difference?). This non-working gamepad seems to require
the real magic rumble packet that the Microsoft driver sends, which
actually vibrates the gamepad. To counteract this effect, I still
send the old zero-rumble PowerA quirk packet which cancels the
rumble effect before the motors can spin up enough to vibrate.

[0]: paroj/xpad#48 (comment)

Reported-by: Kyle Beauchamp <kyleabeauchamp@gmail.com>
Tested-by: Kyle Beauchamp <kyleabeauchamp@gmail.com>
Fixes: 81093c9848a7 ("Input: xpad - support some quirky Xbox One pads")
Cc: stable@vger.kernel.org # v4.12
Signed-off-by: Cameron Gutman <aicommander@gmail.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
Signed-off-by: Sasha Levin <sashal@kernel.org>

scafroglia93 added a commit to HardcoreKernel/freezerfhd that referenced this issue Dec 5, 2018

Input: xpad - fix PowerA init quirk for some gamepad models
[ Upstream commit f5308d1b83eba20e69df5e0926ba7257c8dd9074 ]

The PowerA gamepad initialization quirk worked with the PowerA
wired gamepad I had around (0x24c6:0x543a), but a user reported [0]
that it didn't work for him, even though our gamepads shared the
same vendor and product IDs.

When I initially implemented the PowerA quirk, I wanted to avoid
actually triggering the rumble action during init. My tests showed
that my gamepad would work correctly even if it received a rumble
of 0 intensity, so that's what I went with.

Unfortunately, this apparently isn't true for all models (perhaps
a firmware difference?). This non-working gamepad seems to require
the real magic rumble packet that the Microsoft driver sends, which
actually vibrates the gamepad. To counteract this effect, I still
send the old zero-rumble PowerA quirk packet which cancels the
rumble effect before the motors can spin up enough to vibrate.

[0]: paroj/xpad#48 (comment)

Reported-by: Kyle Beauchamp <kyleabeauchamp@gmail.com>
Tested-by: Kyle Beauchamp <kyleabeauchamp@gmail.com>
Fixes: 81093c9848a7 ("Input: xpad - support some quirky Xbox One pads")
Cc: stable@vger.kernel.org # v4.12
Signed-off-by: Cameron Gutman <aicommander@gmail.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
Signed-off-by: Sasha Levin <sashal@kernel.org>

MasterAwesome added a commit to MasterAwesome/android_kernel_motorola_msm8953 that referenced this issue Dec 5, 2018

Input: xpad - fix PowerA init quirk for some gamepad models
[ Upstream commit f5308d1b83eba20e69df5e0926ba7257c8dd9074 ]

The PowerA gamepad initialization quirk worked with the PowerA
wired gamepad I had around (0x24c6:0x543a), but a user reported [0]
that it didn't work for him, even though our gamepads shared the
same vendor and product IDs.

When I initially implemented the PowerA quirk, I wanted to avoid
actually triggering the rumble action during init. My tests showed
that my gamepad would work correctly even if it received a rumble
of 0 intensity, so that's what I went with.

Unfortunately, this apparently isn't true for all models (perhaps
a firmware difference?). This non-working gamepad seems to require
the real magic rumble packet that the Microsoft driver sends, which
actually vibrates the gamepad. To counteract this effect, I still
send the old zero-rumble PowerA quirk packet which cancels the
rumble effect before the motors can spin up enough to vibrate.

[0]: paroj/xpad#48 (comment)

Reported-by: Kyle Beauchamp <kyleabeauchamp@gmail.com>
Tested-by: Kyle Beauchamp <kyleabeauchamp@gmail.com>
Fixes: 81093c9848a7 ("Input: xpad - support some quirky Xbox One pads")
Cc: stable@vger.kernel.org # v4.12
Signed-off-by: Cameron Gutman <aicommander@gmail.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
Signed-off-by: Sasha Levin <sashal@kernel.org>

followmsi added a commit to followmsi/android_kernel_tegra that referenced this issue Dec 5, 2018

Input: xpad - fix PowerA init quirk for some gamepad models
[ Upstream commit f5308d1b83eba20e69df5e0926ba7257c8dd9074 ]

The PowerA gamepad initialization quirk worked with the PowerA
wired gamepad I had around (0x24c6:0x543a), but a user reported [0]
that it didn't work for him, even though our gamepads shared the
same vendor and product IDs.

When I initially implemented the PowerA quirk, I wanted to avoid
actually triggering the rumble action during init. My tests showed
that my gamepad would work correctly even if it received a rumble
of 0 intensity, so that's what I went with.

Unfortunately, this apparently isn't true for all models (perhaps
a firmware difference?). This non-working gamepad seems to require
the real magic rumble packet that the Microsoft driver sends, which
actually vibrates the gamepad. To counteract this effect, I still
send the old zero-rumble PowerA quirk packet which cancels the
rumble effect before the motors can spin up enough to vibrate.

[0]: paroj/xpad#48 (comment)

Reported-by: Kyle Beauchamp <kyleabeauchamp@gmail.com>
Tested-by: Kyle Beauchamp <kyleabeauchamp@gmail.com>
Fixes: 81093c9848a7 ("Input: xpad - support some quirky Xbox One pads")
Cc: stable@vger.kernel.org # v4.12
Signed-off-by: Cameron Gutman <aicommander@gmail.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
Signed-off-by: Sasha Levin <sashal@kernel.org>

followmsi added a commit to followmsi/android_kernel_tegra that referenced this issue Dec 5, 2018

Input: xpad - fix PowerA init quirk for some gamepad models
[ Upstream commit f5308d1b83eba20e69df5e0926ba7257c8dd9074 ]

The PowerA gamepad initialization quirk worked with the PowerA
wired gamepad I had around (0x24c6:0x543a), but a user reported [0]
that it didn't work for him, even though our gamepads shared the
same vendor and product IDs.

When I initially implemented the PowerA quirk, I wanted to avoid
actually triggering the rumble action during init. My tests showed
that my gamepad would work correctly even if it received a rumble
of 0 intensity, so that's what I went with.

Unfortunately, this apparently isn't true for all models (perhaps
a firmware difference?). This non-working gamepad seems to require
the real magic rumble packet that the Microsoft driver sends, which
actually vibrates the gamepad. To counteract this effect, I still
send the old zero-rumble PowerA quirk packet which cancels the
rumble effect before the motors can spin up enough to vibrate.

[0]: paroj/xpad#48 (comment)

Reported-by: Kyle Beauchamp <kyleabeauchamp@gmail.com>
Tested-by: Kyle Beauchamp <kyleabeauchamp@gmail.com>
Fixes: 81093c9848a7 ("Input: xpad - support some quirky Xbox One pads")
Cc: stable@vger.kernel.org # v4.12
Signed-off-by: Cameron Gutman <aicommander@gmail.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
Signed-off-by: Sasha Levin <sashal@kernel.org>

jollaman999 added a commit to jollaman999/jolla-kernel_joan that referenced this issue Dec 5, 2018

Input: xpad - fix PowerA init quirk for some gamepad models
[ Upstream commit f5308d1b83eba20e69df5e0926ba7257c8dd9074 ]

The PowerA gamepad initialization quirk worked with the PowerA
wired gamepad I had around (0x24c6:0x543a), but a user reported [0]
that it didn't work for him, even though our gamepads shared the
same vendor and product IDs.

When I initially implemented the PowerA quirk, I wanted to avoid
actually triggering the rumble action during init. My tests showed
that my gamepad would work correctly even if it received a rumble
of 0 intensity, so that's what I went with.

Unfortunately, this apparently isn't true for all models (perhaps
a firmware difference?). This non-working gamepad seems to require
the real magic rumble packet that the Microsoft driver sends, which
actually vibrates the gamepad. To counteract this effect, I still
send the old zero-rumble PowerA quirk packet which cancels the
rumble effect before the motors can spin up enough to vibrate.

[0]: paroj/xpad#48 (comment)

Reported-by: Kyle Beauchamp <kyleabeauchamp@gmail.com>
Tested-by: Kyle Beauchamp <kyleabeauchamp@gmail.com>
Fixes: 81093c9848a7 ("Input: xpad - support some quirky Xbox One pads")
Cc: stable@vger.kernel.org # v4.12
Signed-off-by: Cameron Gutman <aicommander@gmail.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
Signed-off-by: Sasha Levin <sashal@kernel.org>

00day0 added a commit to 00day0/idle_kernel_xiaomi_msm8996 that referenced this issue Dec 5, 2018

Input: xpad - fix PowerA init quirk for some gamepad models
[ Upstream commit f5308d1b83eba20e69df5e0926ba7257c8dd9074 ]

The PowerA gamepad initialization quirk worked with the PowerA
wired gamepad I had around (0x24c6:0x543a), but a user reported [0]
that it didn't work for him, even though our gamepads shared the
same vendor and product IDs.

When I initially implemented the PowerA quirk, I wanted to avoid
actually triggering the rumble action during init. My tests showed
that my gamepad would work correctly even if it received a rumble
of 0 intensity, so that's what I went with.

Unfortunately, this apparently isn't true for all models (perhaps
a firmware difference?). This non-working gamepad seems to require
the real magic rumble packet that the Microsoft driver sends, which
actually vibrates the gamepad. To counteract this effect, I still
send the old zero-rumble PowerA quirk packet which cancels the
rumble effect before the motors can spin up enough to vibrate.

[0]: paroj/xpad#48 (comment)

Reported-by: Kyle Beauchamp <kyleabeauchamp@gmail.com>
Tested-by: Kyle Beauchamp <kyleabeauchamp@gmail.com>
Fixes: 81093c9848a7 ("Input: xpad - support some quirky Xbox One pads")
Cc: stable@vger.kernel.org # v4.12
Signed-off-by: Cameron Gutman <aicommander@gmail.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
Signed-off-by: Sasha Levin <sashal@kernel.org>

freeza-inc added a commit to freeza-inc/bm-galaxy-note9-exynos that referenced this issue Dec 5, 2018

Input: xpad - fix PowerA init quirk for some gamepad models
[ Upstream commit f5308d1b83eba20e69df5e0926ba7257c8dd9074 ]

The PowerA gamepad initialization quirk worked with the PowerA
wired gamepad I had around (0x24c6:0x543a), but a user reported [0]
that it didn't work for him, even though our gamepads shared the
same vendor and product IDs.

When I initially implemented the PowerA quirk, I wanted to avoid
actually triggering the rumble action during init. My tests showed
that my gamepad would work correctly even if it received a rumble
of 0 intensity, so that's what I went with.

Unfortunately, this apparently isn't true for all models (perhaps
a firmware difference?). This non-working gamepad seems to require
the real magic rumble packet that the Microsoft driver sends, which
actually vibrates the gamepad. To counteract this effect, I still
send the old zero-rumble PowerA quirk packet which cancels the
rumble effect before the motors can spin up enough to vibrate.

[0]: paroj/xpad#48 (comment)

Reported-by: Kyle Beauchamp <kyleabeauchamp@gmail.com>
Tested-by: Kyle Beauchamp <kyleabeauchamp@gmail.com>
Fixes: 81093c9848a7 ("Input: xpad - support some quirky Xbox One pads")
Cc: stable@vger.kernel.org # v4.12
Signed-off-by: Cameron Gutman <aicommander@gmail.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
Signed-off-by: Sasha Levin <sashal@kernel.org>

miraclestars added a commit to miraclestars/android_kernel_samsung_msm8996 that referenced this issue Dec 6, 2018

Input: xpad - fix PowerA init quirk for some gamepad models
[ Upstream commit f5308d1b83eba20e69df5e0926ba7257c8dd9074 ]

The PowerA gamepad initialization quirk worked with the PowerA
wired gamepad I had around (0x24c6:0x543a), but a user reported [0]
that it didn't work for him, even though our gamepads shared the
same vendor and product IDs.

When I initially implemented the PowerA quirk, I wanted to avoid
actually triggering the rumble action during init. My tests showed
that my gamepad would work correctly even if it received a rumble
of 0 intensity, so that's what I went with.

Unfortunately, this apparently isn't true for all models (perhaps
a firmware difference?). This non-working gamepad seems to require
the real magic rumble packet that the Microsoft driver sends, which
actually vibrates the gamepad. To counteract this effect, I still
send the old zero-rumble PowerA quirk packet which cancels the
rumble effect before the motors can spin up enough to vibrate.

[0]: paroj/xpad#48 (comment)

Reported-by: Kyle Beauchamp <kyleabeauchamp@gmail.com>
Tested-by: Kyle Beauchamp <kyleabeauchamp@gmail.com>
Fixes: 81093c9848a7 ("Input: xpad - support some quirky Xbox One pads")
Cc: stable@vger.kernel.org # v4.12
Signed-off-by: Cameron Gutman <aicommander@gmail.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
Signed-off-by: Sasha Levin <sashal@kernel.org>

zaherr added a commit to zaherr/franco that referenced this issue Dec 7, 2018

Input: xpad - fix PowerA init quirk for some gamepad models
[ Upstream commit f5308d1b83eba20e69df5e0926ba7257c8dd9074 ]

The PowerA gamepad initialization quirk worked with the PowerA
wired gamepad I had around (0x24c6:0x543a), but a user reported [0]
that it didn't work for him, even though our gamepads shared the
same vendor and product IDs.

When I initially implemented the PowerA quirk, I wanted to avoid
actually triggering the rumble action during init. My tests showed
that my gamepad would work correctly even if it received a rumble
of 0 intensity, so that's what I went with.

Unfortunately, this apparently isn't true for all models (perhaps
a firmware difference?). This non-working gamepad seems to require
the real magic rumble packet that the Microsoft driver sends, which
actually vibrates the gamepad. To counteract this effect, I still
send the old zero-rumble PowerA quirk packet which cancels the
rumble effect before the motors can spin up enough to vibrate.

[0]: paroj/xpad#48 (comment)

Reported-by: Kyle Beauchamp <kyleabeauchamp@gmail.com>
Tested-by: Kyle Beauchamp <kyleabeauchamp@gmail.com>
Fixes: 81093c9848a7 ("Input: xpad - support some quirky Xbox One pads")
Cc: stable@vger.kernel.org # v4.12
Signed-off-by: Cameron Gutman <aicommander@gmail.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
Signed-off-by: Sasha Levin <sashal@kernel.org>

limoniumstatice added a commit to limoniumstatice/luna_kernel_mata that referenced this issue Dec 8, 2018

Input: xpad - fix PowerA init quirk for some gamepad models
[ Upstream commit f5308d1b83eba20e69df5e0926ba7257c8dd9074 ]

The PowerA gamepad initialization quirk worked with the PowerA
wired gamepad I had around (0x24c6:0x543a), but a user reported [0]
that it didn't work for him, even though our gamepads shared the
same vendor and product IDs.

When I initially implemented the PowerA quirk, I wanted to avoid
actually triggering the rumble action during init. My tests showed
that my gamepad would work correctly even if it received a rumble
of 0 intensity, so that's what I went with.

Unfortunately, this apparently isn't true for all models (perhaps
a firmware difference?). This non-working gamepad seems to require
the real magic rumble packet that the Microsoft driver sends, which
actually vibrates the gamepad. To counteract this effect, I still
send the old zero-rumble PowerA quirk packet which cancels the
rumble effect before the motors can spin up enough to vibrate.

[0]: paroj/xpad#48 (comment)

Reported-by: Kyle Beauchamp <kyleabeauchamp@gmail.com>
Tested-by: Kyle Beauchamp <kyleabeauchamp@gmail.com>
Fixes: 81093c9848a7 ("Input: xpad - support some quirky Xbox One pads")
Cc: stable@vger.kernel.org # v4.12
Signed-off-by: Cameron Gutman <aicommander@gmail.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
Signed-off-by: Sasha Levin <sashal@kernel.org>

tnakamur added a commit to tnakamur/linux-stable that referenced this issue Dec 8, 2018

Input: xpad - fix PowerA init quirk for some gamepad models
[ Upstream commit f5308d1b83eba20e69df5e0926ba7257c8dd9074 ]

The PowerA gamepad initialization quirk worked with the PowerA
wired gamepad I had around (0x24c6:0x543a), but a user reported [0]
that it didn't work for him, even though our gamepads shared the
same vendor and product IDs.

When I initially implemented the PowerA quirk, I wanted to avoid
actually triggering the rumble action during init. My tests showed
that my gamepad would work correctly even if it received a rumble
of 0 intensity, so that's what I went with.

Unfortunately, this apparently isn't true for all models (perhaps
a firmware difference?). This non-working gamepad seems to require
the real magic rumble packet that the Microsoft driver sends, which
actually vibrates the gamepad. To counteract this effect, I still
send the old zero-rumble PowerA quirk packet which cancels the
rumble effect before the motors can spin up enough to vibrate.

[0]: paroj/xpad#48 (comment)

Reported-by: Kyle Beauchamp <kyleabeauchamp@gmail.com>
Tested-by: Kyle Beauchamp <kyleabeauchamp@gmail.com>
Fixes: 81093c9848a7 ("Input: xpad - support some quirky Xbox One pads")
Cc: stable@vger.kernel.org # v4.12
Signed-off-by: Cameron Gutman <aicommander@gmail.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
Signed-off-by: Sasha Levin <sashal@kernel.org>

tnakamur added a commit to tnakamur/linux-stable that referenced this issue Dec 8, 2018

Input: xpad - fix PowerA init quirk for some gamepad models
[ Upstream commit f5308d1b83eba20e69df5e0926ba7257c8dd9074 ]

The PowerA gamepad initialization quirk worked with the PowerA
wired gamepad I had around (0x24c6:0x543a), but a user reported [0]
that it didn't work for him, even though our gamepads shared the
same vendor and product IDs.

When I initially implemented the PowerA quirk, I wanted to avoid
actually triggering the rumble action during init. My tests showed
that my gamepad would work correctly even if it received a rumble
of 0 intensity, so that's what I went with.

Unfortunately, this apparently isn't true for all models (perhaps
a firmware difference?). This non-working gamepad seems to require
the real magic rumble packet that the Microsoft driver sends, which
actually vibrates the gamepad. To counteract this effect, I still
send the old zero-rumble PowerA quirk packet which cancels the
rumble effect before the motors can spin up enough to vibrate.

[0]: paroj/xpad#48 (comment)

Reported-by: Kyle Beauchamp <kyleabeauchamp@gmail.com>
Tested-by: Kyle Beauchamp <kyleabeauchamp@gmail.com>
Fixes: 81093c9848a7 ("Input: xpad - support some quirky Xbox One pads")
Cc: stable@vger.kernel.org # v4.12
Signed-off-by: Cameron Gutman <aicommander@gmail.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
Signed-off-by: Sasha Levin <sashal@kernel.org>

mvaisakh pushed a commit to mvaisakh/kernel-msm that referenced this issue Dec 8, 2018

Input: xpad - fix PowerA init quirk for some gamepad models
[ Upstream commit f5308d1b83eba20e69df5e0926ba7257c8dd9074 ]

The PowerA gamepad initialization quirk worked with the PowerA
wired gamepad I had around (0x24c6:0x543a), but a user reported [0]
that it didn't work for him, even though our gamepads shared the
same vendor and product IDs.

When I initially implemented the PowerA quirk, I wanted to avoid
actually triggering the rumble action during init. My tests showed
that my gamepad would work correctly even if it received a rumble
of 0 intensity, so that's what I went with.

Unfortunately, this apparently isn't true for all models (perhaps
a firmware difference?). This non-working gamepad seems to require
the real magic rumble packet that the Microsoft driver sends, which
actually vibrates the gamepad. To counteract this effect, I still
send the old zero-rumble PowerA quirk packet which cancels the
rumble effect before the motors can spin up enough to vibrate.

[0]: paroj/xpad#48 (comment)

Reported-by: Kyle Beauchamp <kyleabeauchamp@gmail.com>
Tested-by: Kyle Beauchamp <kyleabeauchamp@gmail.com>
Fixes: 81093c9848a7 ("Input: xpad - support some quirky Xbox One pads")
Cc: stable@vger.kernel.org # v4.12
Signed-off-by: Cameron Gutman <aicommander@gmail.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
Signed-off-by: Sasha Levin <sashal@kernel.org>

TR-76 added a commit to TR-76/OP3-HDK that referenced this issue Dec 9, 2018

Input: xpad - fix PowerA init quirk for some gamepad models
[ Upstream commit f5308d1b83eba20e69df5e0926ba7257c8dd9074 ]

The PowerA gamepad initialization quirk worked with the PowerA
wired gamepad I had around (0x24c6:0x543a), but a user reported [0]
that it didn't work for him, even though our gamepads shared the
same vendor and product IDs.

When I initially implemented the PowerA quirk, I wanted to avoid
actually triggering the rumble action during init. My tests showed
that my gamepad would work correctly even if it received a rumble
of 0 intensity, so that's what I went with.

Unfortunately, this apparently isn't true for all models (perhaps
a firmware difference?). This non-working gamepad seems to require
the real magic rumble packet that the Microsoft driver sends, which
actually vibrates the gamepad. To counteract this effect, I still
send the old zero-rumble PowerA quirk packet which cancels the
rumble effect before the motors can spin up enough to vibrate.

[0]: paroj/xpad#48 (comment)

Reported-by: Kyle Beauchamp <kyleabeauchamp@gmail.com>
Tested-by: Kyle Beauchamp <kyleabeauchamp@gmail.com>
Fixes: 81093c9848a7 ("Input: xpad - support some quirky Xbox One pads")
Cc: stable@vger.kernel.org # v4.12
Signed-off-by: Cameron Gutman <aicommander@gmail.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
Signed-off-by: Sasha Levin <sashal@kernel.org>

SahilSonar added a commit to SahilSonar/android_kernel_lenovo_k5fpr that referenced this issue Dec 11, 2018

Input: xpad - fix PowerA init quirk for some gamepad models
[ Upstream commit f5308d1b83eba20e69df5e0926ba7257c8dd9074 ]

The PowerA gamepad initialization quirk worked with the PowerA
wired gamepad I had around (0x24c6:0x543a), but a user reported [0]
that it didn't work for him, even though our gamepads shared the
same vendor and product IDs.

When I initially implemented the PowerA quirk, I wanted to avoid
actually triggering the rumble action during init. My tests showed
that my gamepad would work correctly even if it received a rumble
of 0 intensity, so that's what I went with.

Unfortunately, this apparently isn't true for all models (perhaps
a firmware difference?). This non-working gamepad seems to require
the real magic rumble packet that the Microsoft driver sends, which
actually vibrates the gamepad. To counteract this effect, I still
send the old zero-rumble PowerA quirk packet which cancels the
rumble effect before the motors can spin up enough to vibrate.

[0]: paroj/xpad#48 (comment)

Reported-by: Kyle Beauchamp <kyleabeauchamp@gmail.com>
Tested-by: Kyle Beauchamp <kyleabeauchamp@gmail.com>
Fixes: 81093c9848a7 ("Input: xpad - support some quirky Xbox One pads")
Cc: stable@vger.kernel.org # v4.12
Signed-off-by: Cameron Gutman <aicommander@gmail.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
Signed-off-by: Sasha Levin <sashal@kernel.org>

GeyerA added a commit to GeyerA/kernel_starlte that referenced this issue Dec 11, 2018

Input: xpad - fix PowerA init quirk for some gamepad models
[ Upstream commit f5308d1b83eba20e69df5e0926ba7257c8dd9074 ]

The PowerA gamepad initialization quirk worked with the PowerA
wired gamepad I had around (0x24c6:0x543a), but a user reported [0]
that it didn't work for him, even though our gamepads shared the
same vendor and product IDs.

When I initially implemented the PowerA quirk, I wanted to avoid
actually triggering the rumble action during init. My tests showed
that my gamepad would work correctly even if it received a rumble
of 0 intensity, so that's what I went with.

Unfortunately, this apparently isn't true for all models (perhaps
a firmware difference?). This non-working gamepad seems to require
the real magic rumble packet that the Microsoft driver sends, which
actually vibrates the gamepad. To counteract this effect, I still
send the old zero-rumble PowerA quirk packet which cancels the
rumble effect before the motors can spin up enough to vibrate.

[0]: paroj/xpad#48 (comment)

Reported-by: Kyle Beauchamp <kyleabeauchamp@gmail.com>
Tested-by: Kyle Beauchamp <kyleabeauchamp@gmail.com>
Fixes: 81093c9848a7 ("Input: xpad - support some quirky Xbox One pads")
Cc: stable@vger.kernel.org # v4.12
Signed-off-by: Cameron Gutman <aicommander@gmail.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
Signed-off-by: Sasha Levin <sashal@kernel.org>

dcionline pushed a commit to dcionline/eco_kernel_hi3650_eva that referenced this issue Dec 12, 2018

Input: xpad - fix PowerA init quirk for some gamepad models
[ Upstream commit f5308d1b83eba20e69df5e0926ba7257c8dd9074 ]

The PowerA gamepad initialization quirk worked with the PowerA
wired gamepad I had around (0x24c6:0x543a), but a user reported [0]
that it didn't work for him, even though our gamepads shared the
same vendor and product IDs.

When I initially implemented the PowerA quirk, I wanted to avoid
actually triggering the rumble action during init. My tests showed
that my gamepad would work correctly even if it received a rumble
of 0 intensity, so that's what I went with.

Unfortunately, this apparently isn't true for all models (perhaps
a firmware difference?). This non-working gamepad seems to require
the real magic rumble packet that the Microsoft driver sends, which
actually vibrates the gamepad. To counteract this effect, I still
send the old zero-rumble PowerA quirk packet which cancels the
rumble effect before the motors can spin up enough to vibrate.

[0]: paroj/xpad#48 (comment)

Reported-by: Kyle Beauchamp <kyleabeauchamp@gmail.com>
Tested-by: Kyle Beauchamp <kyleabeauchamp@gmail.com>
Fixes: 81093c9848a7 ("Input: xpad - support some quirky Xbox One pads")
Cc: stable@vger.kernel.org # v4.12
Signed-off-by: Cameron Gutman <aicommander@gmail.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
Signed-off-by: Sasha Levin <sashal@kernel.org>
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