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Megadrive Studio , is a debugger for the Megadrive/Genesis System it focus on SNASM68K, as it can load symbols from the .map outputed by that compiler. But it can load any megadrive game

The project is oooooooold , it was programmed in 2005, and is based on Genesis Plus from Charles McDonald.

alt tag

you can :

  • See disassembly code
  • Step into code
  • Step a frame
  • Dump 68k, z80, vram, vsram, ram
  • vdp registers calculator
  • Support Gens KMOD debugging features
    • write to vdp reg #29 to force a code break
    • write to vdp reg #30 to log a char

How to compile

This is an really old program 2005, that means centuries in IT world. Hopefuylly, i saved the libraries and I successfully recompile it using Visual Studio 2010. All the libraries are available

define a system variable (WXWIN) pointing to the wx folder for example on my system : c:\sdk\wx

compile in this order : wxwindow , wxdockit , mdstudio

for wxwindows and wxdockit use the solution in theirs respective folder : build\msw