Skip to content

Releases: pasky/pachi

Pachi 12.80

21 May 08:53
Compare
Choose a tag to compare
  • Filter more dcnn blunders
  • Better MM atari patterns
  • Updated joseki fixes database (2023-05-12) + code
  • UCT search speedup

Joseki fixes are meant for online play primarily and need an external engine setup (KataGo), but will work for local play too if you take the time to set it up (See MORE for details).

Pachi 12.70

11 Feb 14:20
Compare
Choose a tag to compare
  • Joseki fixes from Pachi games (2018-2022)
  • Allow to override joseki sequences by editing an SGF file
  • Better bent-four handling
  • Fixed some dcnn blunders (first-line connects)

Joseki fixes are meant for online play primarily and need an external engine setup (KataGo), but will work for local play too if you take the time to set it up. See josekifix/README and josekifix/katago on how to update the database and setup KataGo.

Pachi 12.60

15 Dec 09:49
Compare
Choose a tag to compare

Binary release for Linux / Windows.

Changes since 12.50:

  • Fixed remaining seki issues
  • Fixed tree gc issues
  • Removed --accurate-scoring, unnecessary now
  • --smart-pass: more user-friendly pass behavior

Pachi 12.50

20 May 07:13
Compare
Choose a tag to compare

Binary release for Linux / Windows.

Changes since 12.45:

  • Fixed analyze issues in Sabaki
  • Automatically grow tree memory as needed
  • Fixed kgsgtp-3.5.20+ crashes (kgs-chat disabled by default now)

Pachi 12.45

08 Apr 12:38
Compare
Choose a tag to compare

Binary release for Linux / Windows.

Changes since 12.40:

  • --accurate-scoring: use GnuGo to compute dead stones at the end
  • --fuseki-time stops after move 10 instead of 20
  • Endgame pass fixes
  • Fixed gtp undo timer issue

Use pachi_19x19.exe if you only play on 19x19, should be slightly faster.

Pachi 12.40

31 Mar 20:56
Compare
Choose a tag to compare

Binary release for Linux / Windows.

Changes since 12.30:

  • Speedup, about 20% faster
  • Multiple dcnns support: detlef44, detlef54, darkforest
  • lz-genmove_analyze support (get winrates in sabaki etc)
  • lz-analyze: handle frequency
  • Set engine options over gtp
  • Dcnn pondering fix

Use pachi_19x19.exe if you only play on 19x19, should be slightly faster.

Edit: Apr 06 - Fixed darkforest, detlef44 dcnn issues, should work now.

Pachi Networks

23 Feb 10:43
Compare
Choose a tag to compare

Extra dcnns supported by Pachi:

  • Detlef's 54% dcnn
    Default network, about 1d level.
    Fully convolutional, so can work with boards other than 19x19.

  • Detlef's 44% dcnn
    Its predecessor.

  • Darkforest dcnn
    Trained to predict next 3 moves, about 3d level.
    Converted to caffe with torch2caffe.

Pachi 12.30

11 Feb 10:25
Compare
Choose a tag to compare

Binary release for Linux / Windows.

Changes since 12.20:

  • Lizzie support !
  • Dcnn pondering
  • Japanese rules: territory scoring in playouts
  • Full gtp undo

Use pachi_19x19.exe if you only play on 19x19, it should be slightly faster.

Pachi 12.20

04 Nov 16:24
Compare
Choose a tag to compare

Changes since 12.10:

  • dcnn: handle smaller board sizes
  • don't play slack when taking handicap
  • mm patterns fixes, better prediction rate
  • use joseki engine when playing without dcnn

If you only play on 19x19 use the binaries in extras.zip they should be slightly faster.

Edit: Fixed assertion issue

Pachi 12.10 for Windows

05 Aug 19:10
Compare
Choose a tag to compare

Changes since 12.00:

  • mm patterns: better startup times, memory usage, and middle game reading.
  • playouts: handle bent-four, special sekis
  • infrastructure fixes

New pattern code makes it possible to play with few playouts without dcnn:
For example pachi --nodcnn -t =5000 is kgs 3k.

If you only play on 19x19 use the binaries in extras.zip they should be slightly faster.