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Capture HQ Screenshot & Video Recording: Fast high-res screenshot capture (SHIFT + CTRL + S) and deterministic,
frame-accurate offline video recording with selectable framerates (50, 60, 120, 144, 240 FPS) powered by WebCodecs & webm-muxer (ALT +
SHIFT + R).
🛠️ Code Editor & Shader Tools
Monaco Editor GLSL IntelliSense & Autocomplete: Full autocompletion for GLSL built-in functions, keywords, vector swizzles, ShaderToy uniforms, and
snippets (CTRL + M or ., # triggers).
Go to Definition & Symbol Navigation: Jump directly to definitions (F12 or CTRL + Click) for user-defined functions, structs,
#define macros, and variables; quick outline symbol search via CTRL + SHIFT + O.
Rich Hover Tooltips & Signatures: Hover over any built-in GLSL function or user-defined function, struct, macro, or variable to inspect full GLSL
signatures, descriptions, and parameter types across passes (including the Common tab).
Signature Help & Parameter Hints: Interactive parameter hints showing the active argument while typing function calls (( and ,).
Live Diagnostics & Compilation Error Squiggles: On-the-fly background syntax and type checking with inline squiggles and tooltips before compiling.
Custom Parameters Block: Inject external images/textures and customize canvas resolutions via a JSON comment block in the Common tab.
Read Custom Parameters Documentation.
Interactive Color Picker: Direct color picking for vec3 declarations containing RGB float values.
BBCode Helper Buttons: Quick formatting toolbar for shader descriptions and comments.
Fork Any Shader: Fork any public shader directly with one click.
Save as New Draft: Duplicate owned shaders into fresh drafts without overwriting the original.
⏱️ Profiling & Data Management
GPU Render Timers: High-precision WebGL2 render timing via EXT_disjoint_timer_query_webgl2.
Render Call Multiplier: Multi-pass execution control for stress testing and benchmark comparisons.
Export & Import Shaders: Export shaders as single JSON or complete ZIP archives (including readme.txt); import JSON shader files.
Auto Shader Previews: Automatic local shader thumbnail generator.
👤 Profile & Navigation
Alternative Profile Page: Modern grid layout grouping your shaders by status with high-resolution previews.
Open Recent: Fast access dropdown to recently viewed personal shaders.
Rich Links: Automatically activates links in shader descriptions and comments even without BBCode tags.
Keyboard Shortcuts
[!NOTE] On macOS, use CMD instead of ALT.
Canvas & Player (Click canvas first)
Shortcut
Action
Description
ALT + 1 .. 9
Decrease Resolution
Divides canvas resolution by the number pressed (e.g., 2 → 50%, 8 → 12.5%).
ALT + SHIFT + 1 .. 9
Increase Resolution
Multiplies canvas resolution for high-detail / supersampling.
ALT + → / ←
Forward / Rewind
Advances or rewinds shader playback time.
ALT + ↑ / ↓
Pause / Restart
Pauses time uniform or restarts shader from frame 0.
SHIFT + CTRL + Enter
Fullscreen Edit
Toggles fullscreen editing mode.
SHIFT + CTRL + S
Take HQ Screenshot
Captures current frame in high resolution.
ALT + SHIFT + R
Record Video
Starts/stops deterministic canvas video recording.
Code Editor
Shortcut / Trigger
Action
Description
CTRL + M
Code Completion
Triggers GLSL autocomplete suggestions.
F12 or CTRL + Click
Go to Definition
Jumps to definition of function, struct, macro, or variable.
CTRL + SHIFT + O
Symbol Outline
Opens Quick Open symbol outline search in current file.
Hover over symbol
Hover Tooltips
Displays GLSL signature, documentation, and parameter types.
Type ( or ,
Parameter Hints
Displays active function signature and highlights current parameter.
Cursor on vec3(r, g, b)
Color Picker
Pops up an inline visual color picker.
Screenshots
Controls & iMouse Sliders
iTime Range & Looping
Code Completion
Interactive Color Picker
Alternative Profile Layout
Extension Popup & Settings
BBCode Comment Buttons
Custom Parameter Textures
Monaco Editor additional, shadertoy specific features
Contributing & Reporting Issues
Bug reports, feedback, and feature suggestions are welcome via GitHub Issues.
Please open an issue discussing your proposed changes before submitting a pull request.