The goal is to provide simple OpenGL window and context manipulation code as well as system input handling (i.e. mouse & keyboard).
Direct FFI bindings to system functions are used so no third party C lib is required except system libraries.
The following list is just here for information and is certainly not meant to be exhaustive and/or up-to-date.
Win32: WindowsXP SP2
OSX: OSX 10.6
The following combinations have been tested sucessfully for GL 2.X:
- CLISP 2.49 / X11
- CLISP 2.48 / Win32
- SBCL 1.0.55 / X11
- SBCL 1.0.46 / OSX (still experimental)
- CCL 1.7-r14925M / X11
ECL 12.2.1 / X11
The following combination are known to fail:
CCL / OSX
glop-test.asd are in a location known to asdf and run:
(asdf:operate 'asdf:load-op :glop-test)
Then you can run an hello world test with:
Available tests are:
test-manual-create: manual window create/destroy
test-multiple-contexts: multiple OpenGL contexts for a single window
test-with-window: glop:with-window macro usage
test-manual-events: manual event dispatching
test-gl-hello: cl-opengl hello world example
test-gl-hello-fullscreen: same in fullscreen
test-gl-hello-gl3: same with OpenGL 3.x context
test-multiple-windows: two hello world windows each one with its own GL context
test-on-event: hello world using the on-event dispatch code
test-subclassing: how to make your own window class and use it
In all tests except
test-manual-events you can press the following keys:
- ESC: close the window
- 'f': toggle fullscreen mode (change display mode)
- 'g': set window to fullscreen state (no display mode change)
- 'h': hide mouse cursor
- 'j': show mouse cursor
To use glop, make sure
glop.asd is in a location known to asdf and run:
(asdf:operate 'asdf:load-op :glop)
Now you can just do:
(glop:with-window (win "My title" 800 600) ;; gl init code here (loop while (glop:dispatch-events win :blocking nil) do ;; gl code here (glop:swap-buffers win)))
glop:dispatch-events macro will take care of processing glop events and call corresponding
methods. Generic functions for these methods are:
(on-key window pressed keycode keysym string)
(on-button window pressed button)
(on-mouse-motion window x y dx dy)
(on-resize window new-width new-height)
None of them have a default definition, so you should implement all these methods in you application.
There's another method based dispatch mechanism with the
on-event generic function.
To use it just pass
:on-foo nil to
In that case the
(on-event window event) method will be called instead of
glop:dispatch-events macro isn't mandatory and you can use your own event dispatch code,
glop-test:test-manual-events for an example of how to do this.
You may also completely bypass glop's event handling mechanism and use your own,
glop-test:test-custom-event-loop (X11 only) for a simple example of how it may be done.
Basically just don't call any of glop's event related functions and do the work yourself.
test.lisp for more details.
OsX support is still experimental.
GL 3.x contexts are known to work on Linux and there should be experimental support those on Win32 (not tested).
See also issues on github.
Patches and improvements are welcome :=)