5 years later I’m rewriting bits, updated to the newer OGRE engine and I’m going to be chipping away at it slowly.
This is a computer game – a tactical military mecha simulator. The game uses OGRE for rendering graphics and OIS for handling low-level input. It is currently being developed by me but I welcome anyone who would like to join in.
The game lets you pilot giant military robots (eponymous crusaders) with a third-person overhead view with stress put on tactics, both individual and group, and designing or customising your crusaders.
The design doc is still being written but roughly:
- pilot the crusader and command your squad on the ground level map
- travel on a planet map and capture structures – involving global strategy and diplomacy, managing your gear and personnel
- design, build and customise crusaders for you and your squad to use