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build-tests awesomeConfig: test for execinfo.h/backtrace()
build-utils Fix gperf usage (FS#740)
common luaclass: take care of inheritance garbage collection
icons icons: remove invaders
lib naughty: return nothing, not nil
luadoc Update API docs for recent change to spawn
manpages German translation of manpages
objects ewmh: use client signals to update NET_ACTIVE_WINDOW
themes awful.widget.tasklist: use symbols chars rather than images
utils awsetbg was missing break
.gitignore gitignore: remove awesome-client
AUTHORS update Arnaud commit years
BUGS BUG's page
CMakeLists.txt Add iconv needed for osx
LICENSE chance license to GPLv2
Makefile build: allow to specify cmake args
PATCHES PATCHES: add more rules
README Grammar/spelling corrections in comments and docs.
STYLE STYLE: add prefix rule
awesome-version-internal.h.in cmake: consolidate version strings
awesome.c Check for UNMAPPED instead of UNVIEWABLE
awesome.desktop desktop: change description
awesome.doxygen.in awesome.doxygen: doxygen configuration fixes.
awesome.h factorize quit/exec elements, and reparent systray
awesomeConfig.cmake build: fix typo
awesomerc.lua.in awful.menu: Change menu:show() args set
banning.c window: rename to xwindow
banning.h Re-add lazy banning
color.c structs: rename to globalconf
color.h color: do not take pointer to push
config.h.in build: detect endianness at compile time
dbus.c dbus: fix compiling error
dbus.h dbus: allow usage of the system bus
draw.c Do not check if we have enough space to draw (FS#731)
draw.h image: move into objects
event.c client: remove internal geometry
event.h client: move stack code into stack
ewmh.c ewmh: use client signals to update NET_ACTIVE_WINDOW
ewmh.h ewmh: use client signals to update NET_ACTIVE_WINDOW
font.c font: remove draw_ prefix in names
font.h font: remove draw_ prefix in names
globalconf.h globalconf: move conffile out
keygrabber.c key: split resolving in keyresolv
keygrabber.h keygrabber: add stop() method
keyresolv.c key: split resolving in keyresolv
keyresolv.h key: split resolving in keyresolv
luaa.c window: import class
luaa.h luaa: luaA_next is static
mouse.c mouse: coords() get silent parameter
mouse.h mouse: split button out
mousegrabber.c structs: rename to globalconf
mousegrabber.h mousegrabber: import
property.c property: remove unknown code
property.h structs: rename to globalconf
root.c window: rename to xwindow
screen.c client: implements maximized and fullscreen requests with Lua
screen.h screen: store RandR information
selection.c Grammar/spelling corrections in comments and docs.
selection.h selection: do not use a useless module
spawn.c Update API docs for recent change to spawn
spawn.h spawn: remove useless proto
stack.c stack: stack_client_* calls stack_windows()
stack.h client: move stack code into stack
strut.c Fix doxygen generation warnings
strut.h strut: import strut_has_value()
systray.c window: rename to xwindow
systray.h systray: add some cleanup code
xwindow.c xwindow: add xwindow_set_border_color helper function
xwindow.h xwindow: add xwindow_set_border_color helper function

README

awesome
=======
awesome is a highly configurable, next generation framework window manager for X.

Building and installation
-------------------------
After extracting the dist tarball, run:

  make

This will create a build directory, run cmake in it and build awesome.

After building is finished, you can install:

  make install # you might need root permissions

Running awesome
---------------
You can directly select awesome from your display manager. If not, you can
add the following line to your .xinitrc to start awesome using startx
or to .xsession to start awesome using your display manager:

    exec awesome

In order to connect awesome to a specific display, make sure that
the DISPLAY environment variable is set correctly, e.g.:

    DISPLAY=foo.bar:1 exec awesome

(This will start awesome on display :1 of the host foo.bar.)

Configuration
-------------
The configuration of awesome is done by creating a $XDG_CONFIG_HOME/awesome/rc.lua file.
An example configuration named "awesomerc.lua.in" is provided in the source.

Troubleshooting
---------------
In most systems any message printed by awesome (including warnings and errors)
are written to $HOME/.xsession-errors.

If awesome does not start or the configuration file is not producing the desired
results the user should examine this file to gain insight into the problem.
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