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0 parents commit fa8b1658af843f86bb588b70c4cbfcf39fa1d0ed @paulburton committed Mar 1, 2010
208 CHANGELOG
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+---------------------------
+-
+- CHANGE LOG - Wiiuse
+-
+---------------------------
+
+http://wiiuse.net/
+http://wiiuse.sourceforge.net/
+http://sourceforge.net/projects/wiiuse/
+
+---------------------------
+v0.12 -- 2 Apr 2008
+---------------------------
+
+ Added:
+ - API function wiiuse_set_ir_sensitivity()
+ - Macro WIIUSE_GET_IR_SENSITIVITY()
+ - Event type WIIUSE_READ_DATA
+ - Event type WIIUSE_UNEXPECTED_DISCONNECT
+
+ Fixed:
+ - [Linux] Ability to try to select() nothing
+ - [Linux] Changed Makefile to include debug output when compiling in debug mode
+
+ Changed:
+ - wiiuse_set_nunchuk_orient_threshold() now takes a wiimote_t pointer
+ - wiiuse_set_nunchuk_accel_threshold() now takes a wiimote_t pointer
+ - wiiuse_read_data() generates an event WIIUSE_READ_DATA rather than executing a callback
+
+---------------------------
+v0.11 -- 25 Feb 2008
+---------------------------
+
+ Added:
+ - API function wiiuse_set_nunchuk_orient_threshold()
+ - API function wiiuse_set_nunchuk_accel_threshold()
+ - Event type WIIUSE_NUNCHUK_INSERTED
+ - Event type WIIUSE_NUNCHUK_REMOVED
+ - Event type WIIUSE_CLASSIC_CTRL_INSERTED
+ - Event type WIIUSE_CLASSIC_CTRL_REMOVED
+ - Event type WIIUSE_GUITAR_HERO_3_CTRL_INSERTED
+ - Event type WIIUSE_GUITAR_HERO_3_CTRL_REMOVED
+
+ Fixed:
+ - Added some missing function prototypes to wiiuse.h
+ - [Linux] Fixed Makefile to link libmath and libbluetooth
+ - Status event is set when a status report comes in
+ - Orientation threshold not being saved in lstate
+
+---------------------------
+v0.10 -- 11 Feb 2008
+---------------------------
+
+ Added:
+ - Real dynamic linking (by noisehole)
+ - Changed from callback to SDL style
+ - Guitar Hero 3 controller support
+ - API function wiiuse_set_accel_threshold()
+ - API function wiiuse_version()
+ - Macro WIIUSE_USING_SPEAKER()
+ - Macro WIIUSE_IS_LED_SET(wm, num)
+ - wiiuse_init() now autogenerates unids
+ - orient_t::a_roll/a_pitch
+ - wiiuse_resync()
+ - wiiuse_cleanup()
+ - wiiuse_set_timeout()
+
+ Fixed:
+ - [Windows] Fixed bug where it did not detect expansions on startup
+ - Renamed INFO/WARNING/DEBUG macros to WIIUSE_* (by noisehole)
+ - Updated Makefiles (by noisehole)
+ - Fixed incorrect roll/pitch when smoothing was enabled
+ - Fixed nunchuk and classic controller flooding events when significant changes occured
+ - Fixed bug where IR was not correct on roll if IR was enabled before handshake
+
+ Removed:
+ - wiiuse_startup(), no longer needed
+
+---------------------------
+v0.9 -- 3 Nov 2007
+---------------------------
+
+ Fixed:
+ - Can now use include/wiiuse.h in C++ projects.
+ - HOME button works again.
+ - IR now functions after expansion is connected or removed.
+
+---------------------------
+v0.8 -- 27 Oct 2007
+---------------------------
+
+ - Bumped API version to 8
+ - Exported all API functions for usage with non-C/C++ languages.
+ - Changed event callback to only trigger if a significant state change occurs.
+
+ Added:
+ - wiimote_t::lstate structure
+
+ Fixed:
+ - Bug 1820140 - Buffer overflow in io_nix.c. Thanks proppy.
+
+---------------------------
+v0.7 -- 19 Oct 2007
+---------------------------
+
+ - Bumped API version to 7
+ - Renamed Linux build from wii.so to wiiuse.so
+ - Changed version representation from float to const char*.
+
+ Added:
+ - [Windows] BlueSoleil support.
+ - [Windows] Bluetooth stack auto-detection (WinXP SP2, Bluesoleil, Widdcomm tested).
+ - [Windows] API function wiiuse_set_bluetooth_stack().
+ - Calculates yaw if IR tracking is enabled.
+
+ Fixed:
+ - [Windows] Problem where a connection is made to a wiimote that does not exist.
+ - [Windows] Issue that occured while using multiple wiimotes.
+
+---------------------------
+v0.6 -- 16 Oct 2007
+---------------------------
+
+ - Bumped API version to 0.6.
+ - Ported to Microsoft Windows.
+ - Improved IR tracking.
+ - Default IR virtual screen resolutions changed depending on 16:9 or 4:3.
+
+ Added:
+ - src/msvc/ and api/msvc/ - Microsoft Visual C++ 6.0 project files.
+
+---------------------------
+v0.5 -- 13 Oct 2007
+---------------------------
+
+ - Bumped API version to 0.5.
+ - Greatly improved IR tracking.
+ - Renamed function wiiuse_set_ir_correction() to wiiuse_set_ir_position().
+
+ Added:
+ - API function wiiuse_set_aspect_ratio()
+
+ Fixed:
+ - When rolling around 180 degree rotation smoothing would not be seemless.
+
+---------------------------
+v0.4 -- 08 Oct 2007
+---------------------------
+
+ - Bumped API version to 0.4.
+ - Greatly improved classic controller joystick functionality.
+ - Changed all functions named wiimote_*() to wiiuse_*()
+ - Renamed many macros from WIIMOTE_* to WIIUSE_*
+
+ Added:
+ - IR support
+ - New WIIMOTE_CONTINUOUS flag to set continuous reporting
+ - Macro IS_JUST_PRESSED()
+ - Macro WIIUSE_USING_ACC()
+ - Macro WIIUSE_USING_EXP()
+ - Macro WIIUSE_USING_IR()
+ - API function wiiuse_set_ir()
+ - API function wiiuse_set_ir_vres()
+ - API function wiiuse_set_ir_correction()
+
+ - gfx/ - A small OpenGL example that renders IR data
+
+ Fixed:
+ - Sometimes classic controller would only report infinite angle and magnitude for joysticks.
+
+---------------------------
+v0.3 -- 10 Sept 2007
+---------------------------
+
+ - Moved license to GPLv3.
+ - Bumped API version to 0.3.
+
+ Added:
+ - Support for Classic Controller
+ - Smoothing for roll and pitch values of the wiimote and nunchuk.
+
+ - API: wiimote_set_flags() to set or disable wiimote options.
+ - API: wiimote_set_smooth_alpha() to set smoothing alpha value.
+
+ Fixed:
+ - When the wiimote accelerates the roll or pitch is unreliable and was set to 0.
+ It now remains at previous tilt value.
+ - If no event callback was specified then no events would be processed internally.
+
+---------------------------
+v0.2 -- 25 Aug 2007
+---------------------------
+
+ - Bumped API version to 0.2.
+
+ Added:
+ - Nunchuk support.
+ - Ability to write to flash memory.
+
+ Fixed:
+ - Roll and pitch rotation now ranges from -180 to 180 degrees (previously -90 to 90).
+ - Bug when reading data from flash memory would read wrong address.
+
+---------------------------
+v0.1 -- 23 Feb 2007
+---------------------------
+
+ - Initial release
620 LICENSE
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+
+ You may not impose any further restrictions on the exercise of the
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+not impose a license fee, royalty, or other charge for exercise of
+rights granted under this License, and you may not initiate litigation
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+any patent claim is infringed by making, using, selling, offering for
+sale, or importing the Program or any portion of it.
+
+ 11. Patents.
+
+ A "contributor" is a copyright holder who authorizes use under this
+License of the Program or a work on which the Program is based. The
+work thus licensed is called the contributor's "contributor version".
+
+ A contributor's "essential patent claims" are all patent claims
+owned or controlled by the contributor, whether already acquired or
+hereafter acquired, that would be infringed by some manner, permitted
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+patent license under the contributor's essential patent claims, to
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+
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+
+ A patent license is "discriminatory" if it does not include within
+the scope of its coverage, prohibits the exercise of, or is
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+or that patent license was granted, prior to 28 March 2007.
+
+ Nothing in this License shall be construed as excluding or limiting
+any implied license or other defenses to infringement that may
+otherwise be available to you under applicable patent law.
+
+ 12. No Surrender of Others' Freedom.
+
+ If conditions are imposed on you (whether by court order, agreement or
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+the Program, the only way you could satisfy both those terms and this
+License would be to refrain entirely from conveying the Program.
+
+ 13. Use with the GNU Affero General Public License.
+
+ Notwithstanding any other provision of this License, you have
+permission to link or combine any covered work with a work licensed
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+
+ 14. Revised Versions of this License.
+
+ The Free Software Foundation may publish revised and/or new versions of
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+be similar in spirit to the present version, but may differ in detail to
+address new problems or concerns.
+
+ Each version is given a distinguishing version number. If the
+Program specifies that a certain numbered version of the GNU General
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+
+ If the Program specifies that a proxy can decide which future
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+to choose that version for the Program.
+
+ Later license versions may give you additional or different
+permissions. However, no additional obligations are imposed on any
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+
+ 15. Disclaimer of Warranty.
+
+ THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
+APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
+HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
+OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
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+IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
+ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
+
+ 16. Limitation of Liability.
+
+ IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
+WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
+THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
+GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
+USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
+DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
+PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
+EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
+SUCH DAMAGES.
+
+ 17. Interpretation of Sections 15 and 16.
+
+ If the disclaimer of warranty and limitation of liability provided
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+reviewing courts shall apply local law that most closely approximates
+an absolute waiver of all civil liability in connection with the
+Program, unless a warranty or assumption of liability accompanies a
+copy of the Program in return for a fee.
+
170 LICENSE_noncommercial
@@ -0,0 +1,170 @@
+This license can be used for any works that this license defines
+as "derived" or "combined" works that are strictly NON-COMMERCIAL.
+This license prohibits the use of any source or object code
+in works that are PROPRIETARY.
+
+ GNU LESSER GENERAL PUBLIC LICENSE
+ Version 3, 29 June 2007
+
+ Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
+ Everyone is permitted to copy and distribute verbatim copies
+ of this license document, but changing it is not allowed.
+
+
+ This version of the GNU Lesser General Public License incorporates
+the terms and conditions of version 3 of the GNU General Public
+License, supplemented by the additional permissions listed below.
+
+ 0. Additional Definitions.
+
+ As used herein, "this License" refers to version 3 of the GNU Lesser
+General Public License, and the "GNU GPL" refers to version 3 of the GNU
+General Public License.
+
+ "The Library" refers to a covered work governed by this License,
+other than an Application or a Combined Work as defined below.
+
+ An "Application" is any work that makes use of an interface provided
+by the Library, but which is not otherwise based on the Library.
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+
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+
+ 1. Exception to Section 3 of the GNU GPL.
+
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+
+ 2. Conveying Modified Versions.
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+ b) under the GNU GPL, with none of the additional permissions of
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+ 5. Combined Libraries.
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+Library side by side in a single library together with other library
+facilities that are not Applications and are not covered by this
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+ on the Library, uncombined with any other library facilities,
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+
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+ is a work based on the Library, and explaining where to find the
+ accompanying uncombined form of the same work.
+
+ 6. Revised Versions of the GNU Lesser General Public License.
+
+ The Free Software Foundation may publish revised and/or new versions
+of the GNU Lesser General Public License from time to time. Such new
+versions will be similar in spirit to the present version, but may
+differ in detail to address new problems or concerns.
+
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+Library as you received it specifies that a certain numbered version
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+published by the Free Software Foundation. If the Library as you
+received it does not specify a version number of the GNU Lesser
+General Public License, you may choose any version of the GNU Lesser
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+
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+whether future versions of the GNU Lesser General Public License shall
+apply, that proxy's public statement of acceptance of any version is
+permanent authorization for you to choose that version for the
+Library.
23 Makefile
@@ -0,0 +1,23 @@
+#
+# wiiuse Makefile
+#
+
+all clean install:
+ @$(MAKE) -C src $@
+ @$(MAKE) -C example $@
+ @$(MAKE) -C example-sdl $@
+
+wiiuse:
+ @$(MAKE) -C src
+
+ex:
+ @$(MAKE) -C example
+
+sdl-ex:
+ @$(MAKE) -C example-sdl
+
+distclean:
+ @$(MAKE) -C src $@
+ @$(MAKE) -C example $@
+ @$(MAKE) -C example-sdl $@
+ @find . -type f \( -name "*.save" -or -name "*~" -or -name gmon.out \) -delete &> /dev/null
155 README
@@ -0,0 +1,155 @@
+---------------------------
+-
+- README - Wiiuse
+-
+---------------------------
+
+http://wiiuse.net/
+http://wiiuse.sourceforge.net/
+http://sourceforge.net/projects/wiiuse/
+
+---------------------------
+
+ABOUT
+
+ Wiiuse is a library written in C that connects with several Nintendo Wii remotes.
+ Supports motion sensing, IR tracking, nunchuk, classic controller, and the Guitar Hero 3 controller.
+ Single threaded and nonblocking makes a light weight and clean API.
+
+ Distributed under the GPL and LGPL.
+
+
+AUTHORS
+
+ Michael Laforest < para >
+ Email: < thepara (--AT--) g m a i l [--DOT--] com >
+
+ The following people have contributed patches to wiiuse:
+ - dhewg
+
+
+LICENSE
+
+ There are two licenses for wiiuse. Please read them carefully before choosing which one
+ you use. You may of course at any time switch the license you are currently using to
+ the other.
+
+ Briefly, the license options are:
+
+ a) GNU LGPL (modified for non-commercial usage only)
+ b) GNU GPL
+
+ PLEASE READ THE LICENSES!
+
+
+ACKNOWLEDGEMENTS
+
+ http://wiibrew.org/
+ This site and their users have contributed an immense amount of information
+ about the wiimote and its technical details. I could not have written this program
+ without the vast amounts of reverse engineered information that was researched by them.
+
+ Nintendo
+ Of course Nintendo for designing and manufacturing the Wii and Wii remote.
+
+ BlueZ
+ Easy and intuitive bluetooth stack for Linux.
+
+ Thanks to Brent for letting me borrow his Guitar Hero 3 controller.
+
+
+DISCLAIMER AND WARNINGS
+
+ I am in no way responsible for any damages or effects, intended or not, caused by this program.
+
+ *** WARNING *** WARNING *** WARNING ***
+
+ Be aware that writing to memory may damage or destroy your wiimote or expansions.
+
+ *** WARNING *** WARNING *** WARNING ***
+
+ This program was written using reverse engineered specifications available from wiibrew.org.
+ Therefore the operation of this program may not be entirely correct.
+ Results obtained by using this program may vary.
+
+
+AUDIENCE
+
+ This project is intended for developers who wish to include support for the Nintendo Wii remote
+ with their third party application. Please be aware that by using this software you are bound
+ to the terms of the GNU GPL.
+
+
+PLATFORMS AND DEPENDENCIES
+
+ Wiiuse currently operates on both Linux and Windows.
+ You will need:
+
+ For Linux:
+ - The kernel must support bluetooth
+ - The BlueZ bluetooth drivers must be installed
+
+ For Windows:
+ - Bluetooth driver (tested with Microsoft's stack with Windows XP SP2)
+ - If compiling, Microsoft Windows Driver Development Kit (DDK)
+
+
+COMPILING
+
+ Linux:
+ You need SDL and OpenGL installed to compile the SDL example.
+
+ # make [target]
+
+ If 'target' is omitted then everything is compiled.
+
+ Where 'target' can be any of the following:
+
+ - wiiuse
+ Compiles libwiiuse.so
+
+ - ex
+ Compiles wiiuse-example
+
+ - sdl-ex
+ Compiles wiiuse-sdl
+
+ Become root.
+
+ # make install
+
+ The above command will only install the binaries that you
+ selected to compile.
+
+ wiiuse.so is installed to /usr/lib
+ wiiuse-example and wiiuse-sdl are installed to /usr/bin
+
+ Windows:
+ A Microsoft Visual C++ 6.0 project file has been included.
+
+ You need the install the Windows DDK (driver development kit)
+ to compile wiiuse. Make sure you include the inc/ and lib/
+ directories from the DDK in your IDE include and library paths.
+ You can download this from here:
+ http://www.microsoft.com/whdc/devtools/ddk/default.mspx
+
+ You need to link the following libraries (already set in the
+ included project file):
+ - Ws2_32.lib
+ - hid.lib
+ - setupapi.lib
+
+
+USING THE LIBRARY IN A THIRD PARTY APPLICATION
+
+ To use the library in your own program you must first compile wiiuse as a module.
+ Include include/wiiuse.h in any file that uses wiiuse.
+
+ For Linux you must link wiiuse.so ( -lwiiuse ).
+ For Windows you must link wiiuse.lib. When your program runs it will need wiiuse.dll.
+
+
+BUGS
+
+ On Windows using more than one wiimote (usually more than two wiimotes) may cause
+ significant latency.
83 example-sdl/Makefile
@@ -0,0 +1,83 @@
+#
+# wiiuse Makefile
+#
+
+#
+# Change this to your GCC version.
+#
+CC = gcc
+
+####################################################
+#
+# You should not need to edit below this line.
+#
+####################################################
+
+#
+# Universal cflags
+#
+CFLAGS = -Wall -pipe -fPIC -funroll-loops
+
+ifeq ($(debug),1)
+ OBJ_PREFIX = debug
+ CFLAGS += -g -pg -DWITH_WIIUSE_DEBUG
+else
+ OBJ_PREFIX = release
+ CFLAGS += -O2
+endif
+
+OBJ_DIR = $(OBJ_PREFIX)-$(shell $(CC) -v 2>&1|grep ^Target:|cut -d' ' -f2)
+
+#
+# Linking flags
+#
+LDFLAGS = -L../src/$(OBJ_DIR) -lm -lGL -lGLU -lglut -lSDL -lbluetooth -lwiiuse
+
+#
+# Target binaries (always created as BIN)
+#
+BIN = ./$(OBJ_DIR)/wiiuse-sdl
+
+#
+# Inclusion paths.
+#
+INCLUDES = -I../src/ -I/usr/include/SDL
+
+#
+# Generate a list of object files
+#
+OBJS = $(OBJ_DIR)/sdl.o
+
+###############################
+#
+# Build targets.
+#
+###############################
+
+all: $(BIN)
+
+clean:
+ @-rm $(OBJS) 2> /dev/null
+
+distclean: clean
+ @-rm -r debug-* release-* 2> /dev/null
+
+install:
+ @if [ -e $(BIN) ]; then \
+ cp -v $(BIN) /usr/bin ;\
+ fi
+
+$(BIN): mkdir $(OBJS)
+ $(CC) $(CFLAGS) $(LDFLAGS) $(OBJS) -o $(BIN)
+
+$(OBJ_DIR)/%.o: %.c
+ $(CC) $(CFLAGS) $(INCLUDES) -c $< -o $@
+
+mkdir:
+ @if [ ! -d $(OBJ_DIR) ]; then \
+ mkdir $(OBJ_DIR); \
+ fi
+
+run: all
+ LD_LIBRARY_PATH=`pwd`/../src/$(OBJ_DIR):$(LD_LIBRARY_PATH) $(BIN)
+
111 example-sdl/msvc/wiiusesdl.dsp
@@ -0,0 +1,111 @@
+# Microsoft Developer Studio Project File - Name="wiiusesdl" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Application" 0x0101
+
+CFG=wiiusesdl - Win32 Debug
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "wiiusesdl.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "wiiusesdl.mak" CFG="wiiusesdl - Win32 Debug"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "wiiusesdl - Win32 Release" (based on "Win32 (x86) Application")
+!MESSAGE "wiiusesdl - Win32 Debug" (based on "Win32 (x86) Application")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
+CPP=cl.exe
+MTL=midl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "wiiusesdl - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "Release"
+# PROP Intermediate_Dir "Release"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
+# ADD CPP /nologo /W3 /GX /O2 /I "..\..\src" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
+# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
+# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
+# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib sdl.lib opengl32.lib glu32.lib wiiuse.lib /nologo /subsystem:windows /machine:I386
+
+!ELSEIF "$(CFG)" == "wiiusesdl - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "Debug"
+# PROP BASE Intermediate_Dir "Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "Debug"
+# PROP Intermediate_Dir "Debug"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c
+# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\src" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c
+# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
+# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
+# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib sdl.lib opengl32.lib glu32.lib wiiuse.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
+
+!ENDIF
+
+# Begin Target
+
+# Name "wiiusesdl - Win32 Release"
+# Name "wiiusesdl - Win32 Debug"
+# Begin Group "Source Files"
+
+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+# Begin Source File
+
+SOURCE=..\sdl.c
+# End Source File
+# End Group
+# Begin Group "Header Files"
+
+# PROP Default_Filter "h;hpp;hxx;hm;inl"
+# Begin Source File
+
+SOURCE=..\..\src\wiiuse.h
+# End Source File
+# End Group
+# Begin Group "Resource Files"
+
+# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
+# End Group
+# End Target
+# End Project
29 example-sdl/msvc/wiiusesdl.dsw
@@ -0,0 +1,29 @@
+Microsoft Developer Studio Workspace File, Format Version 6.00
+# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!
+
+###############################################################################
+
+Project: "wiiusesdl"=".\wiiusesdl.dsp" - Package Owner=<4>
+
+Package=<5>
+{{{
+}}}
+
+Package=<4>
+{{{
+}}}
+
+###############################################################################
+
+Global:
+
+Package=<5>
+{{{
+}}}
+
+Package=<3>
+{{{
+}}}
+
+###############################################################################
+
BIN example-sdl/msvc/wiiusesdl.ncb
Binary file not shown.
BIN example-sdl/msvc/wiiusesdl.opt
Binary file not shown.
439 example-sdl/sdl.c
@@ -0,0 +1,439 @@
+/*
+ * Written By:
+ * Michael Laforest < para >
+ * Email: < thepara (--AT--) g m a i l [--DOT--] com >
+ *
+ * Copyright 2006-2007
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ *
+ * $Header$
+ */
+
+#include <stdlib.h>
+#include <math.h>
+
+#ifndef WIN32
+ #include <unistd.h>
+ #include <sys/time.h>
+ #include <time.h>
+#else
+ #include <windows.h>
+#endif
+
+#include <GL/gl.h>
+#include <GL/glu.h>
+#include <GL/glut.h>
+#include <SDL.h>
+
+#include <wiiuse.h>
+
+#define PI 3.14159265358979323846
+#define PI_DIV_180 0.017453292519943296
+#define deg PI_DIV_180
+
+#define MAX_WIIMOTES 2
+
+GLint width = 1024, height = 768;
+GLfloat backColor[4] = {1.0,1.0,1.0,1.0};
+
+wiimote** wiimotes = NULL;
+
+int last_dots[4][2] = {{0}};
+int xcoord = 0;
+int ycoord = 0;
+
+#ifdef WIN32
+ DWORD last_render;
+#else
+ struct timeval last_render;
+ int last_sec = 0;
+ int fps = 0;
+#endif
+
+enum render_mode_t {
+ IR = 1,
+ TEAPOT
+};
+enum render_mode_t render_mode = IR;
+
+/* light information */
+struct light_t {
+ GLfloat position[4];
+ GLfloat spotDirection[3];
+ GLfloat ambient[4];
+ GLfloat diffuse[4];
+ GLfloat specular[4];
+ GLfloat spotCutoff;
+ GLfloat spotExponent;
+ GLfloat spotAttenuation[3]; /* [0] = constant, [1] = linear, [2] = quadratic */
+};
+struct light_t light = {
+ { 1.0, 1.0, -2.0, 1.0 },
+ { -1.0, -1.0, 2.0 },
+ { 0.0, 0.0, 0.0, 1.0 },
+ { 1.0, 1.0, 1.0, 1.0 },
+ { 1.0, 1.0, 1.0, 1.0 },
+ 180.0, 0.0,
+ { 1.0, 0.0, 0.0 }
+};
+
+/* material information */
+struct material_t {
+ GLfloat ambient[4];
+ GLfloat diffuse[4];
+ GLfloat specular[4];
+ GLfloat emission[4];
+ GLfloat shininess;
+};
+struct material_t red_plastic = {
+ { 0.3, 0.0, 0.0, 1.0 },
+ { 0.3, 0.0, 0.0, 1.0 },
+ { 0.8, 0.6, 0.6, 1.0 },
+ { 0.0, 0.0, 0.0, 1.0 },
+ 32.0
+};
+
+
+void handle_event(struct wiimote_t* wm);
+void display();
+void update_light(GLenum l, struct light_t* lptr);
+void set_material(struct material_t* mptr);
+void resize_window(GLint new_width, GLint new_height);
+
+void handle_event(struct wiimote_t* wm) {
+ if (IS_JUST_PRESSED(wm, WIIMOTE_BUTTON_PLUS))
+ wiiuse_motion_sensing(wm, 1);
+ if (IS_JUST_PRESSED(wm, WIIMOTE_BUTTON_MINUS))
+ wiiuse_motion_sensing(wm, 0);
+
+ if (IS_JUST_PRESSED(wm, WIIMOTE_BUTTON_UP))
+ wiiuse_set_ir(wm, 1);
+ if (IS_JUST_PRESSED(wm, WIIMOTE_BUTTON_DOWN))
+ wiiuse_set_ir(wm, 0);
+
+ if (IS_JUST_PRESSED(wm, WIIMOTE_BUTTON_B))
+ wiiuse_toggle_rumble(wm);
+
+ if (IS_JUST_PRESSED(wm, WIIMOTE_BUTTON_ONE)) {
+ int level;
+ WIIUSE_GET_IR_SENSITIVITY(wm, &level);
+ wiiuse_set_ir_sensitivity(wm, level+1);
+ }
+ if (IS_JUST_PRESSED(wm, WIIMOTE_BUTTON_TWO)) {
+ int level;
+ WIIUSE_GET_IR_SENSITIVITY(wm, &level);
+ wiiuse_set_ir_sensitivity(wm, level-1);
+ }
+
+ #if 0
+ if (IS_JUST_PRESSED(wm, WIIMOTE_BUTTON_A)) {
+ if (render_mode == IR)
+ render_mode = TEAPOT;
+ else
+ render_mode = IR;
+ resize_window(width, height);
+ }
+ #endif
+}
+
+#define DRAW_TRIANGLE(x, y, z, s) do { \
+ glVertex3f(x, y-s, z); \
+ glVertex3f(x+s, y+s, z); \
+ glVertex3f(x-s, y+s, z); \
+ } while (0)
+
+int can_render() {
+ /* quick fps limit to ~60fps -- not too fancy, could be better */
+ #ifdef WIN32
+ if (GetTickCount() < (last_render + 16))
+ return 0;
+ last_render = GetTickCount();
+ return 1;
+ #else
+ struct timeval now;
+ long elapsed_usec = 0;
+
+ gettimeofday(&now, NULL);
+
+ if (now.tv_usec > 1000000) {
+ now.tv_usec -= 1000000;
+ ++now.tv_sec;
+ }
+
+ if (now.tv_sec > last_render.tv_sec)
+ elapsed_usec = ((now.tv_sec - last_render.tv_sec) * 1000000);
+
+ if (now.tv_usec > last_render.tv_usec)
+ elapsed_usec += now.tv_usec - last_render.tv_usec;
+ else
+ elapsed_usec += last_render.tv_usec - now.tv_usec;
+
+ if (time(NULL) > last_sec) {
+ printf("fps: %i\n", fps);
+ fps = 0;
+ last_sec = time(NULL);
+ }
+
+ if (elapsed_usec < 16000)
+ return 0;
+
+ last_render = now;
+ ++fps;
+
+ return 1;
+ #endif
+}
+
+void display() {
+ int i, wm;
+ float size = 5;
+
+ if (!can_render())
+ return;
+
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+
+ if (render_mode == IR) {
+ /* draw the IR stuff */
+
+ glDisable(GL_LIGHTING);
+
+ glBegin(GL_TRIANGLES);
+ /* green center */
+ glColor3f(0.0, 1.0, 0.0);
+ DRAW_TRIANGLE(width/2, height/2, 0, size);
+ glEnd();
+
+ for (wm = 0; wm < MAX_WIIMOTES; ++wm) {
+ glBegin(GL_TRIANGLES);
+ /* red ir */
+ glColor3f(1.0, 0.0, 0.0);
+ for (i = 0; i < 4; ++i) {
+ if (wiimotes[wm]->ir.dot[i].visible)
+ DRAW_TRIANGLE(wiimotes[wm]->ir.dot[i].rx, wiimotes[wm]->ir.dot[i].ry, 0, size);
+ }
+
+ /* yellow corrected ir */
+ glColor3f(1.0, 1.0, 0.0);
+ for (i = 0; i < 4; ++i) {
+ if (wiimotes[wm]->ir.dot[i].visible)
+ DRAW_TRIANGLE(wiimotes[wm]->ir.dot[i].x, wiimotes[wm]->ir.dot[i].y, 0, size);
+ }
+
+ /* blue cursor */
+ glColor3f(0.0, 0.0, 1.0);
+ DRAW_TRIANGLE(wiimotes[wm]->ir.x, wiimotes[wm]->ir.y-size, 0, size);
+ glEnd();
+ }
+ } else {
+ /* draw the teapot */
+ gluLookAt(0.0, 0.0, -5.0,
+ 0.0, 0.0, 0.0,
+ 0.0, 1.0, 0.0);
+
+ glEnable(GL_LIGHTING);
+ glEnable(GL_LIGHT0);
+ update_light(GL_LIGHT0, &light);
+ set_material(&red_plastic);
+
+ glRotatef(wiimotes[0]->orient.roll, 0.0f, 0.0f, 1.0f);
+ glRotatef(wiimotes[0]->orient.pitch, 1.0f, 0.0f, 0.0f);
+
+
+ glutSolidTeapot(1);
+ }
+
+ SDL_GL_SwapBuffers();
+}
+
+
+void update_light(GLenum l, struct light_t* lptr) {
+ glLightfv(l, GL_POSITION, lptr->position);
+ glLightfv(l, GL_DIFFUSE, lptr->diffuse);
+ glLightfv(l, GL_SPECULAR, lptr->specular);
+ glLightfv(l, GL_AMBIENT, lptr->ambient);
+ glLightfv(l, GL_SPOT_DIRECTION, lptr->spotDirection);
+ glLightf(l, GL_SPOT_CUTOFF, lptr->spotCutoff);
+ glLightf(l, GL_SPOT_EXPONENT, lptr->spotExponent);
+ glLightf(l, GL_CONSTANT_ATTENUATION, lptr->spotAttenuation[0]);
+ glLightf(l, GL_LINEAR_ATTENUATION, lptr->spotAttenuation[1]);
+ glLightf(l, GL_QUADRATIC_ATTENUATION, lptr->spotAttenuation[2]);
+}
+
+
+void set_material(struct material_t* mptr) {
+ glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, mptr->ambient);
+ glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, mptr->diffuse);
+ glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, mptr->specular);
+ glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, mptr->shininess);
+ glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, mptr->emission);
+}
+
+
+void resize_window(GLint new_width, GLint new_height) {
+ int wm;
+
+ width = new_width;
+ height = new_height;
+
+ if (new_height == 0)
+ new_height = 1;
+
+ SDL_SetVideoMode(width, height, 16, SDL_RESIZABLE | SDL_OPENGL);
+
+ glViewport(0, 0, new_width, new_height);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+
+ if (render_mode == IR)
+ gluOrtho2D(0, width, height, 0);
+ else
+ gluPerspective(60.0f, (float)new_width/(float)new_height, 0.1f, 100.0f);
+
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+
+ width = new_width;
+ height = new_height;
+
+ for (wm = 0; wm < MAX_WIIMOTES; ++wm)
+ wiiuse_set_ir_vres(wiimotes[wm], width, height);
+}
+
+#ifndef WIN32
+int main(int argc, char** argv) {
+#else
+int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) {
+#endif
+ int found, connected;
+ int wm;
+
+ //printf("wiiuse version = %s\n", wiiuse_version());
+
+ wiimotes = wiiuse_init(MAX_WIIMOTES);
+ found = wiiuse_find(wiimotes, MAX_WIIMOTES, 5);
+ if (!found)
+ return 0;
+ connected = wiiuse_connect(wiimotes, MAX_WIIMOTES);
+ if (connected)
+ printf("Connected to %i wiimotes (of %i found).\n", connected, found);
+ else {
+ printf("Failed to connect to any wiimote.\n");
+ return 0;
+ }
+ wiiuse_set_leds(wiimotes[0], WIIMOTE_LED_1 | WIIMOTE_LED_4);
+ wiiuse_set_leds(wiimotes[1], WIIMOTE_LED_2 | WIIMOTE_LED_4);
+ wiiuse_rumble(wiimotes[0], 1);
+
+ #ifndef WIN32
+ usleep(200000);
+ #else
+ Sleep(200);
+ #endif
+
+ wiiuse_rumble(wiimotes[0], 0);
+
+ /* enable IR and motion sensing for all wiimotes */
+ for (wm = 0; wm < MAX_WIIMOTES; ++wm) {
+ wiiuse_motion_sensing(wiimotes[wm], 1);
+ wiiuse_set_ir(wiimotes[wm], 1);
+ }
+
+ if (SDL_Init(SDL_INIT_VIDEO) < 0) {
+ printf("Failed to initialize SDL: %s\n", SDL_GetError());
+ return 0;
+ }
+
+ SDL_WM_SetCaption("wiiuse SDL IR Example", "wiiuse SDL IR Example");
+
+ SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
+ SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
+
+ /* set window size */
+ width = wiimotes[0]->ir.vres[0];
+ height = wiimotes[0]->ir.vres[1];
+ SDL_SetVideoMode(width, height, 16, SDL_RESIZABLE | SDL_OPENGL);
+
+ for (wm = 0; wm < MAX_WIIMOTES; ++wm)
+ wiiuse_set_ir_vres(wiimotes[wm], width, height);
+
+ /* set OpenGL stuff */
+ glEnable(GL_DEPTH_TEST);
+ glEnable(GL_LIGHTING);
+ glEnable(GL_NORMALIZE);
+ glEnable(GL_BLEND);
+
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ glDepthFunc(GL_LEQUAL);
+ glClearColor(0, 0, 0, 0);
+
+ /* set the size of the window */
+ resize_window(width, height);
+
+ display();
+
+ #ifdef WIN32
+ last_render = GetTickCount();
+ #endif
+
+ while (1) {
+ SDL_Event event;
+
+ if (SDL_PollEvent(&event)) {
+ switch (event.type) {
+ case SDL_VIDEORESIZE:
+ {
+ /* resize the window */
+ resize_window(event.resize.w, event.resize.h);
+ break;
+ }
+ case SDL_QUIT:
+ {
+ /* shutdown */
+ SDL_Quit();
+ wiiuse_cleanup(wiimotes, MAX_WIIMOTES);
+ return 0;
+ }
+ default:
+ {
+ }
+ }
+ }
+
+ if (wiiuse_poll(wiimotes, MAX_WIIMOTES)) {
+ /*
+ * This happens if something happened on any wiimote.
+ * So go through each one and check if anything happened.
+ */
+ int i = 0;
+ for (; i < MAX_WIIMOTES; ++i) {
+ switch (wiimotes[i]->event) {
+ case WIIUSE_EVENT:
+ /* a generic event occured */
+ handle_event(wiimotes[i]);
+ break;
+
+ default:
+ break;
+ }
+ }
+ }
+
+ display();
+ }
+}
84 example/Makefile
@@ -0,0 +1,84 @@
+#
+# wiiuse Makefile
+#
+
+#
+# Change this to your GCC version.
+#
+CC = gcc
+
+####################################################
+#
+# You should not need to edit below this line.
+#
+####################################################
+
+#
+# Universal cflags
+#
+CFLAGS = -Wall -pipe -fPIC -funroll-loops
+
+ifeq ($(debug),1)
+ OBJ_PREFIX = debug
+ CFLAGS += -g -pg -DWITH_WIIUSE_DEBUG
+else
+ OBJ_PREFIX = release
+ CFLAGS += -O2
+endif
+
+OBJ_DIR = $(OBJ_PREFIX)-$(shell $(CC) -v 2>&1|grep ^Target:|cut -d' ' -f2)
+
+#
+# Linking flags
+#
+LDFLAGS = -L../src/$(OBJ_DIR) -lm -lwiiuse
+
+#
+# Target binaries (always created as BIN)
+#
+BIN = ./$(OBJ_DIR)/wiiuse-example
+
+#
+# Inclusion paths.
+#
+INCLUDES = -I../src/
+
+#
+# Generate a list of object files
+#
+OBJS = $(OBJ_DIR)/example.o
+
+###############################
+#
+# Build targets.
+#
+###############################
+
+all: $(BIN)
+
+clean:
+ @-rm $(OBJS) 2> /dev/null
+
+distclean:
+ @-rm -r debug-* release-* 2> /dev/null
+
+install:
+ @if [ -e $(BIN) ]; then \
+ cp -v $(BIN) /usr/bin ; \
+ fi
+
+
+$(BIN): mkdir $(OBJS)
+ $(CC) $(CFLAGS) $(LDFLAGS) $(OBJS) -o $(BIN)
+
+$(OBJ_DIR)/%.o: %.c
+ $(CC) $(CFLAGS) $(INCLUDES) -c $< -o $@
+
+mkdir:
+ @if [ ! -d $(OBJ_DIR) ]; then \
+ mkdir $(OBJ_DIR); \
+ fi
+
+run: all
+ LD_LIBRARY_PATH=`pwd`/../src/$(OBJ_DIR):$(LD_LIBRARY_PATH) $(BIN)
+
437 example/example.c
@@ -0,0 +1,437 @@
+/*
+ * wiiuse
+ *
+ * Written By:
+ * Michael Laforest < para >
+ * Email: < thepara (--AT--) g m a i l [--DOT--] com >
+ *
+ * Copyright 2006-2007
+ *
+ * This file is part of wiiuse.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ *
+ * $Header$
+ *
+ */
+
+/**
+ * @file
+ *
+ * @brief Example using the wiiuse API.
+ *
+ * This file is an example of how to use the wiiuse library.
+ */
+
+#include <stdio.h>
+#include <stdlib.h>
+
+#ifndef WIN32
+ #include <unistd.h>
+#endif
+
+#include "wiiuse.h"
+
+
+#define MAX_WIIMOTES 4
+
+
+/**
+ * @brief Callback that handles an event.
+ *
+ * @param wm Pointer to a wiimote_t structure.
+ *
+ * This function is called automatically by the wiiuse library when an
+ * event occurs on the specified wiimote.
+ */
+void handle_event(struct wiimote_t* wm) {
+ printf("\n\n--- EVENT [id %i] ---\n", wm->unid);
+
+ /* if a button is pressed, report it */
+ if (IS_PRESSED(wm, WIIMOTE_BUTTON_A)) printf("A pressed\n");
+ if (IS_PRESSED(wm, WIIMOTE_BUTTON_B)) printf("B pressed\n");
+ if (IS_PRESSED(wm, WIIMOTE_BUTTON_UP)) printf("UP pressed\n");
+ if (IS_PRESSED(wm, WIIMOTE_BUTTON_DOWN)) printf("DOWN pressed\n");
+ if (IS_PRESSED(wm, WIIMOTE_BUTTON_LEFT)) printf("LEFT pressed\n");
+ if (IS_PRESSED(wm, WIIMOTE_BUTTON_RIGHT)) printf("RIGHT pressed\n");
+ if (IS_PRESSED(wm, WIIMOTE_BUTTON_MINUS)) printf("MINUS pressed\n");
+ if (IS_PRESSED(wm, WIIMOTE_BUTTON_PLUS)) printf("PLUS pressed\n");
+ if (IS_PRESSED(wm, WIIMOTE_BUTTON_ONE)) printf("ONE pressed\n");
+ if (IS_PRESSED(wm, WIIMOTE_BUTTON_TWO)) printf("TWO pressed\n");
+ if (IS_PRESSED(wm, WIIMOTE_BUTTON_HOME)) printf("HOME pressed\n");
+
+ /*
+ * Pressing minus will tell the wiimote we are no longer interested in movement.
+ * This is useful because it saves battery power.
+ */
+ if (IS_JUST_PRESSED(wm, WIIMOTE_BUTTON_MINUS))
+ wiiuse_motion_sensing(wm, 0);
+
+ /*
+ * Pressing plus will tell the wiimote we are interested in movement.
+ */
+ if (IS_JUST_PRESSED(wm, WIIMOTE_BUTTON_PLUS))
+ wiiuse_motion_sensing(wm, 1);
+
+ /*
+ * Pressing B will toggle the rumble
+ *
+ * if B is pressed but is not held, toggle the rumble
+ */
+ if (IS_JUST_PRESSED(wm, WIIMOTE_BUTTON_B))
+ wiiuse_toggle_rumble(wm);
+
+ if (IS_JUST_PRESSED(wm, WIIMOTE_BUTTON_UP))
+ wiiuse_set_ir(wm, 1);
+ if (IS_JUST_PRESSED(wm, WIIMOTE_BUTTON_DOWN))
+ wiiuse_set_ir(wm, 0);
+
+ /* if the accelerometer is turned on then print angles */
+ if (WIIUSE_USING_ACC(wm)) {
+ printf("wiimote roll = %f [%f]\n", wm->orient.roll, wm->orient.a_roll);
+ printf("wiimote pitch = %f [%f]\n", wm->orient.pitch, wm->orient.a_pitch);
+ printf("wiimote yaw = %f\n", wm->orient.yaw);
+ }
+
+ /*
+ * If IR tracking is enabled then print the coordinates
+ * on the virtual screen that the wiimote is pointing to.
+ *
+ * Also make sure that we see at least 1 dot.
+ */
+ if (WIIUSE_USING_IR(wm)) {
+ int i = 0;
+
+ /* go through each of the 4 possible IR sources */
+ for (; i < 4; ++i) {
+ /* check if the source is visible */
+ if (wm->ir.dot[i].visible)
+ printf("IR source %i: (%u, %u)\n", i, wm->ir.dot[i].x, wm->ir.dot[i].y);
+ }
+
+ printf("IR cursor: (%u, %u)\n", wm->ir.x, wm->ir.y);
+ printf("IR z distance: %f\n", wm->ir.z);
+ }
+
+ /* show events specific to supported expansions */
+ if (wm->exp.type == EXP_NUNCHUK) {
+ /* nunchuk */
+ struct nunchuk_t* nc = (nunchuk_t*)&wm->exp.nunchuk;
+
+ if (IS_PRESSED(nc, NUNCHUK_BUTTON_C)) printf("Nunchuk: C pressed\n");
+ if (IS_PRESSED(nc, NUNCHUK_BUTTON_Z)) printf("Nunchuk: Z pressed\n");
+
+ printf("nunchuk roll = %f\n", nc->orient.roll);
+ printf("nunchuk pitch = %f\n", nc->orient.pitch);
+ printf("nunchuk yaw = %f\n", nc->orient.yaw);
+
+ printf("nunchuk joystick angle: %f\n", nc->js.ang);
+ printf("nunchuk joystick magnitude: %f\n", nc->js.mag);
+ } else if (wm->exp.type == EXP_CLASSIC) {
+ /* classic controller */
+ struct classic_ctrl_t* cc = (classic_ctrl_t*)&wm->exp.classic;
+
+ if (IS_PRESSED(cc, CLASSIC_CTRL_BUTTON_ZL)) printf("Classic: ZL pressed\n");
+ if (IS_PRESSED(cc, CLASSIC_CTRL_BUTTON_B)) printf("Classic: B pressed\n");
+ if (IS_PRESSED(cc, CLASSIC_CTRL_BUTTON_Y)) printf("Classic: Y pressed\n");
+ if (IS_PRESSED(cc, CLASSIC_CTRL_BUTTON_A)) printf("Classic: A pressed\n");
+ if (IS_PRESSED(cc, CLASSIC_CTRL_BUTTON_X)) printf("Classic: X pressed\n");
+ if (IS_PRESSED(cc, CLASSIC_CTRL_BUTTON_ZR)) printf("Classic: ZR pressed\n");
+ if (IS_PRESSED(cc, CLASSIC_CTRL_BUTTON_LEFT)) printf("Classic: LEFT pressed\n");
+ if (IS_PRESSED(cc, CLASSIC_CTRL_BUTTON_UP)) printf("Classic: UP pressed\n");
+ if (IS_PRESSED(cc, CLASSIC_CTRL_BUTTON_RIGHT)) printf("Classic: RIGHT pressed\n");
+ if (IS_PRESSED(cc, CLASSIC_CTRL_BUTTON_DOWN)) printf("Classic: DOWN pressed\n");
+ if (IS_PRESSED(cc, CLASSIC_CTRL_BUTTON_FULL_L)) printf("Classic: FULL L pressed\n");
+ if (IS_PRESSED(cc, CLASSIC_CTRL_BUTTON_MINUS)) printf("Classic: MINUS pressed\n");
+ if (IS_PRESSED(cc, CLASSIC_CTRL_BUTTON_HOME)) printf("Classic: HOME pressed\n");
+ if (IS_PRESSED(cc, CLASSIC_CTRL_BUTTON_PLUS)) printf("Classic: PLUS pressed\n");
+ if (IS_PRESSED(cc, CLASSIC_CTRL_BUTTON_FULL_R)) printf("Classic: FULL R pressed\n");
+
+ printf("classic L button pressed: %f\n", cc->l_shoulder);
+ printf("classic R button pressed: %f\n", cc->r_shoulder);
+ printf("classic left joystick angle: %f\n", cc->ljs.ang);
+ printf("classic left joystick magnitude: %f\n", cc->ljs.mag);
+ printf("classic right joystick angle: %f\n", cc->rjs.ang);
+ printf("classic right joystick magnitude: %f\n", cc->rjs.mag);
+ } else if (wm->exp.type == EXP_GUITAR_HERO_3) {
+ /* guitar hero 3 guitar */
+ struct guitar_hero_3_t* gh3 = (guitar_hero_3_t*)&wm->exp.gh3;
+
+ if (IS_PRESSED(gh3, GUITAR_HERO_3_BUTTON_STRUM_UP)) printf("Guitar: Strum Up pressed\n");
+ if (IS_PRESSED(gh3, GUITAR_HERO_3_BUTTON_STRUM_DOWN)) printf("Guitar: Strum Down pressed\n");
+ if (IS_PRESSED(gh3, GUITAR_HERO_3_BUTTON_YELLOW)) printf("Guitar: Yellow pressed\n");
+ if (IS_PRESSED(gh3, GUITAR_HERO_3_BUTTON_GREEN)) printf("Guitar: Green pressed\n");
+ if (IS_PRESSED(gh3, GUITAR_HERO_3_BUTTON_BLUE)) printf("Guitar: Blue pressed\n");
+ if (IS_PRESSED(gh3, GUITAR_HERO_3_BUTTON_RED)) printf("Guitar: Red pressed\n");
+ if (IS_PRESSED(gh3, GUITAR_HERO_3_BUTTON_ORANGE)) printf("Guitar: Orange pressed\n");
+ if (IS_PRESSED(gh3, GUITAR_HERO_3_BUTTON_PLUS)) printf("Guitar: Plus pressed\n");
+ if (IS_PRESSED(gh3, GUITAR_HERO_3_BUTTON_MINUS)) printf("Guitar: Minus pressed\n");
+
+ printf("Guitar whammy bar: %f\n", gh3->whammy_bar);
+ printf("Guitar joystick angle: %f\n", gh3->js.ang);
+ printf("Guitar joystick magnitude: %f\n", gh3->js.mag);
+ }
+}
+
+
+/**
+ * @brief Callback that handles a read event.
+ *
+ * @param wm Pointer to a wiimote_t structure.
+ * @param data Pointer to the filled data block.
+ * @param len Length in bytes of the data block.
+ *
+ * This function is called automatically by the wiiuse library when
+ * the wiimote has returned the full data requested by a previous
+ * call to wiiuse_read_data().
+ *
+ * You can read data on the wiimote, such as Mii data, if
+ * you know the offset address and the length.
+ *
+ * The \a data pointer was specified on the call to wiiuse_read_data().
+ * At the time of this function being called, it is not safe to deallocate
+ * this buffer.
+ */
+void handle_read(struct wiimote_t* wm, byte* data, unsigned short len) {
+ int i = 0;
+
+ printf("\n\n--- DATA READ [wiimote id %i] ---\n", wm->unid);
+ printf("finished read of size %i\n", len);
+ for (; i < len; ++i) {
+ if (!(i%16))
+ printf("\n");
+ printf("%x ", data[i]);
+ }
+ printf("\n\n");
+}
+
+
+/**
+ * @brief Callback that handles a controller status event.
+ *
+ * @param wm Pointer to a wiimote_t structure.
+ * @param attachment Is there an attachment? (1 for yes, 0 for no)
+ * @param speaker Is the speaker enabled? (1 for yes, 0 for no)
+ * @param ir Is the IR support enabled? (1 for yes, 0 for no)
+ * @param led What LEDs are lit.
+ * @param battery_level Battery level, between 0.0 (0%) and 1.0 (100%).
+ *
+ * This occurs when either the controller status changed
+ * or the controller status was requested explicitly by
+ * wiiuse_status().
+ *
+ * One reason the status can change is if the nunchuk was
+ * inserted or removed from the expansion port.
+ */
+void handle_ctrl_status(struct wiimote_t* wm) {
+ printf("\n\n--- CONTROLLER STATUS [wiimote id %i] ---\n", wm->unid);
+
+ printf("attachment: %i\n", wm->exp.type);
+ printf("speaker: %i\n", WIIUSE_USING_SPEAKER(wm));
+ printf("ir: %i\n", WIIUSE_USING_IR(wm));
+ printf("leds: %i %i %i %i\n", WIIUSE_IS_LED_SET(wm, 1), WIIUSE_IS_LED_SET(wm, 2), WIIUSE_IS_LED_SET(wm, 3), WIIUSE_IS_LED_SET(wm, 4));
+ printf("battery: %f %%\n", wm->battery_level);
+}
+
+
+/**
+ * @brief Callback that handles a disconnection event.
+ *
+ * @param wm Pointer to a wiimote_t structure.
+ *
+ * This can happen if the POWER button is pressed, or
+ * if the connection is interrupted.
+ */
+void handle_disconnect(wiimote* wm) {
+ printf("\n\n--- DISCONNECTED [wiimote id %i] ---\n", wm->unid);
+}
+
+
+void test(struct wiimote_t* wm, byte* data, unsigned short len) {
+ printf("test: %i [%x %x %x %x]\n", len, data[0], data[1], data[2], data[3]);
+}
+
+
+
+/**
+ * @brief main()
+ *
+ * Connect to up to two wiimotes and print any events
+ * that occur on either device.
+ */
+int main(int argc, char** argv) {
+ wiimote** wiimotes;
+ int found, connected;
+
+ /*
+ * Initialize an array of wiimote objects.
+ *
+ * The parameter is the number of wiimotes I want to create.
+ */
+ wiimotes = wiiuse_init(MAX_WIIMOTES);
+
+ /*
+ * Find wiimote devices
+ *
+ * Now we need to find some wiimotes.
+ * Give the function the wiimote array we created, and tell it there
+ * are MAX_WIIMOTES wiimotes we are interested in.
+ *
+ * Set the timeout to be 5 seconds.
+ *
+ * This will return the number of actual wiimotes that are in discovery mode.
+ */
+ found = wiiuse_find(wiimotes, MAX_WIIMOTES, 5);
+ if (!found) {
+ printf ("No wiimotes found.");
+ return 0;
+ }
+
+ /*
+ * Connect to the wiimotes
+ *
+ * Now that we found some wiimotes, connect to them.
+ * Give the function the wiimote array and the number
+ * of wiimote devices we found.
+ *
+ * This will return the number of established connections to the found wiimotes.
+ */
+ connected = wiiuse_connect(wiimotes, MAX_WIIMOTES);
+ if (connected)
+ printf("Connected to %i wiimotes (of %i found).\n", connected, found);
+ else {
+ printf("Failed to connect to any wiimote.\n");
+ return 0;
+ }
+
+ /*
+ * Now set the LEDs and rumble for a second so it's easy
+ * to tell which wiimotes are connected (just like the wii does).
+ */
+ wiiuse_set_leds(wiimotes[0], WIIMOTE_LED_1);
+ wiiuse_set_leds(wiimotes[1], WIIMOTE_LED_2);
+ wiiuse_set_leds(wiimotes[2], WIIMOTE_LED_3);
+ wiiuse_set_leds(wiimotes[3], WIIMOTE_LED_4);
+ wiiuse_rumble(wiimotes[0], 1);
+ wiiuse_rumble(wiimotes[1], 1);
+
+ #ifndef WIN32
+ usleep(200000);
+ #else
+ Sleep(200);
+ #endif
+
+ wiiuse_rumble(wiimotes[0], 0);
+ wiiuse_rumble(wiimotes[1], 0);
+
+ /*
+ * Maybe I'm interested in the battery power of the 0th
+ * wiimote. This should be WIIMOTE_ID_1 but to be sure
+ * you can get the wiimote assoicated with WIIMOTE_ID_1
+ * using the wiiuse_get_by_id() function.
+ *
+ * A status request will return other things too, like
+ * if any expansions are plugged into the wiimote or
+ * what LEDs are lit.
+ */
+ //wiiuse_status(wiimotes[0]);
+
+ /*
+ * This is the main loop
+ *
+ * wiiuse_poll() needs to be called with the wiimote array
+ * and the number of wiimote structures in that array
+ * (it doesn't matter if some of those wiimotes are not used
+ * or are not connected).
+ *
+ * This function will set the event flag for each wiimote
+ * when the wiimote has things to report.
+ */
+ while (1) {
+ if (wiiuse_poll(wiimotes, MAX_WIIMOTES)) {
+ /*
+ * This happens if something happened on any wiimote.
+ * So go through each one and check if anything happened.
+ */
+ int i = 0;
+ for (; i < MAX_WIIMOTES; ++i) {
+ switch (wiimotes[i]->event) {
+ case WIIUSE_EVENT:
+ /* a generic event occured */
+ handle_event(wiimotes[i]);
+ break;
+
+ case WIIUSE_STATUS:
+ /* a status event occured */
+ handle_ctrl_status(wiimotes[i]);
+ break;
+
+ case WIIUSE_DISCONNECT:
+ case WIIUSE_UNEXPECTED_DISCONNECT:
+ /* the wiimote disconnected */
+ handle_disconnect(wiimotes[i]);
+ break;
+
+ case WIIUSE_READ_DATA:
+ /*
+ * Data we requested to read was returned.
+ * Take a look at wiimotes[i]->read_req
+ * for the data.
+ */
+ break;
+
+ case WIIUSE_NUNCHUK_INSERTED:
+ /*
+ * a nunchuk was inserted
+ * This is a good place to set any nunchuk specific
+ * threshold values. By default they are the same
+ * as the wiimote.
+ */
+ //wiiuse_set_nunchuk_orient_threshold((struct nunchuk_t*)&wiimotes[i]->exp.nunchuk, 90.0f);
+ //wiiuse_set_nunchuk_accel_threshold((struct nunchuk_t*)&wiimotes[i]->exp.nunchuk, 100);
+ printf("Nunchuk inserted.\n");
+ break;
+
+ case WIIUSE_CLASSIC_CTRL_INSERTED:
+ printf("Classic controller inserted.\n");
+ break;
+
+ case WIIUSE_GUITAR_HERO_3_CTRL_INSERTED:
+ /* some expansion was inserted */
+ handle_ctrl_status(wiimotes[i]);
+ printf("Guitar Hero 3 controller inserted.\n");
+ break;
+
+ case WIIUSE_NUNCHUK_REMOVED:
+ case WIIUSE_CLASSIC_CTRL_REMOVED:
+ case WIIUSE_GUITAR_HERO_3_CTRL_REMOVED:
+ /* some expansion was removed */
+ handle_ctrl_status(wiimotes[i]);
+ printf("An expansion was removed.\n");
+ break;
+
+ default:
+ break;
+ }
+ }
+ }
+ }
+
+ /*
+ * Disconnect the wiimotes
+ */
+ wiiuse_cleanup(wiimotes, MAX_WIIMOTES);
+
+ return 0;
+}
106 example/msvc/wiiuseexample.dsp
@@ -0,0 +1,106 @@
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+# Microsoft Developer Studio Generated Build File, Format Version 6.00
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29 example/msvc/wiiuseexample.dsw
@@ -0,0 +1,29 @@
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91 src/Makefile
@@ -0,0 +1,91 @@
+#
+# wiiuse Makefile
+#
+
+#
+# Change this to your GCC version.
+#
+CC = gcc
+
+####################################################
+#