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File -> New Project, add NuGet pkgs
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anaisbetts committed May 7, 2012
1 parent 804e57f commit b3f7c2d
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Showing 15 changed files with 598 additions and 0 deletions.
6 changes: 6 additions & 0 deletions .nuget/NuGet.Config
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<?xml version="1.0" encoding="utf-8"?>
<configuration>
<solution>
<add key="disableSourceControlIntegration" value="true" />
</solution>
</configuration>
Binary file added .nuget/NuGet.exe
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71 changes: 71 additions & 0 deletions .nuget/NuGet.targets
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<SolutionDir Condition="$(SolutionDir) == '' Or $(SolutionDir) == '*Undefined*'">$(MSBuildProjectDirectory)\..\</SolutionDir>

<!-- Windows specific commands -->
<NuGetToolsPath Condition=" '$(OS)' == 'Windows_NT'">$([System.IO.Path]::Combine($(SolutionDir), ".nuget"))</NuGetToolsPath>
<PackagesConfig Condition=" '$(OS)' == 'Windows_NT'">$([System.IO.Path]::Combine($(ProjectDir), "packages.config"))</PackagesConfig>
<PackagesDir Condition=" '$(OS)' == 'Windows_NT'">$([System.IO.Path]::Combine($(SolutionDir), "packages"))</PackagesDir>

<!-- We need to launch nuget.exe with the mono command if we're not on windows -->
<NuGetToolsPath Condition=" '$(OS)' != 'Windows_NT'">$(SolutionDir).nuget</NuGetToolsPath>
<PackagesConfig Condition=" '$(OS)' != 'Windows_NT' ">packages.config</PackagesConfig>
<PackagesDir Condition=" '$(OS)' != 'Windows_NT'">$(SolutionDir)packages</PackagesDir>

<!-- NuGet command -->
<NuGetExePath>$(NuGetToolsPath)\nuget.exe</NuGetExePath>
<NuGetCommand Condition=" '$(OS)' == 'Windows_NT'">"$(NuGetExePath)"</NuGetCommand>
<NuGetCommand Condition=" '$(OS)' != 'Windows_NT' ">mono --runtime=v4.0.30319 $(NuGetExePath)</NuGetCommand>

<PackageOutputDir Condition="$(PackageOutputDir) == ''">$(TargetDir.Trim('\\'))</PackageOutputDir>

<!-- Package sources used to restore packages. By default will used the registered sources under %APPDATA%\NuGet\NuGet.Config -->
<PackageSources>""</PackageSources>

<!-- Enable the restore command to run before builds -->
<RestorePackages Condition="$(RestorePackages) == ''">false</RestorePackages>

<!-- Property that enables building a package from a project -->
<BuildPackage Condition="$(BuildPackage) == ''">false</BuildPackage>

<!-- Commands -->
<RestoreCommand>$(NuGetCommand) install "$(PackagesConfig)" -source $(PackageSources) -o "$(PackagesDir)"</RestoreCommand>
<BuildCommand>$(NuGetCommand) pack "$(ProjectPath)" -p Configuration=$(Configuration) -o "$(PackageOutputDir)" -symbols</BuildCommand>

<!-- Make the build depend on restore packages -->
<BuildDependsOn Condition="$(RestorePackages) == 'true'">
RestorePackages;
$(BuildDependsOn);
</BuildDependsOn>

<!-- Make the build depend on restore packages -->
<BuildDependsOn Condition="$(BuildPackage) == 'true'">
$(BuildDependsOn);
BuildPackage;
</BuildDependsOn>
</PropertyGroup>

<Target Name="CheckPrerequisites">
<!-- Raise an error if we're unable to locate nuget.exe -->
<Error Condition="!Exists('$(NuGetExePath)')" Text="Unable to locate '$(NuGetExePath)'" />
</Target>

<Target Name="RestorePackages" DependsOnTargets="CheckPrerequisites">
<Exec Command="$(RestoreCommand)"
Condition="'$(OS)' != 'Windows_NT' And Exists('$(PackagesConfig)')" />

<Exec Command="$(RestoreCommand)"
LogStandardErrorAsError="true"
Condition="'$(OS)' == 'Windows_NT' And Exists('$(PackagesConfig)')" />
</Target>

<Target Name="BuildPackage" DependsOnTargets="CheckPrerequisites">
<Exec Command="$(BuildCommand)"
Condition=" '$(OS)' != 'Windows_NT' " />

<Exec Command="$(BuildCommand)"
LogStandardErrorAsError="true"
Condition=" '$(OS)' == 'Windows_NT' " />
</Target>
</Project>
26 changes: 26 additions & 0 deletions AkavacheExplorer.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 11
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = ".nuget", ".nuget", "{6A12A8AA-402D-49B1-8E90-8570B6ECFE0E}"
ProjectSection(SolutionItems) = preProject
.nuget\NuGet.exe = .nuget\NuGet.exe
.nuget\NuGet.targets = .nuget\NuGet.targets
EndProjectSection
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AkavacheExplorer", "AkavacheExplorer\AkavacheExplorer.csproj", "{3AAE53D4-FB73-4A05-AE80-A91D62E095FC}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{3AAE53D4-FB73-4A05-AE80-A91D62E095FC}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{3AAE53D4-FB73-4A05-AE80-A91D62E095FC}.Debug|Any CPU.Build.0 = Debug|Any CPU
{3AAE53D4-FB73-4A05-AE80-A91D62E095FC}.Release|Any CPU.ActiveCfg = Release|Any CPU
{3AAE53D4-FB73-4A05-AE80-A91D62E095FC}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal
142 changes: 142 additions & 0 deletions AkavacheExplorer/AkavacheExplorer.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{3AAE53D4-FB73-4A05-AE80-A91D62E095FC}</ProjectGuid>
<OutputType>WinExe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>AkavacheExplorer</RootNamespace>
<AssemblyName>AkavacheExplorer</AssemblyName>
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<ProjectTypeGuids>{60dc8134-eba5-43b8-bcc9-bb4bc16c2548};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<WarningLevel>4</WarningLevel>
<SolutionDir Condition="$(SolutionDir) == '' Or $(SolutionDir) == '*Undefined*'">.\</SolutionDir>
<RestorePackages>true</RestorePackages>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="Akavache">
<HintPath>..\packages\akavache.1.0.1\lib\Net40\Akavache.dll</HintPath>
</Reference>
<Reference Include="Microsoft.Reactive.Testing, Version=1.1.11111.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35, processorArchitecture=MSIL">
<HintPath>..\packages\Rx_Experimental-Testing.1.1.11111\lib\Net4-Full\Microsoft.Reactive.Testing.dll</HintPath>
</Reference>
<Reference Include="Microsoft.VisualStudio.QualityTools.UnitTestFramework, Version=10.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL" />
<Reference Include="Newtonsoft.Json">
<HintPath>..\packages\Newtonsoft.Json.4.5.4\lib\net40\Newtonsoft.Json.dll</HintPath>
</Reference>
<Reference Include="Ninject">
<HintPath>..\packages\Ninject.3.0.0.15\lib\net40\Ninject.dll</HintPath>
</Reference>
<Reference Include="NLog">
<HintPath>..\packages\NLog.2.0.0.2000\lib\net40\NLog.dll</HintPath>
</Reference>
<Reference Include="ReactiveUI">
<HintPath>..\packages\reactiveui-core.3.1.2\lib\Net4\ReactiveUI.dll</HintPath>
</Reference>
<Reference Include="ReactiveUI.Blend">
<HintPath>..\packages\reactiveui-xaml.3.1.2\lib\Net4\ReactiveUI.Blend.dll</HintPath>
</Reference>
<Reference Include="ReactiveUI.Routing">
<HintPath>..\packages\reactiveui-xaml.3.1.2\lib\Net4\ReactiveUI.Routing.dll</HintPath>
</Reference>
<Reference Include="ReactiveUI.Testing">
<HintPath>..\packages\reactiveui-testing.3.1.2\lib\Net4\ReactiveUI.Testing.dll</HintPath>
</Reference>
<Reference Include="ReactiveUI.Xaml">
<HintPath>..\packages\reactiveui-xaml.3.1.2\lib\Net4\ReactiveUI.Xaml.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Data" />
<Reference Include="System.Reactive, Version=1.1.11111.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35, processorArchitecture=MSIL">
<HintPath>..\packages\Rx_Experimental-Main.1.1.11111\lib\Net4\System.Reactive.dll</HintPath>
</Reference>
<Reference Include="System.Reactive.Windows.Threading, Version=1.1.11111.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35, processorArchitecture=MSIL">
<HintPath>..\packages\Rx_Experimental-Xaml.1.1.11111\lib\Net4\System.Reactive.Windows.Threading.dll</HintPath>
</Reference>
<Reference Include="System.Xml" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="System.Xaml">
<RequiredTargetFramework>4.0</RequiredTargetFramework>
</Reference>
<Reference Include="WindowsBase" />
<Reference Include="PresentationCore" />
<Reference Include="PresentationFramework" />
</ItemGroup>
<ItemGroup>
<ApplicationDefinition Include="App.xaml">
<Generator>MSBuild:Compile</Generator>
<SubType>Designer</SubType>
</ApplicationDefinition>
<Page Include="MainWindow.xaml">
<Generator>MSBuild:Compile</Generator>
<SubType>Designer</SubType>
</Page>
<Compile Include="App.xaml.cs">
<DependentUpon>App.xaml</DependentUpon>
<SubType>Code</SubType>
</Compile>
<Compile Include="MainWindow.xaml.cs">
<DependentUpon>MainWindow.xaml</DependentUpon>
<SubType>Code</SubType>
</Compile>
</ItemGroup>
<ItemGroup>
<Compile Include="Properties\AssemblyInfo.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
<Compile Include="Properties\Settings.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Settings.settings</DependentUpon>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
</Compile>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
<None Include="packages.config" />
<None Include="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
</None>
<AppDesigner Include="Properties\" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Import Project="$(SolutionDir)\.nuget\nuget.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>
8 changes: 8 additions & 0 deletions AkavacheExplorer/App.xaml
@@ -0,0 +1,8 @@
<Application x:Class="AkavacheExplorer.App"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
StartupUri="MainWindow.xaml">
<Application.Resources>

</Application.Resources>
</Application>
16 changes: 16 additions & 0 deletions AkavacheExplorer/App.xaml.cs
@@ -0,0 +1,16 @@
using System;
using System.Collections.Generic;
using System.Configuration;
using System.Data;
using System.Linq;
using System.Windows;

namespace AkavacheExplorer
{
/// <summary>
/// Interaction logic for App.xaml
/// </summary>
public partial class App : Application
{
}
}
8 changes: 8 additions & 0 deletions AkavacheExplorer/MainWindow.xaml
@@ -0,0 +1,8 @@
<Window x:Class="AkavacheExplorer.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="MainWindow" Height="350" Width="525">
<Grid>

</Grid>
</Window>
27 changes: 27 additions & 0 deletions AkavacheExplorer/MainWindow.xaml.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;

namespace AkavacheExplorer
{
/// <summary>
/// Interaction logic for MainWindow.xaml
/// </summary>
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
}
}
}
55 changes: 55 additions & 0 deletions AkavacheExplorer/Properties/AssemblyInfo.cs
@@ -0,0 +1,55 @@
using System.Reflection;
using System.Resources;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Windows;

// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("AkavacheExplorer")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("AkavacheExplorer")]
[assembly: AssemblyCopyright("Copyright © 2012")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]

// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]

//In order to begin building localizable applications, set
//<UICulture>CultureYouAreCodingWith</UICulture> in your .csproj file
//inside a <PropertyGroup>. For example, if you are using US english
//in your source files, set the <UICulture> to en-US. Then uncomment
//the NeutralResourceLanguage attribute below. Update the "en-US" in
//the line below to match the UICulture setting in the project file.

//[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)]


[assembly: ThemeInfo(
ResourceDictionaryLocation.None, //where theme specific resource dictionaries are located
//(used if a resource is not found in the page,
// or application resource dictionaries)
ResourceDictionaryLocation.SourceAssembly //where the generic resource dictionary is located
//(used if a resource is not found in the page,
// app, or any theme specific resource dictionaries)
)]


// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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