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File -> New Project, add NuGet pkgs

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commit b3f7c2da3ab0f8354da4c6593c4704c97c6314ff 1 parent 804e57f
@paulcbetts authored
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6 .nuget/NuGet.Config
@@ -0,0 +1,6 @@
+<?xml version="1.0" encoding="utf-8"?>
+<configuration>
+ <solution>
+ <add key="disableSourceControlIntegration" value="true" />
+ </solution>
+</configuration>
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BIN  .nuget/NuGet.exe
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71 .nuget/NuGet.targets
@@ -0,0 +1,71 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <PropertyGroup>
+ <SolutionDir Condition="$(SolutionDir) == '' Or $(SolutionDir) == '*Undefined*'">$(MSBuildProjectDirectory)\..\</SolutionDir>
+
+ <!-- Windows specific commands -->
+ <NuGetToolsPath Condition=" '$(OS)' == 'Windows_NT'">$([System.IO.Path]::Combine($(SolutionDir), ".nuget"))</NuGetToolsPath>
+ <PackagesConfig Condition=" '$(OS)' == 'Windows_NT'">$([System.IO.Path]::Combine($(ProjectDir), "packages.config"))</PackagesConfig>
+ <PackagesDir Condition=" '$(OS)' == 'Windows_NT'">$([System.IO.Path]::Combine($(SolutionDir), "packages"))</PackagesDir>
+
+ <!-- We need to launch nuget.exe with the mono command if we're not on windows -->
+ <NuGetToolsPath Condition=" '$(OS)' != 'Windows_NT'">$(SolutionDir).nuget</NuGetToolsPath>
+ <PackagesConfig Condition=" '$(OS)' != 'Windows_NT' ">packages.config</PackagesConfig>
+ <PackagesDir Condition=" '$(OS)' != 'Windows_NT'">$(SolutionDir)packages</PackagesDir>
+
+ <!-- NuGet command -->
+ <NuGetExePath>$(NuGetToolsPath)\nuget.exe</NuGetExePath>
+ <NuGetCommand Condition=" '$(OS)' == 'Windows_NT'">"$(NuGetExePath)"</NuGetCommand>
+ <NuGetCommand Condition=" '$(OS)' != 'Windows_NT' ">mono --runtime=v4.0.30319 $(NuGetExePath)</NuGetCommand>
+
+ <PackageOutputDir Condition="$(PackageOutputDir) == ''">$(TargetDir.Trim('\\'))</PackageOutputDir>
+
+ <!-- Package sources used to restore packages. By default will used the registered sources under %APPDATA%\NuGet\NuGet.Config -->
+ <PackageSources>""</PackageSources>
+
+ <!-- Enable the restore command to run before builds -->
+ <RestorePackages Condition="$(RestorePackages) == ''">false</RestorePackages>
+
+ <!-- Property that enables building a package from a project -->
+ <BuildPackage Condition="$(BuildPackage) == ''">false</BuildPackage>
+
+ <!-- Commands -->
+ <RestoreCommand>$(NuGetCommand) install "$(PackagesConfig)" -source $(PackageSources) -o "$(PackagesDir)"</RestoreCommand>
+ <BuildCommand>$(NuGetCommand) pack "$(ProjectPath)" -p Configuration=$(Configuration) -o "$(PackageOutputDir)" -symbols</BuildCommand>
+
+ <!-- Make the build depend on restore packages -->
+ <BuildDependsOn Condition="$(RestorePackages) == 'true'">
+ RestorePackages;
+ $(BuildDependsOn);
+ </BuildDependsOn>
+
+ <!-- Make the build depend on restore packages -->
+ <BuildDependsOn Condition="$(BuildPackage) == 'true'">
+ $(BuildDependsOn);
+ BuildPackage;
+ </BuildDependsOn>
+ </PropertyGroup>
+
+ <Target Name="CheckPrerequisites">
+ <!-- Raise an error if we're unable to locate nuget.exe -->
+ <Error Condition="!Exists('$(NuGetExePath)')" Text="Unable to locate '$(NuGetExePath)'" />
+ </Target>
+
+ <Target Name="RestorePackages" DependsOnTargets="CheckPrerequisites">
+ <Exec Command="$(RestoreCommand)"
+ Condition="'$(OS)' != 'Windows_NT' And Exists('$(PackagesConfig)')" />
+
+ <Exec Command="$(RestoreCommand)"
+ LogStandardErrorAsError="true"
+ Condition="'$(OS)' == 'Windows_NT' And Exists('$(PackagesConfig)')" />
+ </Target>
+
+ <Target Name="BuildPackage" DependsOnTargets="CheckPrerequisites">
+ <Exec Command="$(BuildCommand)"
+ Condition=" '$(OS)' != 'Windows_NT' " />
+
+ <Exec Command="$(BuildCommand)"
+ LogStandardErrorAsError="true"
+ Condition=" '$(OS)' == 'Windows_NT' " />
+ </Target>
+</Project>
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26 AkavacheExplorer.sln
@@ -0,0 +1,26 @@
+
+Microsoft Visual Studio Solution File, Format Version 12.00
+# Visual Studio 11
+Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = ".nuget", ".nuget", "{6A12A8AA-402D-49B1-8E90-8570B6ECFE0E}"
+ ProjectSection(SolutionItems) = preProject
+ .nuget\NuGet.exe = .nuget\NuGet.exe
+ .nuget\NuGet.targets = .nuget\NuGet.targets
+ EndProjectSection
+EndProject
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AkavacheExplorer", "AkavacheExplorer\AkavacheExplorer.csproj", "{3AAE53D4-FB73-4A05-AE80-A91D62E095FC}"
+EndProject
+Global
+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
+ Debug|Any CPU = Debug|Any CPU
+ Release|Any CPU = Release|Any CPU
+ EndGlobalSection
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution
+ {3AAE53D4-FB73-4A05-AE80-A91D62E095FC}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+ {3AAE53D4-FB73-4A05-AE80-A91D62E095FC}.Debug|Any CPU.Build.0 = Debug|Any CPU
+ {3AAE53D4-FB73-4A05-AE80-A91D62E095FC}.Release|Any CPU.ActiveCfg = Release|Any CPU
+ {3AAE53D4-FB73-4A05-AE80-A91D62E095FC}.Release|Any CPU.Build.0 = Release|Any CPU
+ EndGlobalSection
+ GlobalSection(SolutionProperties) = preSolution
+ HideSolutionNode = FALSE
+ EndGlobalSection
+EndGlobal
View
142 AkavacheExplorer/AkavacheExplorer.csproj
@@ -0,0 +1,142 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
+ <PropertyGroup>
+ <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
+ <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
+ <ProjectGuid>{3AAE53D4-FB73-4A05-AE80-A91D62E095FC}</ProjectGuid>
+ <OutputType>WinExe</OutputType>
+ <AppDesignerFolder>Properties</AppDesignerFolder>
+ <RootNamespace>AkavacheExplorer</RootNamespace>
+ <AssemblyName>AkavacheExplorer</AssemblyName>
+ <TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
+ <FileAlignment>512</FileAlignment>
+ <ProjectTypeGuids>{60dc8134-eba5-43b8-bcc9-bb4bc16c2548};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
+ <WarningLevel>4</WarningLevel>
+ <SolutionDir Condition="$(SolutionDir) == '' Or $(SolutionDir) == '*Undefined*'">.\</SolutionDir>
+ <RestorePackages>true</RestorePackages>
+ </PropertyGroup>
+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
+ <PlatformTarget>AnyCPU</PlatformTarget>
+ <DebugSymbols>true</DebugSymbols>
+ <DebugType>full</DebugType>
+ <Optimize>false</Optimize>
+ <OutputPath>bin\Debug\</OutputPath>
+ <DefineConstants>DEBUG;TRACE</DefineConstants>
+ <ErrorReport>prompt</ErrorReport>
+ <WarningLevel>4</WarningLevel>
+ </PropertyGroup>
+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
+ <PlatformTarget>AnyCPU</PlatformTarget>
+ <DebugType>pdbonly</DebugType>
+ <Optimize>true</Optimize>
+ <OutputPath>bin\Release\</OutputPath>
+ <DefineConstants>TRACE</DefineConstants>
+ <ErrorReport>prompt</ErrorReport>
+ <WarningLevel>4</WarningLevel>
+ </PropertyGroup>
+ <ItemGroup>
+ <Reference Include="Akavache">
+ <HintPath>..\packages\akavache.1.0.1\lib\Net40\Akavache.dll</HintPath>
+ </Reference>
+ <Reference Include="Microsoft.Reactive.Testing, Version=1.1.11111.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35, processorArchitecture=MSIL">
+ <HintPath>..\packages\Rx_Experimental-Testing.1.1.11111\lib\Net4-Full\Microsoft.Reactive.Testing.dll</HintPath>
+ </Reference>
+ <Reference Include="Microsoft.VisualStudio.QualityTools.UnitTestFramework, Version=10.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL" />
+ <Reference Include="Newtonsoft.Json">
+ <HintPath>..\packages\Newtonsoft.Json.4.5.4\lib\net40\Newtonsoft.Json.dll</HintPath>
+ </Reference>
+ <Reference Include="Ninject">
+ <HintPath>..\packages\Ninject.3.0.0.15\lib\net40\Ninject.dll</HintPath>
+ </Reference>
+ <Reference Include="NLog">
+ <HintPath>..\packages\NLog.2.0.0.2000\lib\net40\NLog.dll</HintPath>
+ </Reference>
+ <Reference Include="ReactiveUI">
+ <HintPath>..\packages\reactiveui-core.3.1.2\lib\Net4\ReactiveUI.dll</HintPath>
+ </Reference>
+ <Reference Include="ReactiveUI.Blend">
+ <HintPath>..\packages\reactiveui-xaml.3.1.2\lib\Net4\ReactiveUI.Blend.dll</HintPath>
+ </Reference>
+ <Reference Include="ReactiveUI.Routing">
+ <HintPath>..\packages\reactiveui-xaml.3.1.2\lib\Net4\ReactiveUI.Routing.dll</HintPath>
+ </Reference>
+ <Reference Include="ReactiveUI.Testing">
+ <HintPath>..\packages\reactiveui-testing.3.1.2\lib\Net4\ReactiveUI.Testing.dll</HintPath>
+ </Reference>
+ <Reference Include="ReactiveUI.Xaml">
+ <HintPath>..\packages\reactiveui-xaml.3.1.2\lib\Net4\ReactiveUI.Xaml.dll</HintPath>
+ </Reference>
+ <Reference Include="System" />
+ <Reference Include="System.Data" />
+ <Reference Include="System.Reactive, Version=1.1.11111.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35, processorArchitecture=MSIL">
+ <HintPath>..\packages\Rx_Experimental-Main.1.1.11111\lib\Net4\System.Reactive.dll</HintPath>
+ </Reference>
+ <Reference Include="System.Reactive.Windows.Threading, Version=1.1.11111.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35, processorArchitecture=MSIL">
+ <HintPath>..\packages\Rx_Experimental-Xaml.1.1.11111\lib\Net4\System.Reactive.Windows.Threading.dll</HintPath>
+ </Reference>
+ <Reference Include="System.Xml" />
+ <Reference Include="Microsoft.CSharp" />
+ <Reference Include="System.Core" />
+ <Reference Include="System.Xml.Linq" />
+ <Reference Include="System.Data.DataSetExtensions" />
+ <Reference Include="System.Xaml">
+ <RequiredTargetFramework>4.0</RequiredTargetFramework>
+ </Reference>
+ <Reference Include="WindowsBase" />
+ <Reference Include="PresentationCore" />
+ <Reference Include="PresentationFramework" />
+ </ItemGroup>
+ <ItemGroup>
+ <ApplicationDefinition Include="App.xaml">
+ <Generator>MSBuild:Compile</Generator>
+ <SubType>Designer</SubType>
+ </ApplicationDefinition>
+ <Page Include="MainWindow.xaml">
+ <Generator>MSBuild:Compile</Generator>
+ <SubType>Designer</SubType>
+ </Page>
+ <Compile Include="App.xaml.cs">
+ <DependentUpon>App.xaml</DependentUpon>
+ <SubType>Code</SubType>
+ </Compile>
+ <Compile Include="MainWindow.xaml.cs">
+ <DependentUpon>MainWindow.xaml</DependentUpon>
+ <SubType>Code</SubType>
+ </Compile>
+ </ItemGroup>
+ <ItemGroup>
+ <Compile Include="Properties\AssemblyInfo.cs">
+ <SubType>Code</SubType>
+ </Compile>
+ <Compile Include="Properties\Resources.Designer.cs">
+ <AutoGen>True</AutoGen>
+ <DesignTime>True</DesignTime>
+ <DependentUpon>Resources.resx</DependentUpon>
+ </Compile>
+ <Compile Include="Properties\Settings.Designer.cs">
+ <AutoGen>True</AutoGen>
+ <DependentUpon>Settings.settings</DependentUpon>
+ <DesignTimeSharedInput>True</DesignTimeSharedInput>
+ </Compile>
+ <EmbeddedResource Include="Properties\Resources.resx">
+ <Generator>ResXFileCodeGenerator</Generator>
+ <LastGenOutput>Resources.Designer.cs</LastGenOutput>
+ </EmbeddedResource>
+ <None Include="packages.config" />
+ <None Include="Properties\Settings.settings">
+ <Generator>SettingsSingleFileGenerator</Generator>
+ <LastGenOutput>Settings.Designer.cs</LastGenOutput>
+ </None>
+ <AppDesigner Include="Properties\" />
+ </ItemGroup>
+ <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
+ <Import Project="$(SolutionDir)\.nuget\nuget.targets" />
+ <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
+ Other similar extension points exist, see Microsoft.Common.targets.
+ <Target Name="BeforeBuild">
+ </Target>
+ <Target Name="AfterBuild">
+ </Target>
+ -->
+</Project>
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8 AkavacheExplorer/App.xaml
@@ -0,0 +1,8 @@
+<Application x:Class="AkavacheExplorer.App"
+ xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
+ xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
+ StartupUri="MainWindow.xaml">
+ <Application.Resources>
+
+ </Application.Resources>
+</Application>
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16 AkavacheExplorer/App.xaml.cs
@@ -0,0 +1,16 @@
+using System;
+using System.Collections.Generic;
+using System.Configuration;
+using System.Data;
+using System.Linq;
+using System.Windows;
+
+namespace AkavacheExplorer
+{
+ /// <summary>
+ /// Interaction logic for App.xaml
+ /// </summary>
+ public partial class App : Application
+ {
+ }
+}
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8 AkavacheExplorer/MainWindow.xaml
@@ -0,0 +1,8 @@
+<Window x:Class="AkavacheExplorer.MainWindow"
+ xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
+ xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
+ Title="MainWindow" Height="350" Width="525">
+ <Grid>
+
+ </Grid>
+</Window>
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27 AkavacheExplorer/MainWindow.xaml.cs
@@ -0,0 +1,27 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Windows;
+using System.Windows.Controls;
+using System.Windows.Data;
+using System.Windows.Documents;
+using System.Windows.Input;
+using System.Windows.Media;
+using System.Windows.Media.Imaging;
+using System.Windows.Navigation;
+using System.Windows.Shapes;
+
+namespace AkavacheExplorer
+{
+ /// <summary>
+ /// Interaction logic for MainWindow.xaml
+ /// </summary>
+ public partial class MainWindow : Window
+ {
+ public MainWindow()
+ {
+ InitializeComponent();
+ }
+ }
+}
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55 AkavacheExplorer/Properties/AssemblyInfo.cs
@@ -0,0 +1,55 @@
+using System.Reflection;
+using System.Resources;
+using System.Runtime.CompilerServices;
+using System.Runtime.InteropServices;
+using System.Windows;
+
+// General Information about an assembly is controlled through the following
+// set of attributes. Change these attribute values to modify the information
+// associated with an assembly.
+[assembly: AssemblyTitle("AkavacheExplorer")]
+[assembly: AssemblyDescription("")]
+[assembly: AssemblyConfiguration("")]
+[assembly: AssemblyCompany("")]
+[assembly: AssemblyProduct("AkavacheExplorer")]
+[assembly: AssemblyCopyright("Copyright © 2012")]
+[assembly: AssemblyTrademark("")]
+[assembly: AssemblyCulture("")]
+
+// Setting ComVisible to false makes the types in this assembly not visible
+// to COM components. If you need to access a type in this assembly from
+// COM, set the ComVisible attribute to true on that type.
+[assembly: ComVisible(false)]
+
+//In order to begin building localizable applications, set
+//<UICulture>CultureYouAreCodingWith</UICulture> in your .csproj file
+//inside a <PropertyGroup>. For example, if you are using US english
+//in your source files, set the <UICulture> to en-US. Then uncomment
+//the NeutralResourceLanguage attribute below. Update the "en-US" in
+//the line below to match the UICulture setting in the project file.
+
+//[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)]
+
+
+[assembly: ThemeInfo(
+ ResourceDictionaryLocation.None, //where theme specific resource dictionaries are located
+ //(used if a resource is not found in the page,
+ // or application resource dictionaries)
+ ResourceDictionaryLocation.SourceAssembly //where the generic resource dictionary is located
+ //(used if a resource is not found in the page,
+ // app, or any theme specific resource dictionaries)
+)]
+
+
+// Version information for an assembly consists of the following four values:
+//
+// Major Version
+// Minor Version
+// Build Number
+// Revision
+//
+// You can specify all the values or you can default the Build and Revision Numbers
+// by using the '*' as shown below:
+// [assembly: AssemblyVersion("1.0.*")]
+[assembly: AssemblyVersion("1.0.0.0")]
+[assembly: AssemblyFileVersion("1.0.0.0")]
View
71 AkavacheExplorer/Properties/Resources.Designer.cs
@@ -0,0 +1,71 @@
+//------------------------------------------------------------------------------
+// <auto-generated>
+// This code was generated by a tool.
+// Runtime Version:4.0.30319.17379
+//
+// Changes to this file may cause incorrect behavior and will be lost if
+// the code is regenerated.
+// </auto-generated>
+//------------------------------------------------------------------------------
+
+namespace AkavacheExplorer.Properties
+{
+
+
+ /// <summary>
+ /// A strongly-typed resource class, for looking up localized strings, etc.
+ /// </summary>
+ // This class was auto-generated by the StronglyTypedResourceBuilder
+ // class via a tool like ResGen or Visual Studio.
+ // To add or remove a member, edit your .ResX file then rerun ResGen
+ // with the /str option, or rebuild your VS project.
+ [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
+ [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
+ [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
+ internal class Resources
+ {
+
+ private static global::System.Resources.ResourceManager resourceMan;
+
+ private static global::System.Globalization.CultureInfo resourceCulture;
+
+ [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
+ internal Resources()
+ {
+ }
+
+ /// <summary>
+ /// Returns the cached ResourceManager instance used by this class.
+ /// </summary>
+ [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
+ internal static global::System.Resources.ResourceManager ResourceManager
+ {
+ get
+ {
+ if ((resourceMan == null))
+ {
+ global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("AkavacheExplorer.Properties.Resources", typeof(Resources).Assembly);
+ resourceMan = temp;
+ }
+ return resourceMan;
+ }
+ }
+
+ /// <summary>
+ /// Overrides the current thread's CurrentUICulture property for all
+ /// resource lookups using this strongly typed resource class.
+ /// </summary>
+ [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
+ internal static global::System.Globalization.CultureInfo Culture
+ {
+ get
+ {
+ return resourceCulture;
+ }
+ set
+ {
+ resourceCulture = value;
+ }
+ }
+ }
+}
View
117 AkavacheExplorer/Properties/Resources.resx
@@ -0,0 +1,117 @@
+<?xml version="1.0" encoding="utf-8"?>
+<root>
+ <!--
+ Microsoft ResX Schema
+
+ Version 2.0
+
+ The primary goals of this format is to allow a simple XML format
+ that is mostly human readable. The generation and parsing of the
+ various data types are done through the TypeConverter classes
+ associated with the data types.
+
+ Example:
+
+ ... ado.net/XML headers & schema ...
+ <resheader name="resmimetype">text/microsoft-resx</resheader>
+ <resheader name="version">2.0</resheader>
+ <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
+ <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
+ <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
+ <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
+ <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
+ <value>[base64 mime encoded serialized .NET Framework object]</value>
+ </data>
+ <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
+ <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
+ <comment>This is a comment</comment>
+ </data>
+
+ There are any number of "resheader" rows that contain simple
+ name/value pairs.
+
+ Each data row contains a name, and value. The row also contains a
+ type or mimetype. Type corresponds to a .NET class that support
+ text/value conversion through the TypeConverter architecture.
+ Classes that don't support this are serialized and stored with the
+ mimetype set.
+
+ The mimetype is used for serialized objects, and tells the
+ ResXResourceReader how to depersist the object. This is currently not
+ extensible. For a given mimetype the value must be set accordingly:
+
+ Note - application/x-microsoft.net.object.binary.base64 is the format
+ that the ResXResourceWriter will generate, however the reader can
+ read any of the formats listed below.
+
+ mimetype: application/x-microsoft.net.object.binary.base64
+ value : The object must be serialized with
+ : System.Serialization.Formatters.Binary.BinaryFormatter
+ : and then encoded with base64 encoding.
+
+ mimetype: application/x-microsoft.net.object.soap.base64
+ value : The object must be serialized with
+ : System.Runtime.Serialization.Formatters.Soap.SoapFormatter
+ : and then encoded with base64 encoding.
+
+ mimetype: application/x-microsoft.net.object.bytearray.base64
+ value : The object must be serialized into a byte array
+ : using a System.ComponentModel.TypeConverter
+ : and then encoded with base64 encoding.
+ -->
+ <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
+ <xsd:element name="root" msdata:IsDataSet="true">
+ <xsd:complexType>
+ <xsd:choice maxOccurs="unbounded">
+ <xsd:element name="metadata">
+ <xsd:complexType>
+ <xsd:sequence>
+ <xsd:element name="value" type="xsd:string" minOccurs="0" />
+ </xsd:sequence>
+ <xsd:attribute name="name" type="xsd:string" />
+ <xsd:attribute name="type" type="xsd:string" />
+ <xsd:attribute name="mimetype" type="xsd:string" />
+ </xsd:complexType>
+ </xsd:element>
+ <xsd:element name="assembly">
+ <xsd:complexType>
+ <xsd:attribute name="alias" type="xsd:string" />
+ <xsd:attribute name="name" type="xsd:string" />
+ </xsd:complexType>
+ </xsd:element>
+ <xsd:element name="data">
+ <xsd:complexType>
+ <xsd:sequence>
+ <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
+ <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
+ </xsd:sequence>
+ <xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
+ <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
+ <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
+ </xsd:complexType>
+ </xsd:element>
+ <xsd:element name="resheader">
+ <xsd:complexType>
+ <xsd:sequence>
+ <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
+ </xsd:sequence>
+ <xsd:attribute name="name" type="xsd:string" use="required" />
+ </xsd:complexType>
+ </xsd:element>
+ </xsd:choice>
+ </xsd:complexType>
+ </xsd:element>
+ </xsd:schema>
+ <resheader name="resmimetype">
+ <value>text/microsoft-resx</value>
+ </resheader>
+ <resheader name="version">
+ <value>2.0</value>
+ </resheader>
+ <resheader name="reader">
+ <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
+ </resheader>
+ <resheader name="writer">
+ <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
+ </resheader>
+</root>
View
30 AkavacheExplorer/Properties/Settings.Designer.cs
@@ -0,0 +1,30 @@
+//------------------------------------------------------------------------------
+// <auto-generated>
+// This code was generated by a tool.
+// Runtime Version:4.0.30319.17379
+//
+// Changes to this file may cause incorrect behavior and will be lost if
+// the code is regenerated.
+// </auto-generated>
+//------------------------------------------------------------------------------
+
+namespace AkavacheExplorer.Properties
+{
+
+
+ [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
+ [global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
+ internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
+ {
+
+ private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
+
+ public static Settings Default
+ {
+ get
+ {
+ return defaultInstance;
+ }
+ }
+ }
+}
View
7 AkavacheExplorer/Properties/Settings.settings
@@ -0,0 +1,7 @@
+<?xml version='1.0' encoding='utf-8'?>
+<SettingsFile xmlns="uri:settings" CurrentProfile="(Default)">
+ <Profiles>
+ <Profile Name="(Default)" />
+ </Profiles>
+ <Settings />
+</SettingsFile>
View
14 AkavacheExplorer/packages.config
@@ -0,0 +1,14 @@
+<?xml version="1.0" encoding="utf-8"?>
+<packages>
+ <package id="akavache" version="1.0.1" />
+ <package id="Newtonsoft.Json" version="4.5.4" />
+ <package id="Ninject" version="3.0.0.15" />
+ <package id="NLog" version="2.0.0.2000" />
+ <package id="reactiveui" version="3.1.2" />
+ <package id="reactiveui-core" version="3.1.2" />
+ <package id="reactiveui-testing" version="3.1.2" />
+ <package id="reactiveui-xaml" version="3.1.2" />
+ <package id="Rx_Experimental-Main" version="1.1.11111" />
+ <package id="Rx_Experimental-Testing" version="1.1.11111" />
+ <package id="Rx_Experimental-Xaml" version="1.1.11111" />
+</packages>
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