Allows you to use the Unity Inspector panel to link non-memory resident references of assets located in Resources folders.
###Usage In your Monobehaviour or ScripableObject instead of a direct reference to the asset, use one of the Resource types listed above. You can then drag the attach the appropriate asset using the inspector panel Make sure your asset is within a Resources directory.
When you want to get your hands on the asset you can either use the Get() function ( which is syncronous ) or LoadAsync which returns a resource ref.
Please see Example.cs for a more complete example of usage.