Final Fantasy 7 engine
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Latest commit 4b04ccf Jul 18, 2015

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This project is a clone of QGears tailored towards getting FF7 100% working.

Current idea/plan is as follows:

  1. Get all builds and packaging working on OSX, Linux and Windows.
  2. Still using C++ to share QGears code
  3. Implement in terms of Kernel, Menu, Field, Battle and World map modules.
  4. Using SDL2 for Window/Input management, bgfx for rendering and NanoVG for the Menu module. ImGui for debug UI.
  5. Use native formats with a thin abstraction layer.
  6. Build in mod support/file swapping at the file system abstraction layer

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