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Commits on Jan 10, 2013
Commits on Jan 9, 2013
  1. Buzz bugfixes.

    paulstraw committed Jan 9, 2013
    * clear import textarea after import
    * multiple imports; clear out window.buzz.layers
    * reset camera position after zoom change
Commits on Jan 8, 2013
Commits on Jan 7, 2013
Commits on Jan 6, 2013
  1. You can draw in Buzz now.

    paulstraw committed Jan 6, 2013
    Still lots of cleanup as well as import/export, but getting close.
  2. Tile selection is working!

    paulstraw committed Jan 6, 2013
    Just have to implement drawing, import, and export. Hah, "just".
  3. Lots of work on Buzz, Cider's level editor. Ready to start on the act…

    paulstraw committed Jan 6, 2013
    …ual rendering and such.
Commits on Jan 3, 2013
Commits on Jan 2, 2013
  1. Pulled level loading stuff out of `Game` and into its own `LevelLoade…

    paulstraw committed Jan 2, 2013
    …r` class, and added parallax maps.
Commits on Jan 1, 2013
Commits on Dec 31, 2012
  1. Map stuff! Tiles! Woo!

    paulstraw committed Dec 31, 2012
    All still needs polishing, but it's in, and that's good for now.
Commits on Dec 30, 2012
Commits on Dec 23, 2012
  1. Lots of changes, feels more like an actual game engine now.

    paulstraw committed Dec 23, 2012
    * PlatformerEntity class, for _less_ realistic physics when needed.
    * Game debugDraw cleanup (fully automatic now).
    * GameController is at least partially implemented (keyboard controls are good to go).
    * Probably other things I'm forgetting.
Commits on Dec 21, 2012
  1. Fixed a silly error in the demo and added `entity.vel`, which should …

    paulstraw committed Dec 21, 2012
    …help with making better/more realistic decisions in `collidePost`
  2. Added some basic collision detection stuff.

    paulstraw committed Dec 21, 2012
    Really need to extend it to support all the Box2D collision events to make it useful for more than the simplest of things.
  3. Mostly added some (some not working because of Box2D version) physics…

    paulstraw committed Dec 21, 2012
    … properties that can be passed into models at creation.
Commits on Dec 20, 2012
  1. Camera and demo updates.

    paulstraw committed Dec 20, 2012
Commits on Dec 19, 2012
Commits on Dec 17, 2012
  1. More readme changes.

    paulstraw committed Dec 17, 2012