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3ds Max ASE import plugin was originally created by Christer Janson at Kinetix Development as part of 3D Studio Max 7 SDK. With several fixups and tweaks it can be compiled into a working ASE Import plugin.

Can import

  • Triangle, normal and UV data
  • Object positions, rotation, pivot
  • Position/rotation/scale controllers (animation)
  • Material list
  • Vertex colors
  • Lights
  • Cameras
  • Shapes
  • Helpers

Whats fixed

  • Several code cleanups to make it work with Max 2012
  • Can import Quake 3 material names by detecting "textures/", "models/", "particles/", "gfx/" (base path should be supplied)
  • Fixed smoothing groups and U/V import

Bugs

  • Edges sometimes are not imported correctly
  • Vertex morph animation is not supported

Build

To build ASE Importer you should get 3DS Max SDK and put the appropriate lib/ and include/ folders into sdk folder:

  • for Max 7: sdk/SDK_Max7
  • for Max 2011: sdk/SDK_Max11 (for x64: sdk/SDK_Max11/x64)
  • for Max 2012: sdk/SDK_Max12 (for x64: sdk/SDK_Max12/x64)

Version History + Changelog

1.01

  • Untested support for Max 2011

1.0

  • Initial release. Supports Max 7 and Max 2012 (x86 and x64).

About

Plugin to import .ASE files into 3D Studio Max

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