Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
- Loading branch information
boechat
committed
Jun 4, 2016
1 parent
010b1e1
commit 0b70c51
Showing
3,737 changed files
with
537,849 additions
and
0 deletions.
The diff you're trying to view is too large. We only load the first 3000 changed files.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,27 @@ | ||
Microsoft Visual Studio Solution File, Format Version 12.00 | ||
# Visual Studio 14 | ||
VisualStudioVersion = 14.0.24720.0 | ||
MinimumVisualStudioVersion = 10.0.40219.1 | ||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "application", "application.vcxproj", "{950B6F86-8BF8-4DC1-A161-F64B64AA2146}" | ||
EndProject | ||
Global | ||
GlobalSection(SolutionConfigurationPlatforms) = preSolution | ||
Debug|Win32 = Debug|Win32 | ||
Debug|x64 = Debug|x64 | ||
Release|Win32 = Release|Win32 | ||
Release|x64 = Release|x64 | ||
EndGlobalSection | ||
GlobalSection(ProjectConfigurationPlatforms) = postSolution | ||
{950B6F86-8BF8-4DC1-A161-F64B64AA2146}.Debug|Win32.ActiveCfg = Debug|Win32 | ||
{950B6F86-8BF8-4DC1-A161-F64B64AA2146}.Debug|Win32.Build.0 = Debug|Win32 | ||
{950B6F86-8BF8-4DC1-A161-F64B64AA2146}.Debug|x64.ActiveCfg = Debug|x64 | ||
{950B6F86-8BF8-4DC1-A161-F64B64AA2146}.Debug|x64.Build.0 = Debug|x64 | ||
{950B6F86-8BF8-4DC1-A161-F64B64AA2146}.Release|Win32.ActiveCfg = Release|Win32 | ||
{950B6F86-8BF8-4DC1-A161-F64B64AA2146}.Release|Win32.Build.0 = Release|Win32 | ||
{950B6F86-8BF8-4DC1-A161-F64B64AA2146}.Release|x64.ActiveCfg = Release|x64 | ||
{950B6F86-8BF8-4DC1-A161-F64B64AA2146}.Release|x64.Build.0 = Release|x64 | ||
EndGlobalSection | ||
GlobalSection(SolutionProperties) = preSolution | ||
HideSolutionNode = FALSE | ||
EndGlobalSection | ||
EndGlobal |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,190 @@ | ||
<?xml version="1.0" encoding="utf-8"?> | ||
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | ||
<ItemGroup Label="ProjectConfigurations"> | ||
<ProjectConfiguration Include="Debug|Win32"> | ||
<Configuration>Debug</Configuration> | ||
<Platform>Win32</Platform> | ||
</ProjectConfiguration> | ||
<ProjectConfiguration Include="Debug|x64"> | ||
<Configuration>Debug</Configuration> | ||
<Platform>x64</Platform> | ||
</ProjectConfiguration> | ||
<ProjectConfiguration Include="Release|Win32"> | ||
<Configuration>Release</Configuration> | ||
<Platform>Win32</Platform> | ||
</ProjectConfiguration> | ||
<ProjectConfiguration Include="Release|x64"> | ||
<Configuration>Release</Configuration> | ||
<Platform>x64</Platform> | ||
</ProjectConfiguration> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<ClInclude Include="src\Camera.h" /> | ||
<ClInclude Include="src\GLUtils.h" /> | ||
<ClInclude Include="src\Mesh.h" /> | ||
<ClInclude Include="src\Navigator.h" /> | ||
<ClInclude Include="src\objloader.hpp" /> | ||
<ClInclude Include="src\PoissonGenerator.h" /> | ||
<ClInclude Include="src\Shader.h" /> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<ClCompile Include="src\main.cpp" /> | ||
<ClCompile Include="src\objloader.cpp" /> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<None Include="shaders\blinn_phong_textured_and_shadowed.fs.glsl" /> | ||
<None Include="shaders\common.vs.glsl" /> | ||
<None Include="shaders\fullscreen.vs.glsl" /> | ||
<None Include="shaders\light_source.fs.glsl" /> | ||
<None Include="shaders\shadow_pass.fs.glsl" /> | ||
<None Include="shaders\shadow_pass.vs.glsl" /> | ||
<None Include="shaders\draw_shadow_map.fs.glsl" /> | ||
</ItemGroup> | ||
<PropertyGroup Label="Globals"> | ||
<ProjectGuid>{950B6F86-8BF8-4DC1-A161-F64B64AA2146}</ProjectGuid> | ||
<Keyword>Win32Proj</Keyword> | ||
<RootNamespace>application</RootNamespace> | ||
<ProjectName>application</ProjectName> | ||
<WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion> | ||
</PropertyGroup> | ||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> | ||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> | ||
<ConfigurationType>Application</ConfigurationType> | ||
<UseDebugLibraries>true</UseDebugLibraries> | ||
<PlatformToolset>v140</PlatformToolset> | ||
<CharacterSet>Unicode</CharacterSet> | ||
</PropertyGroup> | ||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration"> | ||
<ConfigurationType>Application</ConfigurationType> | ||
<UseDebugLibraries>true</UseDebugLibraries> | ||
<PlatformToolset>v140</PlatformToolset> | ||
</PropertyGroup> | ||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration"> | ||
<ConfigurationType>Application</ConfigurationType> | ||
<UseDebugLibraries>false</UseDebugLibraries> | ||
<PlatformToolset>v140</PlatformToolset> | ||
<WholeProgramOptimization>true</WholeProgramOptimization> | ||
<CharacterSet>Unicode</CharacterSet> | ||
</PropertyGroup> | ||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration"> | ||
<ConfigurationType>Application</ConfigurationType> | ||
<UseDebugLibraries>false</UseDebugLibraries> | ||
<PlatformToolset>v140</PlatformToolset> | ||
<WholeProgramOptimization>true</WholeProgramOptimization> | ||
</PropertyGroup> | ||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> | ||
<ImportGroup Label="ExtensionSettings"> | ||
</ImportGroup> | ||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> | ||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> | ||
</ImportGroup> | ||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets"> | ||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> | ||
</ImportGroup> | ||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> | ||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> | ||
</ImportGroup> | ||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets"> | ||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> | ||
</ImportGroup> | ||
<PropertyGroup Label="UserMacros" /> | ||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> | ||
<LinkIncremental>true</LinkIncremental> | ||
</PropertyGroup> | ||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> | ||
<LinkIncremental>true</LinkIncremental> | ||
</PropertyGroup> | ||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> | ||
<LinkIncremental>false</LinkIncremental> | ||
</PropertyGroup> | ||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> | ||
<LinkIncremental>false</LinkIncremental> | ||
</PropertyGroup> | ||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> | ||
<ClCompile> | ||
<PrecompiledHeader> | ||
</PrecompiledHeader> | ||
<WarningLevel>Level3</WarningLevel> | ||
<Optimization>Disabled</Optimization> | ||
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||
<AdditionalIncludeDirectories>$(ProjectDir)\..\libs\glew-1.13.0\include;$(ProjectDir)\..\libs\glfw-3.1.2\INSTALL\include;$(ProjectDir)\..\libs\glm\INSTALL\include;$(ProjectDir)\..\libs\soil\src;$(ProjectDir)\..\libs\AntTweakBar\include;$(ProjectDir)\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> | ||
</ClCompile> | ||
<Link> | ||
<SubSystem>Console</SubSystem> | ||
<GenerateDebugInformation>true</GenerateDebugInformation> | ||
<AdditionalLibraryDirectories>$(ProjectDir)\..\libs\glew-1.13.0\lib\Debug\Win32;$(ProjectDir)\..\libs\glfw-3.1.2\INSTALL\lib;$(ProjectDir)\..\libs\AntTweakBar\lib;$(ProjectDir)\..\libs\soil\projects\VC9\Debug;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> | ||
<AdditionalDependencies>Opengl32.lib;glfw3.lib;AntTweakBar.lib;glew32sd.lib;SOIL.lib;%(AdditionalDependencies)</AdditionalDependencies> | ||
</Link> | ||
<PostBuildEvent> | ||
<Command>copy $(ProjectDir)..\libs\AntTweakBar\lib\AntTweakBar.dll $(ProjectDir)</Command> | ||
</PostBuildEvent> | ||
</ItemDefinitionGroup> | ||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> | ||
<ClCompile> | ||
<PrecompiledHeader> | ||
</PrecompiledHeader> | ||
<WarningLevel>Level3</WarningLevel> | ||
<Optimization>Disabled</Optimization> | ||
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||
<AdditionalIncludeDirectories>$(ProjectDir)\..\libs\glew-1.13.0\include;$(ProjectDir)\..\libs\glfw-3.1.2\INSTALL\include;$(ProjectDir)\..\libs\glm\INSTALL\include;$(ProjectDir)\..\libs\soil\src;$(ProjectDir)\..\libs\AntTweakBar\include;$(ProjectDir)\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> | ||
</ClCompile> | ||
<Link> | ||
<SubSystem>Console</SubSystem> | ||
<GenerateDebugInformation>true</GenerateDebugInformation> | ||
<AdditionalLibraryDirectories>$(ProjectDir)\..\libs\glew-1.13.0\lib\Debug\x64;$(ProjectDir)\..\libs\glfw-3.1.2\INSTALL\lib;$(ProjectDir)\..\libs\AntTweakBar\lib;$(ProjectDir)\..\libs\soil\projects\VC9\x64\Debug;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> | ||
<AdditionalDependencies>Opengl32.lib;glfw3.lib;AntTweakBar64.lib;glew32sd.lib;SOIL.lib;%(AdditionalDependencies)</AdditionalDependencies> | ||
</Link> | ||
<PostBuildEvent> | ||
<Command>copy $(ProjectDir)..\libs\AntTweakBar\lib\AntTweakBar64.dll $(ProjectDir)</Command> | ||
</PostBuildEvent> | ||
</ItemDefinitionGroup> | ||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> | ||
<ClCompile> | ||
<WarningLevel>Level3</WarningLevel> | ||
<PrecompiledHeader> | ||
</PrecompiledHeader> | ||
<Optimization>MaxSpeed</Optimization> | ||
<FunctionLevelLinking>true</FunctionLevelLinking> | ||
<IntrinsicFunctions>true</IntrinsicFunctions> | ||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||
<AdditionalIncludeDirectories>$(ProjectDir)\..\libs\glew-1.13.0\include;$(ProjectDir)\..\libs\glfw-3.1.2\INSTALL\include;$(ProjectDir)\..\libs\glm\INSTALL\include;$(ProjectDir)\..\libs\soil\src;$(ProjectDir)\..\libs\AntTweakBar\include;$(ProjectDir)\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> | ||
</ClCompile> | ||
<Link> | ||
<SubSystem>Console</SubSystem> | ||
<GenerateDebugInformation>true</GenerateDebugInformation> | ||
<EnableCOMDATFolding>true</EnableCOMDATFolding> | ||
<OptimizeReferences>true</OptimizeReferences> | ||
<AdditionalLibraryDirectories>$(ProjectDir)\..\libs\glew-1.13.0\lib\Release\Win32;$(ProjectDir)\..\libs\glfw-3.1.2\INSTALL\lib;$(ProjectDir)\..\libs\AntTweakBar\lib;$(ProjectDir)\..\libs\soil\projects\VC9\Release;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> | ||
<AdditionalDependencies>Opengl32.lib;glfw3.lib;AntTweakBar.lib;glew32s.lib;SOIL.lib;%(AdditionalDependencies)</AdditionalDependencies> | ||
</Link> | ||
<PostBuildEvent> | ||
<Command>copy $(ProjectDir)..\libs\AntTweakBar\lib\AntTweakBar.dll $(ProjectDir)</Command> | ||
</PostBuildEvent> | ||
</ItemDefinitionGroup> | ||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> | ||
<ClCompile> | ||
<WarningLevel>Level3</WarningLevel> | ||
<PrecompiledHeader> | ||
</PrecompiledHeader> | ||
<Optimization>MaxSpeed</Optimization> | ||
<FunctionLevelLinking>true</FunctionLevelLinking> | ||
<IntrinsicFunctions>true</IntrinsicFunctions> | ||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||
<AdditionalIncludeDirectories>$(ProjectDir)\..\libs\glew-1.13.0\include;$(ProjectDir)\..\libs\glfw-3.1.2\INSTALL\include;$(ProjectDir)\..\libs\glm\INSTALL\include;$(ProjectDir)\..\libs\soil\src;$(ProjectDir)\..\libs\AntTweakBar\include;$(ProjectDir)\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> | ||
</ClCompile> | ||
<Link> | ||
<SubSystem>Console</SubSystem> | ||
<GenerateDebugInformation>true</GenerateDebugInformation> | ||
<EnableCOMDATFolding>true</EnableCOMDATFolding> | ||
<OptimizeReferences>true</OptimizeReferences> | ||
<AdditionalLibraryDirectories>$(ProjectDir)\..\libs\glew-1.13.0\lib\Release\x64;$(ProjectDir)\..\libs\glfw-3.1.2\INSTALL\lib;$(ProjectDir)\..\libs\AntTweakBar\lib;$(ProjectDir)\..\libs\soil\projects\VC9\x64\Release;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> | ||
<AdditionalDependencies>Opengl32.lib;glfw3.lib;AntTweakBar64.lib;glew32s.lib;SOIL.lib;%(AdditionalDependencies)</AdditionalDependencies> | ||
</Link> | ||
<PostBuildEvent> | ||
<Command>copy $(ProjectDir)..\libs\AntTweakBar\lib\AntTweakBar64.dll $(ProjectDir)</Command> | ||
</PostBuildEvent> | ||
</ItemDefinitionGroup> | ||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> | ||
<ImportGroup Label="ExtensionTargets"> | ||
</ImportGroup> | ||
</Project> |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,71 @@ | ||
<?xml version="1.0" encoding="utf-8"?> | ||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | ||
<ItemGroup> | ||
<Filter Include="Header Files"> | ||
<UniqueIdentifier>{163050ff-f9e5-4526-a1f3-9aa47bfd959b}</UniqueIdentifier> | ||
<Extensions>h;hpp</Extensions> | ||
</Filter> | ||
<Filter Include="Source Files"> | ||
<UniqueIdentifier>{ab5bb2c1-050b-4634-a4cc-adfbad105713}</UniqueIdentifier> | ||
<Extensions>cpp</Extensions> | ||
</Filter> | ||
<Filter Include="GLSL Files"> | ||
<UniqueIdentifier>{d4a529e9-9785-45f4-8c6e-48c9fbe102e1}</UniqueIdentifier> | ||
<Extensions>glsl</Extensions> | ||
</Filter> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<ClInclude Include="src\Camera.h"> | ||
<Filter>Header Files</Filter> | ||
</ClInclude> | ||
<ClInclude Include="src\GLUtils.h"> | ||
<Filter>Header Files</Filter> | ||
</ClInclude> | ||
<ClInclude Include="src\Mesh.h"> | ||
<Filter>Header Files</Filter> | ||
</ClInclude> | ||
<ClInclude Include="src\Navigator.h"> | ||
<Filter>Header Files</Filter> | ||
</ClInclude> | ||
<ClInclude Include="src\Shader.h"> | ||
<Filter>Header Files</Filter> | ||
</ClInclude> | ||
<ClInclude Include="src\objloader.hpp"> | ||
<Filter>Header Files</Filter> | ||
</ClInclude> | ||
<ClInclude Include="src\PoissonGenerator.h"> | ||
<Filter>Header Files</Filter> | ||
</ClInclude> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<ClCompile Include="src\main.cpp"> | ||
<Filter>Source Files</Filter> | ||
</ClCompile> | ||
<ClCompile Include="src\objloader.cpp"> | ||
<Filter>Source Files</Filter> | ||
</ClCompile> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<None Include="shaders\common.vs.glsl"> | ||
<Filter>GLSL Files</Filter> | ||
</None> | ||
<None Include="shaders\light_source.fs.glsl"> | ||
<Filter>GLSL Files</Filter> | ||
</None> | ||
<None Include="shaders\blinn_phong_textured_and_shadowed.fs.glsl"> | ||
<Filter>GLSL Files</Filter> | ||
</None> | ||
<None Include="shaders\shadow_pass.vs.glsl"> | ||
<Filter>GLSL Files</Filter> | ||
</None> | ||
<None Include="shaders\shadow_pass.fs.glsl"> | ||
<Filter>GLSL Files</Filter> | ||
</None> | ||
<None Include="shaders\fullscreen.vs.glsl"> | ||
<Filter>GLSL Files</Filter> | ||
</None> | ||
<None Include="shaders\draw_shadow_map.fs.glsl"> | ||
<Filter>GLSL Files</Filter> | ||
</None> | ||
</ItemGroup> | ||
</Project> |
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Oops, something went wrong.