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boechat committed Jun 4, 2016
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27 changes: 27 additions & 0 deletions application/application.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 14
VisualStudioVersion = 14.0.24720.0
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "application", "application.vcxproj", "{950B6F86-8BF8-4DC1-A161-F64B64AA2146}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Debug|x64 = Debug|x64
Release|Win32 = Release|Win32
Release|x64 = Release|x64
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{950B6F86-8BF8-4DC1-A161-F64B64AA2146}.Debug|Win32.ActiveCfg = Debug|Win32
{950B6F86-8BF8-4DC1-A161-F64B64AA2146}.Debug|Win32.Build.0 = Debug|Win32
{950B6F86-8BF8-4DC1-A161-F64B64AA2146}.Debug|x64.ActiveCfg = Debug|x64
{950B6F86-8BF8-4DC1-A161-F64B64AA2146}.Debug|x64.Build.0 = Debug|x64
{950B6F86-8BF8-4DC1-A161-F64B64AA2146}.Release|Win32.ActiveCfg = Release|Win32
{950B6F86-8BF8-4DC1-A161-F64B64AA2146}.Release|Win32.Build.0 = Release|Win32
{950B6F86-8BF8-4DC1-A161-F64B64AA2146}.Release|x64.ActiveCfg = Release|x64
{950B6F86-8BF8-4DC1-A161-F64B64AA2146}.Release|x64.Build.0 = Release|x64
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal
190 changes: 190 additions & 0 deletions application/application.vcxproj
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
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<ClCompile Include="src\objloader.cpp" />
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<PropertyGroup Label="Globals">
<ProjectGuid>{950B6F86-8BF8-4DC1-A161-F64B64AA2146}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
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<ProjectName>application</ProjectName>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<CharacterSet>Unicode</CharacterSet>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v140</PlatformToolset>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v140</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<PropertyGroup Label="UserMacros" />
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<PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<AdditionalDependencies>Opengl32.lib;glfw3.lib;AntTweakBar.lib;glew32sd.lib;SOIL.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
<PostBuildEvent>
<Command>copy $(ProjectDir)..\libs\AntTweakBar\lib\AntTweakBar.dll $(ProjectDir)</Command>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<AdditionalDependencies>Opengl32.lib;glfw3.lib;AntTweakBar64.lib;glew32sd.lib;SOIL.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
<PostBuildEvent>
<Command>copy $(ProjectDir)..\libs\AntTweakBar\lib\AntTweakBar64.dll $(ProjectDir)</Command>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
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<Optimization>MaxSpeed</Optimization>
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<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<Command>copy $(ProjectDir)..\libs\AntTweakBar\lib\AntTweakBar64.dll $(ProjectDir)</Command>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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71 changes: 71 additions & 0 deletions application/application.vcxproj.filters
@@ -0,0 +1,71 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Header Files">
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<UniqueIdentifier>{ab5bb2c1-050b-4634-a4cc-adfbad105713}</UniqueIdentifier>
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<Filter Include="GLSL Files">
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<ItemGroup>
<ClInclude Include="src\Camera.h">
<Filter>Header Files</Filter>
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<ClInclude Include="src\GLUtils.h">
<Filter>Header Files</Filter>
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<ClInclude Include="src\Mesh.h">
<Filter>Header Files</Filter>
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<Filter>Header Files</Filter>
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<Filter>Header Files</Filter>
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<Filter>GLSL Files</Filter>
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