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Port of Wolfenstein 3D to small embedded microcontroller
C
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Makefile
NOTES
README
arm_support.c
audiosod.h
audiowl6.h
build_grstarts.c
build_huffman.c
build_mapheaders.c
build_pagemap.c
build_pal4bit.c
build_pictable.c
build_romchunk.c
build_tables.c
diskio.h
fmopl.c
fmopl.h
foreign.h
gfxv_sdm.h
gfxv_sod.h
gfxv_wl1.h
gfxv_wl6.h
gfxv_wl6_92.h
id_ca.c
id_ca.h
id_heads.h
id_us.c
id_us.h
id_vh.c
id_vh.h
integer.h
integrator-crt0.S
integrator.ld
luminary-crt0.S
luminary.h
luminary.ld
misc.c
misc.h
mmc.c
objs.c
sd_comm.c
sd_comm.h
sd_null.c
sd_oss.c
tff.c
tff.h
version.h
vi_bare.c
vi_comm.c
vi_comm.h
vi_null.c
vi_sdl.c
vi_svga.c
vi_xlib.c
wl_act1.c
wl_act2.c
wl_act3.c
wl_act3.h
wl_agent.c
wl_debug.c
wl_def.h
wl_draw.c
wl_game.c
wl_inter.c
wl_main.c
wl_menu.c
wl_menu.h
wl_play.c
wl_state.c
wl_text.c

README

Wolfenstein 3D for Linux - http://www.icculus.org/wolf3d/
------------------------

This is an in-progress port of the id Software MS-DOS game, Wolfenstein 3D,
to the GNU/Linux operating system.

Save game and configuration file formats are not yet "solid" (files created
with an older version may not work with a new binary), but they probably
won't have to change.

NOTE: This requires SDL 1.2 (http://www.libsdl.org)

NOTE: edit version.h to change the gametype.

How to use:

About:

Thanks:
* id Software
* David Haslam
* Ryan Gordon
* Bill Heineman
* Dan Olson
* Leonardo Zide
* Tatsuyuki Satoh
* Chuck Mason
* And everyone who has emailed me about this code! Thanks!

-- 
Steven Fuller
relnev@icculus.org
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