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PBI-9 Meta-Update: Vamos
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PBI-9 Meta-Update: Vamos
|@@ -976,6 +976,7 @@ App=VPNC;Security;http://images.pbidir.com/progicons/vpnc.png;Maurice Massar;htt|
|App=Vagalume;Audio;http://images.pbidir.com/progicons/vagalume.png;Alberto Garcia;http://vagalume.igalia.com/;GPL;Graphical;audio,last.fm;Vagalume is an GTK+-based client for the Last.fm online radio. Although it works in standard PCs, it is specially designed to work in the Maemo platform. It has access to virtually all the same functions as the official client, including scrobbling, tagging, loving, banning etc.;;|
|App=Valgrind;Development;http://images.pbidir.com/progicons/valgrind.png;Valgrind Developers;http://www.valgrind.org/;GPL;Text;debug,profile;Valgrind is a system for debugging and profiling un*x programs. With the tools that come with Valgrind, you can automatically detect many memory management and threading bugs, avoiding hours of frustrating bug-hunting, making your programs more stable. You can also perform detailed profiling, to speed up and reduce memory use of your programs. The Valgrind distribution includes five tools: two memory error detectors, a thread error detector, a cache profiler and a heap profiler. Several other tools have been built with Valgrind. Valgrind was initially ported to FreeBSD by Doug Rabson (http://www.rabson.org/).;;|
|App=Valknut;Network - P2P;http://images.pbidir.com/progicons/valknut.png;Valknut Dev Team;http://dcgui.berlios.de/;GPL;Graphical;Direct,connect;Valknut is an open source cross platform client for the Direct Connect network. Note that valknut only supports the old (but more common) NMDC protocol, it has no support for the new ADC protocol which is being developed by the DC++ developers. If you need an ADC client, try something based on the DC++ core like LinuxDC++.;;|
|+App=Vamos;Games;http://images.pbidir.com/progicons/vamos.png;Vamos Team;http://vamos.sourceforge.net/;GPL2;Graphical;game,simulation,driving;Vamos is an automotive simulation framework with an emphasis on thoroughphysical modeling and good C++ design. Vamos includes a real-time,first-person, 3D driving application.;;|
|App=Vamps;Multimedia;http://images.pbidir.com/progicons/vamps.png;Vamps Team;http://vamps.sourceforge.net/;GPL;Text;dvd,backup,shrink;The idea was to use the high performance Metakine M2Requantiser to create a transcoder for Linux for shrinking the content of a DVD9. This would enable backups on cheap single layer DVDRs (double layer burners weren\'t even available that time). Vamps builds a wrapper around the requantizer to extract the elementary MPEG2 video stream from the DVD\'s program stream, feed it through the requantizer and finally re-pack it into the program stream again. Besides this, Vamps allows the selection of both audio and subtitle streams that should be copied into the output stream. This gives another small gain of disk space, since unwanted streams may be discarded. Summed up, Vamps is only a very basic, but nevertheless essential tool to transcode DVD videos to a smaller size. Vamps does not need to write temporary data files, which is a major pro. Vamps is very fast. The downside is, that Vamps is not capable of making DVD backups on its own.;;|
|App=Vavoom;Games;http://images.pbidir.com/progicons/vavoom.png;Vavoom Team;http://www.vavoom-engine.com/;GPL;Graphical;doom,fps,game,heretic,hexen,strife;Vavoom is a source port based on sources of Doom, Heretic, Hexen and a little bit from Quake. To play Vavoom you need main wad file from Doom, Ultimate Doom, Doom II, Heretic, Hexen or Strife. Differences from original game: <br>* Polygonal engine with colored lighting, with software mode, OpenGL support <br>* Translucency <br>* Complete support for freelook (look up & down) in all games <br>* A powerful language to describe game logic <br>* 100% client/server architecture with in-game joining <br>* Quake-style console, with key bindings <br>* Indirect support for DeHackEd <br>* Crosshair <br>* Jumping <br>* And many other cool things...;;|
|App=VegaStrike;Games;http://images.pbidir.com/progicons/vegastrike.png;The Vega Strike Project;http://vegastrike.sourceforge.net/;GPL;Graphical;game,space,simulator;Vega Strike is an Open Source 3D Action-Space-Sim that lets you trade, fight, and explore in a vast universe. Vega Strike is built on top of OpenGL and runs on Win/Lin/Mac platforms. Vega Strike (the game) is currently in a playable state, but both game engine and dataset are under continued development.;;|