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ADPATCH Tested Games

Peter De Wachter edited this page Apr 2, 2018 · 2 revisions

ADPATCH Tested Games

The games in this table have been tested to work with ADPATCH.

These are not the only games that can be patched though: other games that uses the same sound engine as one of these will likely work as well. Below the table are notes on specific sound engines.

Name Developer / Publisher More info
Bio Menace Apogee Software Early id Software
Colonel's Bequest Sierra Sierra SCI engine
Commander Keen: Aliens Ate My Babysitter id Software Early id Software
Commander Keen: Goodbye, Galaxy id Software Early id Software
Commander Keen: Keen Dreams id Software Softdisk games
Dangerous Dave Goes Nutz! Softdisk Softdisk games
Dangerous Dave's Risky Rescue Softdisk Softdisk games
Don't Go Alone Accolade Adlib SOUND.COM
Doom id Software DMX engine
Doom II id Software DMX engine
Freddy Pharkas: Frontier Pharmacist Sierra Sierra SCI engine
Gabriel Knight: Sins of the Fathers Sierra Sierra SCI engine
Heretic Raven Software DMX engine
Hero's Quest I: So You Want to Be a Hero Sierra Sierra SCI engine
Jill of the Jungle v1.2 Epic MegaGames WORX Toolkit
Jones in the Fast Lane Sierra Sierra SCI engine
Kiloblaster v2.0 Epic MegaGames WORX Toolkit
King's Quest IV Sierra Sierra SCI engine
King's Quest V Sierra Sierra SCI engine
King's Quest VI Sierra Sierra SCI engine
Laura Bow in: The Dagger of Amon Ra Sierra Sierra SCI engine
Leisure Suit Larry I (VGA remake) Sierra Sierra SCI engine
Leisure Suit Larry II Sierra Sierra SCI engine
Leisure Suit Larry III Sierra Sierra SCI engine
Major Stryker Apogee Software Early id Software
Math Rescue Apogee Software WORX Toolkit
Outlaw 1997 Sandbird Software WORX Toolkit
Police Quest II Sierra Sierra SCI engine
Police Quest III Sierra Sierra SCI engine
Quest for Glory I (VGA remake) Sierra Sierra SCI engine
Quest for Glory II Sierra Sierra SCI engine
Quest for Glory III Sierra Sierra SCI engine
Quest for Glory IV Sierra Sierra SCI engine
Raptor: Call of the Shadows Apogee Software DMX engine
Realms of Arkania: Blade of Destiny Attic Entertainment Miles Audio Interface Library
Rick Dangerous 2 Core Design Adlib SOUND.COM
SimCity 2000 Maxis Miles Audio Interface Library
SimHealth Maxis Miles Audio Interface Library
Skunny: Back to the Forest Copysoft WORX Toolkit + custom
Skunny: Desert Raid Copysoft WORX Toolkit + custom
Skunny: Lost in Space Copysoft WORX Toolkit + custom
Skunny: Save Our Pizzas Copysoft WORX Toolkit + custom
Space Quest I (VGA remake) Sierra Sierra SCI engine
Space Quest IV Sierra Sierra SCI engine
Space Quest V Sierra Sierra SCI engine
Spellcasting 101 Legend Entertainment Adlib SOUND.COM
Strife Rogue Entertainment DMX engine
System Shock Looking Glass Miles Audio Interface Library
The Elder Scrolls: Arena Bethesda Softworks Miles Audio Interface Library
The Kingdom of Syree Everlasting Software Adlib SOUND.COM
Traffic Department 2192 Epic MegaGames WORX Toolkit
Ultima VIII: Pagan Origin Systems Miles Audio Interface Library
Wolfenstein 3D id Software Early id Software
Word Rescue Apogee Software WORX Toolkit
Xargon v3.0 Epic MegaGames WORX Toolkit

Sound engines

Miles Audio Interface Library

The Audio Interface Library (AIL) was a widely used audio engine. It was the predecessor to the well-known Miles Sound Engine.

The Adlib driver will usually be a file named something like this:

ADLIB.ADV      SBFM.ADV
AILADLIB.ADV   AILSBFM.ADV
A16ADLIB.DLL   A16SBFM.DLL
A32ADLIB.DLL   A32SBFM.DLL
A32ADLIB.DRV   A32SBFM.DRV

(There's no meaningful difference between the Adlib and Sound Blaster FM driver. If the game doesn't offer an Adlib option, you can patch the Sound Blaster driver.)

Some games bundle drivers together in one big file. If the file is uncompressed, ADPATCH should still be able to apply the patch. Usually the file will be compressed though, in which case patching is not possible.

Adlib SOUND.COM

Some very early games and music software used Adlib's SOUND.COM driver. The game might ship a version of this driver or it might expect that you received a copy of the driver with your sound card.

ADPATCH can patch version 1.51 of this driver (the latest version). You can find it on the Adlib disk in the VOGONS Vintage Driver Library. If a game shipped with an older version, you can just replace it.

Sierra SCI Engine

Patch the ADL.DRV file and configure the game for Adlib music using the INSTALL program. Expected output:

Applying patch: Sierra SCI Adlib output (variant xxx)

There are many variants of this driver, I think I've got patches for all of them except for a variant used in a couple of 1990 releases.

Known not to work:

  • King's Quest I (EGA remake): "Patch failed"
  • Sorcerian: "Patch failed"
  • The Incredible Machine 2. My copy comes with the SCI drivers, but it looks like the game doesn't actually use them. Odd.

DMX Engine

DMX was a sound engine that was most notably used in Doom. This patch only works for later versions of the engine; Doom v1.9 works, earlier versions might not.

Patch the main EXE file and configure the game for Adlib music in the SETUP program. Expected output:

Applying patch: DMX engine Adlib output (part A)
Applying patch: DMX engine Adlib output (part B)
Applying patch: DMX engine Adlib detection

Early id Software

"Early id Software" means anything based on the Commander Keen and Wolfenstein 3D engines. Some Apogee titles also used this code.

Patch the main EXE file (though the EXE will usually be compressed, see the note about UNP). Expected output:

Applying patch: Early id Software Adlib output
Applying patch: Early id Software Adlib check

Softdisk Games

This patch covers a couple of games published by Softdisk.

Patch the main/largest EXE file. Expected output:

Applying patch: Softdisk/Dangerous Dave Adlib output
Applying patch: Early id Software Adlib check

Note: Keen Dreams has a big "Music" option in its menu. This option doesn't do anything, the music was removed at the last minute before release to make the game fit on a 360K floppy.

WORX Toolkit

WORX Toolkit was a low-budget sound engine that was used by many early 90's shareware games. ADPATCH can deal with versions 2.01 and 2.1. I haven't encountered earlier versions.

Note 1: Many of Epic's games initially used a different sound engine, but were later re-released using WORX Toolkit.

Note 2: The Skunny games seem to use WORX only for sound effects. They use different code for music.

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