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Commits on Aug 1, 2014
  1. Removed references to external vehicle packages in default config.

    Signed-off-by: Patrick Dinklage <Patrick.Dinklage@materna.de>
    committed Aug 1, 2014
  2. Implemented experience rewards for combos. (untested)

    Signed-off-by: Patrick Dinklage <Patrick.Dinklage@materna.de>
    committed Aug 1, 2014
Commits on Jul 3, 2014
  1. Implemented Combo observer (will be used to award XP for successful u…

    …se of combos like Necromancy).
    
    Signed-off-by: Patrick Dinklage <pdinklag@googlemail.com>
    committed Jul 3, 2014
Commits on Jun 30, 2014
  1. Fix compilation problem in RPGRules.

    Signed-off-by: Patrick Dinklage <pdinklag@googlemail.com>
    committed Jun 30, 2014
  2. Some explanations in TitanRPG.ini, removed obsolete config setting.

    UNTESTED! May not even compile right now.
    committed Jun 30, 2014
  3. Updated readme.

    committed Jun 30, 2014
Commits on Jun 29, 2014
  1. Rewrote the code foundation for custom F3 stats. Object orientation ftw!

    Signed-off-by: Patrick Dinklage <pdinklag@googlemail.com>
    committed Jun 29, 2014
  2. Default config for flak bomb.

    Signed-off-by: Patrick Dinklage <pdinklag@googlemail.com>
    committed Jun 29, 2014
  3. Generalized bio bomb into projectile blast, added flak bomb code. (Ar…

    …twork still missing!)
    
    Signed-off-by: Patrick Dinklage <pdinklag@googlemail.com>
    committed Jun 29, 2014
  4. Onslaught: Kill summons and constructions when round ends.

    Signed-off-by: Patrick Dinklage <pdinklag@googlemail.com>
    committed Jun 29, 2014
  5. Allow adrenaline pickups in Onslaught by disabling ONSDefaultMut.

    Signed-off-by: Patrick Dinklage <pdinklag@googlemail.com>
    committed Jun 29, 2014
  6. Repair totems now repair power nodes in ONS.

    Signed-off-by: Patrick Dinklage <pdinklag@googlemail.com>
    committed Jun 29, 2014
  7. Repair totems can now repair other totems through totem walls.

    Signed-off-by: Patrick Dinklage <pdinklag@googlemail.com>
    committed Jun 29, 2014
  8. Removed even more log output...

    Signed-off-by: Patrick Dinklage <pdinklag@googlemail.com>
    committed Jun 29, 2014
  9. Matrix totem now properly considers master, removed log output.

    Signed-off-by: Patrick Dinklage <pdinklag@googlemail.com>
    committed Jun 29, 2014
  10. Don't affect mine scurry speed... (TODO: make optional)

    Signed-off-by: Patrick Dinklage <pdinklag@googlemail.com>
    committed Jun 29, 2014
  11. Slowing down projectiles increases their life span.

    Signed-off-by: Patrick Dinklage <pdinklag@googlemail.com>
    committed Jun 29, 2014
  12. Re-coded projectile speed modification (Matrix and Force), added Matr…

    …ix totems (eeeek!!!).
    
    Signed-off-by: Patrick Dinklage <pdinklag@googlemail.com>
    committed Jun 29, 2014
Commits on Jun 21, 2014
  1. Removed old version history from version control.

    Signed-off-by: Patrick Dinklage <pdinklag@googlemail.com>
    committed Jun 21, 2014
  2. Onslaught support.

    committed Jun 21, 2014
  3. Support for healable game objective (e.g. ONS power nodes).

    Signed-off-by: Patrick Dinklage <pdinklag@googlemail.com>
    committed Jun 21, 2014
  4. Added monster and building survival abilities.

    Signed-off-by: Patrick Dinklage <pdinklag@googlemail.com>
    committed Jun 21, 2014
  5. Ability requirements can now be disjunctive (OR instead of AND).

    Signed-off-by: Patrick Dinklage <pdinklag@googlemail.com>
    committed Jun 21, 2014
  6. Fixed some ability and weapon modifier descriptions.

    Signed-off-by: Patrick Dinklage <pdinklag@googlemail.com>
    committed Jun 21, 2014
  7. Added settings for spawned entities (mobs, sentinels, totems) to surv…

    …ive if their master die. Abilities to follow.
    
    Signed-off-by: Patrick Dinklage <pdinklag@googlemail.com>
    committed Jun 21, 2014
  8. Updated default config.

    Signed-off-by: Patrick Dinklage <pdinklag@googlemail.com>
    committed Jun 21, 2014
Commits on Jun 20, 2014
  1. Revisitied some network code, should improve performance and fix scor…

    …pion turret switch replication.
    
    Signed-off-by: Patrick Dinklage <pdinklag@googlemail.com>
    committed Jun 20, 2014
Commits on Jun 18, 2014
  1. Implemented ArtifactDenial ability.

    Signed-off-by: Patrick Dinklage <pdinklag@googlemail.com>
    committed Jun 18, 2014
  2. Fixed Scorpion Turret Switch replication issues.

    Signed-off-by: Patrick Dinklage <pdinklag@googlemail.com>
    committed Jun 18, 2014
  3. Added artwork and pickup for Scorpion Turret Switcher.

    Signed-off-by: Patrick Dinklage <pdinklag@googlemail.com>
    committed Jun 18, 2014
Commits on Jun 17, 2014
  1. Implemented Scorpion Turret artifact (needs artwork).

    Signed-off-by: Patrick Dinklage <pdinklag@googlemail.com>
    committed Jun 17, 2014
  2. Implemented "MaxLevelReqExpPerLevel" (for leveling beyond max level),…

    … centralized calculation of required XP, minor RPG HUD fix
    
    Signed-off-by: Patrick Dinklage <pdinklag@googlemail.com>
    committed Jun 17, 2014
  3. Removed the (severely outdated and therefore useless) documentation.

    Signed-off-by: Patrick Dinklage <pdinklag@googlemail.com>
    committed Jun 17, 2014
Commits on Oct 27, 2013
  1. Added a game setting to disable the pickup spawner.

    Signed-off-by: Patrick Dinklage <pdinklag@googlemail.com>
    committed Oct 27, 2013
Commits on Oct 26, 2013
  1. Bots can now do Team Booster and Super Speed combos.

    Signed-off-by: Patrick Dinklage <pdinklag@googlemail.com>
    committed Oct 26, 2013