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Stripped-down release of Tiny CC for 64-bit Windows minimalist coding

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This is a stripped-down version of Fabrice Bellard's Tiny CC compiler.

This version generates 64-bit PE files only, as used on 64-bit versions of Windows.

It will compile and link BootExecute (native) programs, console and GUI apps, SYS files (drivers), and DLLs (shared libraries).

You can build it on Linux (with Clang or GCC), build it on Windows (with itself, CL or Clang), or simply install the pre-built package on Windows. When built on Linux, you end up with both a Linux-hosted cross-compiler and the Windows package as a ZIP file.


To install on Windows, simply extract the petcc64-winbin.zip file (see the Releases page) into a directory that's on your path. Tiny CC automatically finds its default libraries and include files relative to the location of PETCC64.EXE.

In fact, the only file you absolutely require is PETCC64.EXE, if you can do without the standard include files and libraries (see below).


To compile on Linux, get into the source code directory and run:

$ sh bootstrap-exes.sh

To choose a specific C compiler, try something like:

$ CC=clang sh bootstrap-exes.sh
$ CC=gcc sh bootstrap-exes.sh

To compile on Windows, open a command prompt with environment variables configured for your compiler of choice (we've tried CL from the latest Visual Studio and Clang for Windows) and use one of:

> build-exes-with-cl.bat
> clang-build-exes.bat

Note that by default, PETCC64 ignores both its standard libraries and its standard include files when compiling and linking.

So, compiling this mini.c file:

#include <stdio.h>

int main(void) {
   printf("Hello, Tiny World.\n");
   return 0;
}

...produces:

> petcc64 mini.c

-> mini.c
mini.c:1: error: include file 'stdio.h' not found

You can tell the compiler to use its own collection of standard includes (fairly broad, and often sufficient) like this:

> petcc64 -stdinc mini.c

Of course, without the standard libraries and startup code, you'll now get something like this:

-> mini.c
-> c:/users/duck/petccinc/stdio.h
->  c:/users/duck/petccinc/_mingw.h
->   c:/users/duck/petccinc/stddef.h
->   c:/users/duck/petccinc/stdarg.h
->  c:/users/duck/petccinc/vadefs.h
->  c:/users/duck/petccinc/sec_api/stdio_s.h
->   c:/users/duck/petccinc/stdio.h
tcc: error: undefined symbol 'printf'
tcc: error: undefined symbol '_start'

...because the linker can't find the low-level entry point function _start.

You need to be explicit about what other compilers do by default:

> petcc64 -stdinc -stdlib mini.c
-> mini.c
-> c:/users/duck/petccinc/stdio.h
->  c:/users/duck/petccinc/_mingw.h
->   c:/users/duck/petccinc/stddef.h
->   c:/users/duck/petccinc/stdarg.h
->  c:/users/duck/petccinc/vadefs.h
->  c:/users/duck/petccinc/sec_api/stdio_s.h
->   c:/users/duck/petccinc/stdio.h
-> c:/users/duck/petcclib/libpetcc1_64.a
-> C:/Windows/system32/msvcrt.dll
-> C:/Windows/system32/kernel32.dll
-------------------------------
  virt   file   size  section
  1000    200    118  .text
  2000    400    144  .data
  3000    600     18  .pdata
-------------------------------
<- mini.exe (2048 bytes)

PETCC64 is fairly verbose by default, in order to show you exactly which header files, libraries and so on are used. Note above that the linker automatically looks in msvcrt.dll and kernel32.dll for common system functions (no need for .DEF or .LIB files!), adding user32.dll and gdi32.dll if you use the option -pegui to create a Windows GUI app instead of a default console executable.

The reason for having -nostdinc and -nostdlib as defaults is for minimalism. You can simply provide your own _start() function and treat it as a standard Windows entry point.

Save this as plain.c:

int  MessageBoxA(void* hwnd, char* msg, char* hdr, unsigned dat);
void ExitProcess(unsigned code);

void _start(void) {
   MessageBoxA(0,"Hello","Tiny World",0);
   ExitProcess(0);
}

...and you can build a 2048-byte demo program like this:

> petcc64 -pegui plain.c -lkernel32 -luser32
-> plain.c
-> c:/users/duck/petcclib/libpetcc1_64.a
-> C:/Windows/system32/kernel32.dll
-> C:/Windows/system32/user32.dll
-------------------------------
  virt   file   size  section
  1000    200     68  .text
  2000    400     d0  .data
  3000    600      c  .pdata
-------------------------------
<- plain.exe (2048 bytes)

Don't forget to use -pegui when creating a non-console app, or the compiled EXE will run command-line style, as a sub-process of the program you started it from, rather than as a standalone process in its own right.

You can strip the EXE down even further by using -unwind to omit the .pdata section, which contains the "function unwind" data needed for debugging and exception handling. Note, however, that you must have unwind data in 64-bit Windows programs that use C's longjmp() function or else your code will exit when you longjmp.

To show only the filenames compiled (no headers and build summary), us the -v (regular verbosity) option; for a quiet build, use -v0.

This minimalist approach means that the only file you actually need in order to build useful, working, C programs is the PETCC64.EXE binary itself.


Explore, experiment, and enjoy!

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Stripped-down release of Tiny CC for 64-bit Windows minimalist coding

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