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ForgeOculus

ForgeOculus is the modern, high-performance shader solution for the Forge 1.21.1 community.

This project is an unofficial fork of Oculus (which is itself a fork of Iris), specifically maintained to ensure Forge players don't have to rely on OptiFine for a premium visual experience.

⚠️ Important: Dependencies

To function correctly, ForgeOculus requires the Beddium rendering engine.

  • Official Link: Beddium on CurseForge
  • Note: You will have to wait for the developer (Ven) to republish the official jar for 1.21.1 Forge and also I shall Give Full credit to (Ven).
  • Temporary Alternative: Until the official republish, please use this verified build: Beddium 1.0.10 for 1.21.1 (MediaFire)

✨ Features

  • Peak Performance: Fully utilizes your GPU when paired with Beddium to provide high frame rates even with demanding packs.
  • Broad Compatibility: Works with a vast majority of modded environments and complex Forge modpacks.
  • Plug & Play Shaders: All existing ShadersMod / OptiFine shader packs (BSL, Complementary, etc.) work out of the box without modifications.
  • Clean Codebase: A refactored and organized codebase aimed at making maintenance and community contributions easier.

📦 Embedded Libraries & Enhancements

Automatically applies shader effects (swaying/waving) to modded plant blocks without needing to manually edit resource pack files. Supports flowers, saplings, and more for a truly immersive world.

(Coming Soon / Integrated) Uses GPU-accelerated vertex transformation to significantly boost FPS when rendering large numbers of entities, text, or dropped items.

👥 Contributors

A huge thank you to the developers who made the foundations of this project possible.

📜 Licenses


ForgeOculus is not affiliated with or endorsed by OptiFine.

About

This is a port of neoculus which is a port of oculus which is a port of iris shaders for forge 1.21.1

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