🎲 Loading based on random icons
Branch: master
Clone or download
Type Name Latest commit message Commit time
Failed to load latest commit information.
Design MVP (#1) Oct 24, 2018
Example MVP (#1) Oct 24, 2018
Fluky MVP (#1) Oct 24, 2018
.gitignore MVP (#1) Oct 24, 2018
Fluky.podspec MVP (#1) Oct 24, 2018
LICENSE Initial commit Oct 22, 2018
README.md Merge remote-tracking branch 'origin/master' Nov 2, 2018


Fluky (/ˈfluːki/), adjective

"obtained or achieved more by chance than skill"

Make every loading screen different with Fluky, your random loading screen inspired by PlayStation.

CocoaPods Carthage compatible apm

Installation 📦


Fluky is available through CocoaPods. To do so, add the following line to your PodFile:

pod 'Fluky'

And then run the following command in terminal:

pod install


Add this to your Cartfile:

github "pedrommcarrasco/Fluky"

And then run the following command in terminal:

carthage update

Styles 💅

Single Linear Box
  • ☝️ This background is not part of Fluky

Usage Example ⌨️

After installing Fluky, you should start by importing the framework:

import Fluky

Once imported, you can start using Fluky to create randomized icon based loading sceens. Bellow, you'll be able to see a working example. First, we start by creating a FlukyView:

let flukyView = Fluky.view(as: .single, with: images) // images -> array of icons you want to display
// size has a default parameter of 30.0

Once you apply your constraints, to start animating you just need to do:


In order to stop you just do:


With the goal of being as customizable as possible, Fluky only creates a FlukyView responsible for managing the icons and its animations. With this in mind, it should be added to your view hierarchy where you can customize backgroundColor, add a UILabel & others.

Sample Project 📲

There's a sample project in this repository called Example with some examples.

Contributing 🙌

Feel free to contribute to this project by providing ideas or opening pull requests.

License ⛔

Fluky's available under the MIT license. See the LICENSE file for more information.