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dizzy 0.3 - Wed Nov 2 10:47:57 2011 +0100

    * update to SDL.pm 2.5+ API
    * re-enable shader rendering on Mesa versions that have the compiler
      bug fixed

dizzy 0.2 - Tue Mar 2 20:59:46 2010 +0100

    Changes since 0.1.1:

    Main features:
    * new textures and animations
    * integration with XScreenSaver
    * render performance improvements:
      GPU: support Shaders for high-resolution textures and fast blending
      CPU: cache rendered textures to save time on future runs
    * progress bar on loading

    Other cool stuff:
    * replace -s (scale) with more user friendly -z/--zoom option
    * increase default zoom level
    * raise default texture size to 256x256 for higher quality textures

    Internals:
    * switch from GLUT to SDL

dizzy 0.1.96 - Thu Feb 25 14:04:18 2010 +0100

    * switch to SDL
    * add a progress bar while loading
    * change render aspect ratio on resizing
    * actually use the cached texture data

dizzy 0.1.95 - Mon Jan 18 13:57:04 2010 +0100

    * implement different rotator functions
    * zoom the textures on the planes independently
    * raise default texture size to 256x256
    * optimize rendering for 16:10 resolutions
    * move XScreenSaver XS bindings to OpenGL::XScreenSaver module
    * new texture "Airy"

dizzy 0.1.94 - Tue Jan 5 20:48:05 2010 +0100

    * fix texture switching via cursor keys
    * tweaks to the XScreenSaver integration

dizzy 0.1.93 - Mon Jan 4 19:29:38 2010 +0100

    * basic XScreenSaver support
    * code refactoring

dizzy 0.1.92 - Sun Oct 25 02:37:57 2009 +0200

    * write textures to the cache dir automatically
    * replace -s with -z/--zoom option, which takes a user-friendly percentage
      value
    * rewrote the build system

dizzy 0.1.91 - Mon Oct 19 02:28:13 2009 +0200

    * cache rendered textures to speed up program start
    * add two new textures: Holegrid and Egg
    * extensions to the Perl to GLSL converter

dizzy 0.1.90 - Thu Oct 15 16:07:41 2009 +0200

    * texture blending using shaders, automatically selected if available
    * texture rendering using shaders, using framebuffer objects
    * automatic runtime conversion of Perl texture definitions to GLSL

dizzy 0.1.1 - Mon Sep 21 20:56:45 2009 +0200

    * Added META.yml
    * Added description of keybindings to documentation
    * add 'q' key as alias for escape (to exit)

dizzy 0.1.0 - Sun Sep 20 18:47:26 2009 +0200

    * rotating planes with patterns that can make you dizzy
    * 15 textures included
    * textures can be switched manually or automatically by a timer
    * they can be crossfaded to create a smooth transition
    * view can be zoomed to look good on non-average (XGA) render sizes
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