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cocos2d-1.0.1-x-0.12.0 @ Mar.5 2012
 [all platforms]
     Bug #925: rename HelloWorld/Resource to HelloWorld/Resources
     Bug #948: fix a bug that CCMutableArray::getIndexOfObject returns 0 on both "index 0" and "not existing"
     Bug #951: remove definition of NSMutableSet
     Bug #961: fix mad behaviour in second stage of CCEaseBackInOut
     Bug #965: remove some dynamic_cast calling since selector_protocol.h was removed
     Bug #967: fix a bug that PVR Textures cannot be reloaded after GL context lost
     Bug #986: add init() funciton in CCMenu class
     Feature #952: make CCLabelBMFont supports other languages, include Chinese, Korean, Janpanese and so on.
     Feature #972: add Support for CCNotificationCenter
     Refactor #933: refactor CCUserDefault
     Refactor #958: move the implement of SelectorProtocol to CCObject
     Document #975: add comment for CCTMXTiledMap::getMapSize and more methods
 [iOS]
     Bug #946: fix a bug that can not load HD image for both Retina and Normal correctly
     Bug #762: fix a bug that CCLabelTTF is in different position (higher) than in previous version on iphone
     Refactor #985: remove template for xcode3
 [android]
     Bug #947: fix a bug that long chinese string causes closed loop on android
     Bug #950: fix a crash when touching the screen because of RTTI
     Bug #954: fix a bug that accelerometer axes inverted on android tablet when setting orientation to portrait
     Bug #957: fix a bug that when running textInputTest, application enters background after input character and click back key on android devices
     Bug #959: fix a bug that get wrong multitouch id
     Bug #964: fix a bug that can not show whole charactor
     Bug #971: fix dynamic_cast error on android
     Feature #982: make android template supports box2d, chipmunk and lua
     Refactor #970: use modules in the Android NDK build
     Bug #1008: fix a bug that missing "return" in SimpleAudioEngine::getEffectsVolume() method on android platform
 [bada]
     Bug #984: use static library for cocos2dx project on bada and qnx platform
 [blackberry]
     Bug #960: detect when the application goes and return from background in QNX (Black Berry Playbook)
     Bug #962: fix some bugs on qnx port
     Bug #963: fix a bug that applicationWillEnterForeground will be invoked twice when application is launched
     Bug #968: fix a bug about "Out of bound" in CCFileUtils::getWriteablePath() for BlackBerry
     Feature #994: add support for bbndk2.0
 [marmalade]
     Bug #995: modify project configure for marmalade port after adding extension support and refactor resource folder
 [win32]
     Feature #969: implement Accelerometer Simulation for Win32.
 [lua]
     Bug #942: fix a crash when invoking CCScheduler:sharedScheduler():scheduleScriptFunc in lua
     Bug #953: add tolua++ for Mac
     Refactor #973: refactor lua support

cocos2d-1.0.1-x-0.11.0 @ Jan.13 2012
 [blackberry]
     Feature #907: support blackberry playbook
 [all platforms]
     Bug #752: fix a bug that enable and disable touch more times in touch handler callback function may cause memory leak
     Bug #911: fix a bug that TextureCache::addUIImage() cannot create texture when key is null
     Bug #920: export export functions in CCAffineTransform with CC_DLL
     Bug #922: make CCTexture2D::setPVRImagesHavePremultipliedAlpha() to be a static function
     Bug #926: fix a crash caused by RTTI when running TouchesTest
     Bug #936: fix a bug that touch menu item may crash when selector is null
     Feature #892: use RTTI to simplify the codes
     Feature #903: add touch index for CCTouch
     Refactor #934: add 'isEqual' function for CCString, make CCObject::isEqual to a virtual function
     Refactor #940: use new icons and new background pictures with new logo of cocos2d-x
 [android]
     Bug #923: fix a bug that CCTextureCache::addImageAsync() crashes when a game enters foreground from background
     Bug #906: remove unneeded codes in CCImage_android.cpp
     Bug #910: fix a bug that create-android-project.bat may erase exist folder with appointed name
     Bug #884: fix a crash error caused by CocosDenshion on android simulator
     Bug #921: fix a bug that accelerometer axes inverted in Motorola Xoom tablet
     Bug #928: fix a bug that 16-bit texture is changed to 32-bit after application enter foreground
     Bug #935: fix a bug that terminateProcessJNI() invoke wrong jni function
     Bug #937: fix a compiling error on android x86
     Bug #941: fix a bug that volume of background music may not in [0, 1.0]
     Feature #887: define GL_GLEXT_PROTOTYPES = 1 automatically when compile on ndk r7
     Feature #919: improve build_native.sh and create-android-project.sh
     Refactor #924: make loading music resources thread safe
     Document #837: Write a document describes how to use jni
     Document #914: update document to fit android r5~r7
 [iOS]
     Bug #917: implement CCFileUtils::getFileDataFromZip()
     Feature #893: remove cached data when receiving memory warning on iOS
 [bada]
     Bug #918: fix a compiling error after renaming airplay to marmalade
     Bug #927: fix a crash caused by invoking unloadEffect after invoking stopEffect
     Bug #938: fix a bug that glGenFramebuffersOES isn't supported on wave m device
     Bug #943: fix a bug that box2d can't be compiled successfully on bada sdk 1.2.1
     Refactor #904: Recreate bada 2.0 projects
 [win32]
     Bug #915: fix a bug that msvc template uses old version of .cpp files
 [linux]
     Bug #888: fix compiling error with eclipse
     Bug #930: fix a crash caused by load jpg format files
 [marmalade]
     Refactor #908: merge marmalade to latest cocos2d-x source

cocos2d-1.0.1-x-0.10.0 @ Dec.2 2011
 [bada]
    Feature #223 integrate cocos2d-bada branch to master
    Bug #852 fix a bug that CCSpriteBatchNode cannot be drawn correctly
 [all platforms]
    Feature #854 integrate pthread and write a test case on all platforms
    Feature #465 implement CCTextureCache::addImageAsync()
    Feature #850 upgrade box2d from 2.1.2 to last 2.2.1
    Feature #781 add functions for effects
    Feature #760 add methods to get/set CCDirector::m_pNotificationNode
    Bug #883 fix the crash of SpriteTest
    Refactor #879 use CCAssert() instead of assert()
    Document #882 Write a document describes some cautions about using pthread
 [android]
    Feature #838 support android x86 platform
    Bug #758 fix a bug that custom TTF fonts causing low memory
    Bug #848 fix a bug that accelerometer values are wrong if the content is scaled
    Bug #885 fix a bug that SimpleAudioEngine::setEffectVolume() don't take effect immediately
    Document #864 write a describe how to build on sdk 4.0 & ndk-r7
    Document #878 write a document describe how to build project for x86 android
    Document #881 write a document describes building android ndk project with ndk-r7
 [linux]
    Bug #780 fix build error on ubuntu 11.0
    Bug #776 fix a bug in the audio player

cocos2d-1.0.1-x-0.9.2 @ Oct.20,2011
 [linux]
    Feature #728 Linux port is born! http://www.cocos2d-x.org/projects/cocos2d-x/wiki/How_to_run_HelloWorld_and_tests_on_linux
 [all platforms]
    Feature #672 Implements copyWithZone() for CCShow & CCHide
    Feature #676 add more languages into CCApplication::getCurrentLanguage()
    Feature #678 add private constructor for CCArray
    Feature #684 add test case for CCApplication::getCurrentLanguage()
    Feature #685 add test case in LabelTest to display Chinese charactors
    Bug #675 Fix memory leak in CCLayer when using accelerometer
    Bug #686 CCTMXLayer::appendTileForGID() not setting Z index tag causes the first screen of tiles to be re-created
    Bug #689 CCRect should assert the width and height is positive
    Bug #698 CCSprite::init() is excited twice in all CCSprite's static methods
    Bug #700 CC_SWAP32 marco has a typo with leads to error swap result
    Bug #701 CCZHeader.version should be unsigned short
    Bug #715 CCFadeOut causes a crash when applied to CCMenuItem and m_pSelectedImage is NULL
    Bug #718 fix a typo in method CCMenu::alignItemsInRows
    Bug #749 CCSpriteTest crashes at the test case SpriteNilTexture
    Bug #750 CCTextureCache::textureForKey() can't find textures added by function addUIImage()
    Refactor #677 Pass arguments by reference instead of pointer if possible
    Refactor #703 Refactor Accelerometer. Because it only sends data to one delegate, so it needs only one setDelegate()
    Document #692 Describe the usage of view orientation http://www.cocos2d-x.org/projects/cocos2d-x/wiki/About_device_orientation
 [android]
    Feature #670 Pause & resume effect playing when activity is paused & resumed
    Feature #687 Implement preloadBackgroundMusic to android
    Feature #688 Support reading resources not only from apk
    Feature #726 use external storage on android
    Feature #746 add a helper method to draw filled polygons
    Bug #683 getPackagenameJNI() and getCurrentLanguageJNI() mustn't return invalid pointer
    Bug #696 Some android devices may crash at CCRenderTexture::end(bool)
    Bug #719 CocosDenshionTest crashes when start the test case on android
    Bug #714 CCLabelTTF has different visual result between Android & Windows
    Bug #727 Memory leak of NewStringUTF
    Bug #736 Remove android:installLocation in AndroidManifest.xml
    Bug #743 nativeInit is called with wrong screen size when running on device with software android buttons
    Bug #744 CCUserDefault crashes in v0.9.1
    Bug #755 Multi-touch causes crash on sum sung devices
 [ios]
    Bug #660 CCLabelBMFont image error in retina display
    Bug #693 CCLabelTTF can not break line by '\n' on iOS
    Bug #716 subbing & adding volume of sound effects don't change volume little by little on iOS
    Bug #738 Passing CCSize(width,0) to CCLabelTTF causes the label invisible
    Bug #753 visual orientation is wrong on ios5 simulator
    Bug #754 Missing png file for CCLabelAtlas cause crashes on iOS 4.3.3 & 5.0
 [win32]
    Feature #731 add ability of simulating android back/menu key on win32
    Feature #735 add ability of simulating android enter/resume background on win32. Shift+F1=android Back, Shift+F2 =android Menu
    Feature #745 export CCTime to all
    Bug #747 Win32 templates should put all resources into "Resources" folder
    Bug #748 build error in win32 release version
 [wophone]
    Bug #702 tests crash at the start on wophone devices
 [lua]
    Feature #704 Print error descriptions ad pop error code in CCLuaScriptModule::executeString & CCLuaScriptModule::executeScriptFile
    Feature #707 Support 'require' for lua on android
    Feature #732 Add particle systems to lua bindings
    Feature #733 Use ant to generate a lua project, refer to http://www.cocos2d-x.org/boards/11/topics/3957
    Feature #734 Use ant to generate LuaCocos2d.cpp
    

cocos2d-1.0.1-x-0.9.1 @ Aug.17,2011
 [all platforms]
    Feature #347 Support custom TTF fonts
    Feature #536 Support PVR Texture
    Feature #645 update to cocos2d-iphone v1.0.1
    Feature #633 allow SimpleAudioEngine::playEffect repeatly
    Feature #630 implement CCRenderTexture::saveBuffer method
    Feature #613 Call executeCallFuncN instead of executeCallFunc in CCMenuItem::active()
    Feature #620 add Texture2d test case
    Feature #638 Add support for per ccz format
    Feature #641 users can CCRenderTexture::saveBuffer to any path
    Feature #643 swap Accelerometer input x/y according to the orientation
    Feature #665 add test case for CCRenderTexture::saveBuffer
    Bug #513 CCProgressTimer doesn't work with CCspriteFrameCache
    Bug #609 Retain & Release CCObject in CCSet
    Bug #628 CCMutableArray::arrayWithObjects should autorelease array object
    Bug #629 pass eImgFmt to initWithImageData in initWithImageFile
    Bug #636 CCTextureCache::textureForKey() can't find the right texture
    Bug #639 m_PositionInPixels isn't correctly initialized
    Bug #640 the image read from render texture is upseted
    Bug #644 CCSpriteBatchNode::removeAllChildrenWithCleanup() not work as expected
    Bug #680 CCtouchDispatcher::rearrangeHandlers() crash
    Refactor #623 refactor Cocos2dJni.cpp
    Refactor #652 refactor char* JniHelper::jstringtochar()
    Document #622 comment CCUserDefault in doxygen format
    Document #651 add CCFileUtils to oxygen api document
 [lua]
    Feature #679 bind lua to CocosDenshion
    Feature #647 add a method to set search path of lua script
    Feature #611 Add some methods in CCMenuItemLabel & CCMenuItemToggle for lua
    Feature #612 Export CCNode::getContentSizeInPixels & setContentSizeInPixels to lua
    Feature #653 add CCScheduler::unscheduleScriptFunc
    Bug #615 CCLOG may crash in LuaEngineImpl
 [android]
    Feature #610 Remove the support of ndk-r4 crystax.net version
    Bug #608 CCRenderTexture cannot show textures after sleep and wake-up
    Bug #618 HelloWorld & Tests crash when X is clicked
    Bug #619 CCFadeTo may crash on android
    Bug #624 CCLabelTTF::setString("\n\n\n") crashes on android
    Bug #625 test_image_rgba4444.pvr.gz can not packed into app
    Bug #631 TextInputTest crash when input nothing
    Bug #637 Create resources folder instead of resource in create-android-project.sh
    Bug #648 CCRenderTexture::saveBuffer may crash on some devices like Moto Defy
    Bug #655 CCLabelTTF doesn't draw all characters, it may lost the last char
    Refactor #656 refactor CCFileUtils, make it support reading data from directory other than assets
 [ios]
    Feature #642 CCImage_ios.mm should be modified for saving image
    Feature #658 xcode3 template should create AppDelegate.cpp/.h instead of ${PROJECT_NAME}AppDelegate.cpp/.h
    Feature #661 fix TMXTiledMap for iPhone Retina mode
    Bug #667 AppDelegate::applicationDidEnterBackground isn't invoked on iOS
    Bug #668 CCLabelBMFont display 4 characters in a square per character block in retina mode
 [win32]
    Feature #620 change lua library to static lib
    Feature #632 Update visual studio template for lua support

   
cocos2d-1.0.0-x-0.9.0 @ Jul.14,2011
 [all platforms]
    Feature #584 sync with cocos2d-iphone v1.0.0
    Feature #601 use Chipmunk v5.3.5
    Feature #581 change return types of xxxAction::reverse() to its own type
    Bug #522 CCSpriteFrameCache::addSpriteFramesWithFile(const char* pszPlist) crashed if the param have no '/'
    Bug #522 CCTextureCache::removeTextureForKey(const char*) cache the image path incorrectly
    Bug #573 CCLayerColor does not init its m_tColor, which will result to a random color
    Bug #576 some CCMutableDictionary methods must return _KeyT instead of std::string
    Bug #577 CCReverseTime may crash
    Bug #578 Debian & LavaFlow of ParticleTest have not picture, the effect of ParticleFire is wrong
    Bug #580 ShuffleTilesTest of EffectText may crash
 [ios]
    Bug #546 CCLabelTTF::labelWithString() works incorrectly when height = 0
    Bug #604 test.xcodeproject miss Summary & Info in xcode4 since v0.8.5
 [android]
    Feature #547 deal with line wrap of CCLabelTTF::initWithString(...)
 [win32]
    Bug #659 ChipmunkTest Sensors crashes in a few seconds
    Bug #583 SimpleAudioEngine::playBackgroundMusic(const char*, true) have no sound on win32
    Bug #605 export C methods in CCNS.h to dll interfaces
    Bug #548 export CCConfiguration to dll interfaces
 [marmalade/airplay]
    Bug #600 incorrect memory allocation in marmalade port
    Refactor #582 use libpng instead of CIwImage in CCImage_airplay.cpp
 [wophone]
    Bug #545 fix the wrong effect of ChipmunkTest
    Bug #606 PageTransitionForward in TransitionsTest has wrong visual effect



cocos2d-0.99.5-x-0.8.5 @ Jun.28,2011
 [all platforms]
    Feature #577 Lua Support! We export all the cocos2d-x classes & methods to lua!
                   Please compile and run HelloLua, and read HelloLua/Resource/hello.lua for more details.
                   And the lua new project template/wizard is ready on xcode3, xcode4 and VisualStudio2008 & 2010
    Feature #398 Xcode4 templates! Run install-template-xcode.sh to do the magic
    Feature #323 Internationalization support! Add CCApplication::getCurrentLanguage() method on all platforms
    Feature #529 add static node() method to CCLayerColor & CCLayerGradient
    Bug #534 don't raise compile error if ios project includes CCImage.cpp & CCFileUtils.cpp
    Bug #429 Effect is wrong when the value of defaultAlphaPixelFormet=kCCTexture2DPixelFormat_A8 in CCTexture2D
    Bug #491 Unsafe cycle in CCScheduler::unscheduleAllSelectors
    Bug #502 Refactor the singleton mode of CCConfiguration
    Bug #512,#525 fix warnings in /Wall flag
    Bug #516 Undefined behavious in ccCArray.h (signed / unsigned conversion)
    Bug #518 CCScheduler::unscheduleAllSelectors() uses tHashSelectorEntry in wrong way
    Bug #521 the effect of PageTurn3D is curious
    Bug #523 CCParticleSystemQuad::particleWithFile() can't work correctly
    Bug #524 CCFileUtils::dictionaryWithContentsOfFile() can't parse special plist format
    Bug #526 glScissior can't work correctly when use autoscale function
    Bug #543 EffectTest renders x4 scale when use auto-scale on android/win32/wophone
    Bug #544 some test cases of TransitionTest renders x4 scale when use auto-scale on android/win32/wophone
 [android]
    Bug #490 TextInputTest show words on soft keyboard detach instead of each key pressed
    Bug #507 RenderTextureTest failed on some android devices
    Bug #532 GLSurface has no response when tap screen frequently for a long time
    Bug #542 SimpleAudioEngine::setBackgroundMusicVolume() not work when background music changed
    Refactor #535 remove skia dependence when drawing strings, which cause bug #507
 [ios]
    Feature #540 Add RootViewController into xcode3/xcode4 templates. Games can use ios rotation mechanism
 [win32]
    Feature #537 Update PVRFrame lib to version 2.8 for ATI graphic card new driver
 [wophone]
    Bug #539 games on wophone wva devices probably failed on reading resource from zip package



cocos2d-0.99.5-x-0.8.4 @ May.26,2011
 [android]
    Feature #496 SUPPORT ANDROID 3.0! We test it on both Motorola XOOM & Samsung Galaxy Tab 10.1 (Highlight!!!!!)
    Bug #494 typo fixed, Cocos2dxActivity::setPackgeName() to setPackageName()
    Bug #495 Memory leak of CCFileUtils::getWriteablePath()
    Bug #497 soft keyboard stays shown on some devices while the project includes CCTextFieldTTF
    Bug #501 projects creaed by android template have the same package name
    Bug #510 Tests progress is killed at the power down phase
 [all platforms]
    Feature #503 upgrade chipmunk from 5.1 to 5.3.4, keep sync with cocos2d-iphone (Highlight!)
    Feature #509 For integrting IME, we had to rotate UI to landscape by default
    Bug #499 CCRGBAProtocol isn't inherited and implemented in CCMenuItemSprite
 [ios]
    Bug #493 the return value of CCFileUtils::getWriteablePath() is not end with '/'
    Bug #508 Problem in running Tests in Retina resolution since 0.8.2
 [win32]
    Bug #492 CCFileUtils::fullPathFromRelativeFile forget to consider the path separated by '\'
    Feature #489 Use GetCurrentDirectory instead of GetModuleFileName in CCFileUtils_win32.cpp



cocos2d-0.99.5-x-0.8.3 @ May.12,2011
 [all platforms]
    Feature #317 wrap input box for game dev, CCTextFieldTTF. (Highlight!)
    Feature #455 implement CCUserDefault for data persistence (Highlight!)
    Feature #456 integrate libcurl for network access (Highlight!)
    Feature #468 implement CCProfiler & CCProfilingTimer
    Feature #450 can set default pixel format other than RGBA888
    Feature #449 Remove the sources for mac platform. We plan to focus on mobile platforms & reduce the complexity
    Refactor #451 Remove the event dispatcher and refactor CCLayer & CCMenu & CCParticleSystemPoint.
    Refactor #452 Refactor CCDirector CCGrid CCNode, reduce the complexity
    Refactor #472 Refactor duplicated modules under cocos2dx/platform, reduce the complexity
    Bug #341 CCTMXFiledMap crashed when a child is not the obj of CCTMXLayer
    Bug #371 A layer can't registered as a StandardTouchDelegate when touch event is handling
    Bug #428 Function addChild low efficiency
    Bug #448 CCCallFuncO crashes
    Bug #467 CCLayer:m_eTouchDelegateType = ccTouchDeletateAllBit all the time
    Bug #471 invoke CCFileUtils::setResourcePath may cause loading texture for ParticleSystem failed
    Bug #484 CCTextureAtlas::initWithTexture() may cause memory leak
    Bug #486 transition test FlipX, FlipY, FlipAngular, ZoomFlipXxx flickers on ios simulator & device
 [ios]
    Bug #447 really exit application when "x" button is clicked
    Bug #460 cocos2dx + box2d template cannot find libxml2.dylib
 [android]
    Feature #393 use full version of libxml2, with xmlXPath.. serial methods
    Feature #477 Set compilation default ndk version to r5
    Bug #374 replace the method for EGL rendering context lost
    Bug #453 Android Cocosdenshion can't replace background music
    Bug #462 no applicationDidEnterBackground / applicationWillEnterBackground on Android
    Bug #470 use GAME_ROOT or other words instead of HELLOWORLD_ROOT in anroid new projects
    Bug #475 CCImage::initWithString return true even if the bitmap hasn't been initialized
 [win32]
    Feature #454 Modify the including path of Box2D genereated by win32 template
    Bug #459 the project create by template for vs use the RuntimeLibrary MTd, different with other project
 [wophone]
    Feature #482 Modify the resource data path for the new WoPhone SDK
    Feature #487 Implement the function CCFiltUtils::getWriteablePath() on wophone
    Refactor #466 Refactor CCFileUtils for the new packing approach on wophone
    Bug #481 After power down & up, backlight will turn off automaticlly if there's no operation
    Bug #485 reduce the CPU occupation, modify the approach of FPS control on wophone
 [airplay]
    Feature #480 add template for airplay



cocos2d-0.99.5-x-0.8.2 @ Apr.7,2011
 [all platforms]
    390 Feature Implement performance test
    411 Feature support .plist format outputed by the last version of Zwoptex
    415 Feature Make all xxxFromFile methods can accept relative path
    439 Feature all file reading must pass though CCFileUtils::getFileData
    441 Feature Initialize pointers in construction & detect them in destruction
    427 Refactor refactor CCTMXXMLParser with multi-platform CCSAXParser design
    434 Refactor refactor class CCFileUtils
    396 Refactor remove ccxScopedPtr & ccxScopedArray, use STL instead
    350 Bug TransitionFade flickers
    391 Bug CCSpriteFrameCache doesn't support .plist files which format isn't equal to 0
    420 Bug CCSprite::spriteWithFile() returns a valid object when the image file isn't present
    440 Bug Can't show MessageBox when imageFromFile can't find the image
 [ios]
    349 Bug deal with plist files in binary format
    435 Bug CocosDenshion crashes at foreground/background switching
    438 Bug MotionStreak Test crashes on device
 [android]
    421 Feature Add a template & new project script for android
    443 Feature implement CCKeypadDelegate on android
    367 Bug Android.mk of HelloWorld and Tests depends on alphabet order
    422 Bug the 2nd point in multi-touch isn't located to the correct coordinate
    430 Bug replace glColor4ub with glColor4f to avoid "called unimplement OpenGL ES API" on some android devices
    431 Bug ParticleFlower on G3 can't show the particles correctly
 [win32]
    417 Bug No touchEnd when the mouse move out from the window
    424 Bug open vs2010.sln says cannot open CCamera.cpp
 [airplay]
    379 Feature integrate airplay sdk port
    442 feature implement CocosDenshion on airplay port



cocos2d-0.99.5-x-0.8.1 @ Mar.21,2011
 [all platforms]
    400 Bug typo, rename CCamera.cpp to CCCamera
    403 Feature rename cocos2d::UIEvent to cocos2d::CCEvent, to avoid class name conflict on ios
    405 Bug CCConfiguration::checkForGLExtension(const string&) sometimes may crashes
    407 Bug replace "CCGL.h" with "CCGL.h" in CCCamera.cpp, for case-sensitive systems
    408 Bug memory leak in CCImage::_initWithPngData
    409 Feature rename cocos2d::NSArray to cocos2d::CCArray, to avoid the conflict on ios
    418 Feature add copyright of cocos2d-iphone original authors to each file
    423 Bug fix compilation warnings when COCOS2D_DEBUG == 2
 [ios]
    404 Bug HiResTest isnot prerfect on HVGA/Retina yet
    410 Bug xcode3 template, cannot find libxml from header searh paths in release build
    419 Bug test case TMXIsoVertexZ in TileMapTst has wrong effect on ios
 [android]
    399 Bug HelloWorld crashes when the screen is touched
    405 Bug CocosDenshion test, BGM isn't paused after HOME key tapped
 [win32]
    395 Bug make AppDelegate.cpp created by VS wizard portable without any modification
    401 Bug VisualStudio template for 2010 OutputDir errors



cocos2d-0.99.5-x-0.8.0 @ Mar.15,2011
 [all platforms]
    316 Feature Resolution auto adjustment, auto scale HVGA resource to WVGA or any other resolutions
    336 Refactor refactor platform porting layer
    253 Bug xml parser sometimes crashes
    375 Feature Rename NS,CG,UI prefix classes/definitions to CC prefix, avoid the crash at ios dev
    332 Feature upgrade tests from 0.99.4 to 0.99.5
 [ios]
    363 Bug CCLabelTTF can't treat line breaks and wrapping correctly.
    351 Feature CCLabelTTF cannot automatic line break on iphone
    352 Bug ccRemoveHDSuffixFromFile & CCFileUtils::getDoubleResolutionImage isnot work
    392 Bug border of sprite debug draw isn't scaled if enableRetinaDisplay(true)
    385 Feature implement ccos2d::CCLog
    388 Feature update the template for iOS
 [android]
    247 Feature support multitouch
    242 Feature support accelerometer on android
    353 Feature support jpg on android
    344 Feature add APP_ABI := armeabi armeabi-v7a to improve the performance on some devices
    356 Bug CCLabelTTF::initWithString crashed
 [wophone]
    386 Bug resolve the compile conflict on wophone sdk
    383 Bug The approach which handle left soft-key clicked is not work
    377 Feature Replace the word "uphone" with "wophone"
    357 Bug CCLabelTTF doesn't support words contain line breaks.
    348 Bug CCLabelTTF blur if color = white and fontSize < 24
 [win32]
    373 Feature Disable PVRFrame window when cocos2d running
    355 Bug CCLabelTTF doesn't support line breaks and wrapping words
    300 Feature wizard for Visual C++ 2008 Express & VS2010 Express/Professional



cocos2d-0.99.5-x-0.7.2 @ Jan.26,2011
 [all platforms]
    - upgrade engine logic internal & interfaces to 0.99.5
    - the list of menu items in tests is showing how to scroll now
    - lots of bugs fixed
 [iphone]
    - add new project templates for Xcode
    - add the c++ wrapper for CocosDenshion::SimpleAudioEngine
    - support UTF8 charactors in text renderring, such as CCLabelTTF, CCMenuItemFont
 [android]
    - add CocosDenshion::SimpleAudioEngine implement on android
    - the engine can adjust the apk filename automatically
    - the engine will not crash at surface recreate, especially at background-to-foreground switching
 [wophone]
    - switch the game to background, then press power key will not cause the background music play again
    - remove the methods of using resouce map in cocos2d-wophone & SimpleAudioEngine.
      Only zip resource is recommended and suppported.
    - can auto find the installed path of your game, and load zip resource file from the current folder.
      No absolute path in code any more. Do this to support installing games to micro-SD card
      
      

cocos2d-0.99.4-x-0.7.1 @ Dec.20,2010
 [all platforms]
    - add CCKeypadDelegate class, which enable CCLayer to respond "back" key in wophone & android
    - Add namespace for CocosDenshion
    - fix compile errors when enable CC_XXX_DEBUG_DRAW switchs in ccConfig.h
    - fix memory leaks on each platform
    - more details: http://www.cocos2d-x.org/versions/show/5
 [android]
    - Run through all the test cases of cocos2d, support ndk r4,r5, sdk higher than 2.0. Tested on HTC G2,G3,G6,G7
    - HelloWorld integrate all platforms in one directory now
    - WANRNING: this version isn't ready for android games porting yet. The CocosDenshion isn't ported to android,
      and this version will crashes when screen orientation changes or the game gack to foreground
      look more on this bug http://www.cocos2d-x.org/boards/10/topics/202
 [iphone]
    - Add support of loading textureImageData from the ParticleDesign plist file
    - Fix more then 3000 complie warnings
    - You can try to use this version to develop your iOS game now. It's much more stable than the previous version
 [wophone]
    - Games can easily read resources from zip file now. This will drastically reduce the memory usage
    - Add power management: pause the message loop when cocos2d-x game is switched to background or backlight down
    - Multi-touch support
 [win32]
    - SimpleAudioEngine can play background musci with repeating now
  


cocos2d-0.99.4-x-0.7.0 @ Nov.29,2010
* cocos2d-iphone-cpp port ready! include accelerometer & multi-touch
* refactor the directory structure of HelloWorld & tests
* cocos2d-wophone supports accelerometer
* add cocos2d-x wizard for cocos2d-win32 & cocos2d-wophone for VisualStudio2008
* jump out a message box when load texture failed (win32 & wophone)
* more details: http://www.cocos2d-x.org/versions/show/4

cocos2d-0.99.4-wophone-win32-stable-rc1
http://www.cocos2d-x.org/versions/show/1
http://www.cocos2d-x.org/versions/show/2
http://www.cocos2d-x.org/versions/show/3
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