Skip to content

HTTPS clone URL

Subversion checkout URL

You can clone with HTTPS or Subversion.

Download ZIP
Fetching contributors…

Cannot retrieve contributors at this time

518 lines (480 sloc) 31.377 kb
cocos2d-1.0.1-x-0.12.0 @ Mar.5 2012
[all platforms]
Bug #925: rename HelloWorld/Resource to HelloWorld/Resources
Bug #948: fix a bug that CCMutableArray::getIndexOfObject returns 0 on both "index 0" and "not existing"
Bug #951: remove definition of NSMutableSet
Bug #961: fix mad behaviour in second stage of CCEaseBackInOut
Bug #965: remove some dynamic_cast calling since selector_protocol.h was removed
Bug #967: fix a bug that PVR Textures cannot be reloaded after GL context lost
Bug #986: add init() funciton in CCMenu class
Feature #952: make CCLabelBMFont supports other languages, include Chinese, Korean, Janpanese and so on.
Feature #972: add Support for CCNotificationCenter
Refactor #933: refactor CCUserDefault
Refactor #958: move the implement of SelectorProtocol to CCObject
Document #975: add comment for CCTMXTiledMap::getMapSize and more methods
[iOS]
Bug #946: fix a bug that can not load HD image for both Retina and Normal correctly
Bug #762: fix a bug that CCLabelTTF is in different position (higher) than in previous version on iphone
Refactor #985: remove template for xcode3
[android]
Bug #947: fix a bug that long chinese string causes closed loop on android
Bug #950: fix a crash when touching the screen because of RTTI
Bug #954: fix a bug that accelerometer axes inverted on android tablet when setting orientation to portrait
Bug #957: fix a bug that when running textInputTest, application enters background after input character and click back key on android devices
Bug #959: fix a bug that get wrong multitouch id
Bug #964: fix a bug that can not show whole charactor
Bug #971: fix dynamic_cast error on android
Feature #982: make android template supports box2d, chipmunk and lua
Refactor #970: use modules in the Android NDK build
Bug #1008: fix a bug that missing "return" in SimpleAudioEngine::getEffectsVolume() method on android platform
[bada]
Bug #984: use static library for cocos2dx project on bada and qnx platform
[blackberry]
Bug #960: detect when the application goes and return from background in QNX (Black Berry Playbook)
Bug #962: fix some bugs on qnx port
Bug #963: fix a bug that applicationWillEnterForeground will be invoked twice when application is launched
Bug #968: fix a bug about "Out of bound" in CCFileUtils::getWriteablePath() for BlackBerry
Feature #994: add support for bbndk2.0
[marmalade]
Bug #995: modify project configure for marmalade port after adding extension support and refactor resource folder
[win32]
Feature #969: implement Accelerometer Simulation for Win32.
[lua]
Bug #942: fix a crash when invoking CCScheduler:sharedScheduler():scheduleScriptFunc in lua
Bug #953: add tolua++ for Mac
Refactor #973: refactor lua support
cocos2d-1.0.1-x-0.11.0 @ Jan.13 2012
[blackberry]
Feature #907: support blackberry playbook
[all platforms]
Bug #752: fix a bug that enable and disable touch more times in touch handler callback function may cause memory leak
Bug #911: fix a bug that TextureCache::addUIImage() cannot create texture when key is null
Bug #920: export export functions in CCAffineTransform with CC_DLL
Bug #922: make CCTexture2D::setPVRImagesHavePremultipliedAlpha() to be a static function
Bug #926: fix a crash caused by RTTI when running TouchesTest
Bug #936: fix a bug that touch menu item may crash when selector is null
Feature #892: use RTTI to simplify the codes
Feature #903: add touch index for CCTouch
Refactor #934: add 'isEqual' function for CCString, make CCObject::isEqual to a virtual function
Refactor #940: use new icons and new background pictures with new logo of cocos2d-x
[android]
Bug #923: fix a bug that CCTextureCache::addImageAsync() crashes when a game enters foreground from background
Bug #906: remove unneeded codes in CCImage_android.cpp
Bug #910: fix a bug that create-android-project.bat may erase exist folder with appointed name
Bug #884: fix a crash error caused by CocosDenshion on android simulator
Bug #921: fix a bug that accelerometer axes inverted in Motorola Xoom tablet
Bug #928: fix a bug that 16-bit texture is changed to 32-bit after application enter foreground
Bug #935: fix a bug that terminateProcessJNI() invoke wrong jni function
Bug #937: fix a compiling error on android x86
Bug #941: fix a bug that volume of background music may not in [0, 1.0]
Feature #887: define GL_GLEXT_PROTOTYPES = 1 automatically when compile on ndk r7
Feature #919: improve build_native.sh and create-android-project.sh
Refactor #924: make loading music resources thread safe
Document #837: Write a document describes how to use jni
Document #914: update document to fit android r5~r7
[iOS]
Bug #917: implement CCFileUtils::getFileDataFromZip()
Feature #893: remove cached data when receiving memory warning on iOS
[bada]
Bug #918: fix a compiling error after renaming airplay to marmalade
Bug #927: fix a crash caused by invoking unloadEffect after invoking stopEffect
Bug #938: fix a bug that glGenFramebuffersOES isn't supported on wave m device
Bug #943: fix a bug that box2d can't be compiled successfully on bada sdk 1.2.1
Refactor #904: Recreate bada 2.0 projects
[win32]
Bug #915: fix a bug that msvc template uses old version of .cpp files
[linux]
Bug #888: fix compiling error with eclipse
Bug #930: fix a crash caused by load jpg format files
[marmalade]
Refactor #908: merge marmalade to latest cocos2d-x source
cocos2d-1.0.1-x-0.10.0 @ Dec.2 2011
[bada]
Feature #223 integrate cocos2d-bada branch to master
Bug #852 fix a bug that CCSpriteBatchNode cannot be drawn correctly
[all platforms]
Feature #854 integrate pthread and write a test case on all platforms
Feature #465 implement CCTextureCache::addImageAsync()
Feature #850 upgrade box2d from 2.1.2 to last 2.2.1
Feature #781 add functions for effects
Feature #760 add methods to get/set CCDirector::m_pNotificationNode
Bug #883 fix the crash of SpriteTest
Refactor #879 use CCAssert() instead of assert()
Document #882 Write a document describes some cautions about using pthread
[android]
Feature #838 support android x86 platform
Bug #758 fix a bug that custom TTF fonts causing low memory
Bug #848 fix a bug that accelerometer values are wrong if the content is scaled
Bug #885 fix a bug that SimpleAudioEngine::setEffectVolume() don't take effect immediately
Document #864 write a describe how to build on sdk 4.0 & ndk-r7
Document #878 write a document describe how to build project for x86 android
Document #881 write a document describes building android ndk project with ndk-r7
[linux]
Bug #780 fix build error on ubuntu 11.0
Bug #776 fix a bug in the audio player
cocos2d-1.0.1-x-0.9.2 @ Oct.20,2011
[linux]
Feature #728 Linux port is born! http://www.cocos2d-x.org/projects/cocos2d-x/wiki/How_to_run_HelloWorld_and_tests_on_linux
[all platforms]
Feature #672 Implements copyWithZone() for CCShow & CCHide
Feature #676 add more languages into CCApplication::getCurrentLanguage()
Feature #678 add private constructor for CCArray
Feature #684 add test case for CCApplication::getCurrentLanguage()
Feature #685 add test case in LabelTest to display Chinese charactors
Bug #675 Fix memory leak in CCLayer when using accelerometer
Bug #686 CCTMXLayer::appendTileForGID() not setting Z index tag causes the first screen of tiles to be re-created
Bug #689 CCRect should assert the width and height is positive
Bug #698 CCSprite::init() is excited twice in all CCSprite's static methods
Bug #700 CC_SWAP32 marco has a typo with leads to error swap result
Bug #701 CCZHeader.version should be unsigned short
Bug #715 CCFadeOut causes a crash when applied to CCMenuItem and m_pSelectedImage is NULL
Bug #718 fix a typo in method CCMenu::alignItemsInRows
Bug #749 CCSpriteTest crashes at the test case SpriteNilTexture
Bug #750 CCTextureCache::textureForKey() can't find textures added by function addUIImage()
Refactor #677 Pass arguments by reference instead of pointer if possible
Refactor #703 Refactor Accelerometer. Because it only sends data to one delegate, so it needs only one setDelegate()
Document #692 Describe the usage of view orientation http://www.cocos2d-x.org/projects/cocos2d-x/wiki/About_device_orientation
[android]
Feature #670 Pause & resume effect playing when activity is paused & resumed
Feature #687 Implement preloadBackgroundMusic to android
Feature #688 Support reading resources not only from apk
Feature #726 use external storage on android
Feature #746 add a helper method to draw filled polygons
Bug #683 getPackagenameJNI() and getCurrentLanguageJNI() mustn't return invalid pointer
Bug #696 Some android devices may crash at CCRenderTexture::end(bool)
Bug #719 CocosDenshionTest crashes when start the test case on android
Bug #714 CCLabelTTF has different visual result between Android & Windows
Bug #727 Memory leak of NewStringUTF
Bug #736 Remove android:installLocation in AndroidManifest.xml
Bug #743 nativeInit is called with wrong screen size when running on device with software android buttons
Bug #744 CCUserDefault crashes in v0.9.1
Bug #755 Multi-touch causes crash on sum sung devices
[ios]
Bug #660 CCLabelBMFont image error in retina display
Bug #693 CCLabelTTF can not break line by '\n' on iOS
Bug #716 subbing & adding volume of sound effects don't change volume little by little on iOS
Bug #738 Passing CCSize(width,0) to CCLabelTTF causes the label invisible
Bug #753 visual orientation is wrong on ios5 simulator
Bug #754 Missing png file for CCLabelAtlas cause crashes on iOS 4.3.3 & 5.0
[win32]
Feature #731 add ability of simulating android back/menu key on win32
Feature #735 add ability of simulating android enter/resume background on win32. Shift+F1=android Back, Shift+F2 =android Menu
Feature #745 export CCTime to all
Bug #747 Win32 templates should put all resources into "Resources" folder
Bug #748 build error in win32 release version
[wophone]
Bug #702 tests crash at the start on wophone devices
[lua]
Feature #704 Print error descriptions ad pop error code in CCLuaScriptModule::executeString & CCLuaScriptModule::executeScriptFile
Feature #707 Support 'require' for lua on android
Feature #732 Add particle systems to lua bindings
Feature #733 Use ant to generate a lua project, refer to http://www.cocos2d-x.org/boards/11/topics/3957
Feature #734 Use ant to generate LuaCocos2d.cpp
cocos2d-1.0.1-x-0.9.1 @ Aug.17,2011
[all platforms]
Feature #347 Support custom TTF fonts
Feature #536 Support PVR Texture
Feature #645 update to cocos2d-iphone v1.0.1
Feature #633 allow SimpleAudioEngine::playEffect repeatly
Feature #630 implement CCRenderTexture::saveBuffer method
Feature #613 Call executeCallFuncN instead of executeCallFunc in CCMenuItem::active()
Feature #620 add Texture2d test case
Feature #638 Add support for per ccz format
Feature #641 users can CCRenderTexture::saveBuffer to any path
Feature #643 swap Accelerometer input x/y according to the orientation
Feature #665 add test case for CCRenderTexture::saveBuffer
Bug #513 CCProgressTimer doesn't work with CCspriteFrameCache
Bug #609 Retain & Release CCObject in CCSet
Bug #628 CCMutableArray::arrayWithObjects should autorelease array object
Bug #629 pass eImgFmt to initWithImageData in initWithImageFile
Bug #636 CCTextureCache::textureForKey() can't find the right texture
Bug #639 m_PositionInPixels isn't correctly initialized
Bug #640 the image read from render texture is upseted
Bug #644 CCSpriteBatchNode::removeAllChildrenWithCleanup() not work as expected
Bug #680 CCtouchDispatcher::rearrangeHandlers() crash
Refactor #623 refactor Cocos2dJni.cpp
Refactor #652 refactor char* JniHelper::jstringtochar()
Document #622 comment CCUserDefault in doxygen format
Document #651 add CCFileUtils to oxygen api document
[lua]
Feature #679 bind lua to CocosDenshion
Feature #647 add a method to set search path of lua script
Feature #611 Add some methods in CCMenuItemLabel & CCMenuItemToggle for lua
Feature #612 Export CCNode::getContentSizeInPixels & setContentSizeInPixels to lua
Feature #653 add CCScheduler::unscheduleScriptFunc
Bug #615 CCLOG may crash in LuaEngineImpl
[android]
Feature #610 Remove the support of ndk-r4 crystax.net version
Bug #608 CCRenderTexture cannot show textures after sleep and wake-up
Bug #618 HelloWorld & Tests crash when X is clicked
Bug #619 CCFadeTo may crash on android
Bug #624 CCLabelTTF::setString("\n\n\n") crashes on android
Bug #625 test_image_rgba4444.pvr.gz can not packed into app
Bug #631 TextInputTest crash when input nothing
Bug #637 Create resources folder instead of resource in create-android-project.sh
Bug #648 CCRenderTexture::saveBuffer may crash on some devices like Moto Defy
Bug #655 CCLabelTTF doesn't draw all characters, it may lost the last char
Refactor #656 refactor CCFileUtils, make it support reading data from directory other than assets
[ios]
Feature #642 CCImage_ios.mm should be modified for saving image
Feature #658 xcode3 template should create AppDelegate.cpp/.h instead of ${PROJECT_NAME}AppDelegate.cpp/.h
Feature #661 fix TMXTiledMap for iPhone Retina mode
Bug #667 AppDelegate::applicationDidEnterBackground isn't invoked on iOS
Bug #668 CCLabelBMFont display 4 characters in a square per character block in retina mode
[win32]
Feature #620 change lua library to static lib
Feature #632 Update visual studio template for lua support
cocos2d-1.0.0-x-0.9.0 @ Jul.14,2011
[all platforms]
Feature #584 sync with cocos2d-iphone v1.0.0
Feature #601 use Chipmunk v5.3.5
Feature #581 change return types of xxxAction::reverse() to its own type
Bug #522 CCSpriteFrameCache::addSpriteFramesWithFile(const char* pszPlist) crashed if the param have no '/'
Bug #522 CCTextureCache::removeTextureForKey(const char*) cache the image path incorrectly
Bug #573 CCLayerColor does not init its m_tColor, which will result to a random color
Bug #576 some CCMutableDictionary methods must return _KeyT instead of std::string
Bug #577 CCReverseTime may crash
Bug #578 Debian & LavaFlow of ParticleTest have not picture, the effect of ParticleFire is wrong
Bug #580 ShuffleTilesTest of EffectText may crash
[ios]
Bug #546 CCLabelTTF::labelWithString() works incorrectly when height = 0
Bug #604 test.xcodeproject miss Summary & Info in xcode4 since v0.8.5
[android]
Feature #547 deal with line wrap of CCLabelTTF::initWithString(...)
[win32]
Bug #659 ChipmunkTest Sensors crashes in a few seconds
Bug #583 SimpleAudioEngine::playBackgroundMusic(const char*, true) have no sound on win32
Bug #605 export C methods in CCNS.h to dll interfaces
Bug #548 export CCConfiguration to dll interfaces
[marmalade/airplay]
Bug #600 incorrect memory allocation in marmalade port
Refactor #582 use libpng instead of CIwImage in CCImage_airplay.cpp
[wophone]
Bug #545 fix the wrong effect of ChipmunkTest
Bug #606 PageTransitionForward in TransitionsTest has wrong visual effect
cocos2d-0.99.5-x-0.8.5 @ Jun.28,2011
[all platforms]
Feature #577 Lua Support! We export all the cocos2d-x classes & methods to lua!
Please compile and run HelloLua, and read HelloLua/Resource/hello.lua for more details.
And the lua new project template/wizard is ready on xcode3, xcode4 and VisualStudio2008 & 2010
Feature #398 Xcode4 templates! Run install-template-xcode.sh to do the magic
Feature #323 Internationalization support! Add CCApplication::getCurrentLanguage() method on all platforms
Feature #529 add static node() method to CCLayerColor & CCLayerGradient
Bug #534 don't raise compile error if ios project includes CCImage.cpp & CCFileUtils.cpp
Bug #429 Effect is wrong when the value of defaultAlphaPixelFormet=kCCTexture2DPixelFormat_A8 in CCTexture2D
Bug #491 Unsafe cycle in CCScheduler::unscheduleAllSelectors
Bug #502 Refactor the singleton mode of CCConfiguration
Bug #512,#525 fix warnings in /Wall flag
Bug #516 Undefined behavious in ccCArray.h (signed / unsigned conversion)
Bug #518 CCScheduler::unscheduleAllSelectors() uses tHashSelectorEntry in wrong way
Bug #521 the effect of PageTurn3D is curious
Bug #523 CCParticleSystemQuad::particleWithFile() can't work correctly
Bug #524 CCFileUtils::dictionaryWithContentsOfFile() can't parse special plist format
Bug #526 glScissior can't work correctly when use autoscale function
Bug #543 EffectTest renders x4 scale when use auto-scale on android/win32/wophone
Bug #544 some test cases of TransitionTest renders x4 scale when use auto-scale on android/win32/wophone
[android]
Bug #490 TextInputTest show words on soft keyboard detach instead of each key pressed
Bug #507 RenderTextureTest failed on some android devices
Bug #532 GLSurface has no response when tap screen frequently for a long time
Bug #542 SimpleAudioEngine::setBackgroundMusicVolume() not work when background music changed
Refactor #535 remove skia dependence when drawing strings, which cause bug #507
[ios]
Feature #540 Add RootViewController into xcode3/xcode4 templates. Games can use ios rotation mechanism
[win32]
Feature #537 Update PVRFrame lib to version 2.8 for ATI graphic card new driver
[wophone]
Bug #539 games on wophone wva devices probably failed on reading resource from zip package
cocos2d-0.99.5-x-0.8.4 @ May.26,2011
[android]
Feature #496 SUPPORT ANDROID 3.0! We test it on both Motorola XOOM & Samsung Galaxy Tab 10.1 (Highlight!!!!!)
Bug #494 typo fixed, Cocos2dxActivity::setPackgeName() to setPackageName()
Bug #495 Memory leak of CCFileUtils::getWriteablePath()
Bug #497 soft keyboard stays shown on some devices while the project includes CCTextFieldTTF
Bug #501 projects creaed by android template have the same package name
Bug #510 Tests progress is killed at the power down phase
[all platforms]
Feature #503 upgrade chipmunk from 5.1 to 5.3.4, keep sync with cocos2d-iphone (Highlight!)
Feature #509 For integrting IME, we had to rotate UI to landscape by default
Bug #499 CCRGBAProtocol isn't inherited and implemented in CCMenuItemSprite
[ios]
Bug #493 the return value of CCFileUtils::getWriteablePath() is not end with '/'
Bug #508 Problem in running Tests in Retina resolution since 0.8.2
[win32]
Bug #492 CCFileUtils::fullPathFromRelativeFile forget to consider the path separated by '\'
Feature #489 Use GetCurrentDirectory instead of GetModuleFileName in CCFileUtils_win32.cpp
cocos2d-0.99.5-x-0.8.3 @ May.12,2011
[all platforms]
Feature #317 wrap input box for game dev, CCTextFieldTTF. (Highlight!)
Feature #455 implement CCUserDefault for data persistence (Highlight!)
Feature #456 integrate libcurl for network access (Highlight!)
Feature #468 implement CCProfiler & CCProfilingTimer
Feature #450 can set default pixel format other than RGBA888
Feature #449 Remove the sources for mac platform. We plan to focus on mobile platforms & reduce the complexity
Refactor #451 Remove the event dispatcher and refactor CCLayer & CCMenu & CCParticleSystemPoint.
Refactor #452 Refactor CCDirector CCGrid CCNode, reduce the complexity
Refactor #472 Refactor duplicated modules under cocos2dx/platform, reduce the complexity
Bug #341 CCTMXFiledMap crashed when a child is not the obj of CCTMXLayer
Bug #371 A layer can't registered as a StandardTouchDelegate when touch event is handling
Bug #428 Function addChild low efficiency
Bug #448 CCCallFuncO crashes
Bug #467 CCLayer:m_eTouchDelegateType = ccTouchDeletateAllBit all the time
Bug #471 invoke CCFileUtils::setResourcePath may cause loading texture for ParticleSystem failed
Bug #484 CCTextureAtlas::initWithTexture() may cause memory leak
Bug #486 transition test FlipX, FlipY, FlipAngular, ZoomFlipXxx flickers on ios simulator & device
[ios]
Bug #447 really exit application when "x" button is clicked
Bug #460 cocos2dx + box2d template cannot find libxml2.dylib
[android]
Feature #393 use full version of libxml2, with xmlXPath.. serial methods
Feature #477 Set compilation default ndk version to r5
Bug #374 replace the method for EGL rendering context lost
Bug #453 Android Cocosdenshion can't replace background music
Bug #462 no applicationDidEnterBackground / applicationWillEnterBackground on Android
Bug #470 use GAME_ROOT or other words instead of HELLOWORLD_ROOT in anroid new projects
Bug #475 CCImage::initWithString return true even if the bitmap hasn't been initialized
[win32]
Feature #454 Modify the including path of Box2D genereated by win32 template
Bug #459 the project create by template for vs use the RuntimeLibrary MTd, different with other project
[wophone]
Feature #482 Modify the resource data path for the new WoPhone SDK
Feature #487 Implement the function CCFiltUtils::getWriteablePath() on wophone
Refactor #466 Refactor CCFileUtils for the new packing approach on wophone
Bug #481 After power down & up, backlight will turn off automaticlly if there's no operation
Bug #485 reduce the CPU occupation, modify the approach of FPS control on wophone
[airplay]
Feature #480 add template for airplay
cocos2d-0.99.5-x-0.8.2 @ Apr.7,2011
[all platforms]
390 Feature Implement performance test
411 Feature support .plist format outputed by the last version of Zwoptex
415 Feature Make all xxxFromFile methods can accept relative path
439 Feature all file reading must pass though CCFileUtils::getFileData
441 Feature Initialize pointers in construction & detect them in destruction
427 Refactor refactor CCTMXXMLParser with multi-platform CCSAXParser design
434 Refactor refactor class CCFileUtils
396 Refactor remove ccxScopedPtr & ccxScopedArray, use STL instead
350 Bug TransitionFade flickers
391 Bug CCSpriteFrameCache doesn't support .plist files which format isn't equal to 0
420 Bug CCSprite::spriteWithFile() returns a valid object when the image file isn't present
440 Bug Can't show MessageBox when imageFromFile can't find the image
[ios]
349 Bug deal with plist files in binary format
435 Bug CocosDenshion crashes at foreground/background switching
438 Bug MotionStreak Test crashes on device
[android]
421 Feature Add a template & new project script for android
443 Feature implement CCKeypadDelegate on android
367 Bug Android.mk of HelloWorld and Tests depends on alphabet order
422 Bug the 2nd point in multi-touch isn't located to the correct coordinate
430 Bug replace glColor4ub with glColor4f to avoid "called unimplement OpenGL ES API" on some android devices
431 Bug ParticleFlower on G3 can't show the particles correctly
[win32]
417 Bug No touchEnd when the mouse move out from the window
424 Bug open vs2010.sln says cannot open CCamera.cpp
[airplay]
379 Feature integrate airplay sdk port
442 feature implement CocosDenshion on airplay port
cocos2d-0.99.5-x-0.8.1 @ Mar.21,2011
[all platforms]
400 Bug typo, rename CCamera.cpp to CCCamera
403 Feature rename cocos2d::UIEvent to cocos2d::CCEvent, to avoid class name conflict on ios
405 Bug CCConfiguration::checkForGLExtension(const string&) sometimes may crashes
407 Bug replace "CCGL.h" with "CCGL.h" in CCCamera.cpp, for case-sensitive systems
408 Bug memory leak in CCImage::_initWithPngData
409 Feature rename cocos2d::NSArray to cocos2d::CCArray, to avoid the conflict on ios
418 Feature add copyright of cocos2d-iphone original authors to each file
423 Bug fix compilation warnings when COCOS2D_DEBUG == 2
[ios]
404 Bug HiResTest isnot prerfect on HVGA/Retina yet
410 Bug xcode3 template, cannot find libxml from header searh paths in release build
419 Bug test case TMXIsoVertexZ in TileMapTst has wrong effect on ios
[android]
399 Bug HelloWorld crashes when the screen is touched
405 Bug CocosDenshion test, BGM isn't paused after HOME key tapped
[win32]
395 Bug make AppDelegate.cpp created by VS wizard portable without any modification
401 Bug VisualStudio template for 2010 OutputDir errors
cocos2d-0.99.5-x-0.8.0 @ Mar.15,2011
[all platforms]
316 Feature Resolution auto adjustment, auto scale HVGA resource to WVGA or any other resolutions
336 Refactor refactor platform porting layer
253 Bug xml parser sometimes crashes
375 Feature Rename NS,CG,UI prefix classes/definitions to CC prefix, avoid the crash at ios dev
332 Feature upgrade tests from 0.99.4 to 0.99.5
[ios]
363 Bug CCLabelTTF can't treat line breaks and wrapping correctly.
351 Feature CCLabelTTF cannot automatic line break on iphone
352 Bug ccRemoveHDSuffixFromFile & CCFileUtils::getDoubleResolutionImage isnot work
392 Bug border of sprite debug draw isn't scaled if enableRetinaDisplay(true)
385 Feature implement ccos2d::CCLog
388 Feature update the template for iOS
[android]
247 Feature support multitouch
242 Feature support accelerometer on android
353 Feature support jpg on android
344 Feature add APP_ABI := armeabi armeabi-v7a to improve the performance on some devices
356 Bug CCLabelTTF::initWithString crashed
[wophone]
386 Bug resolve the compile conflict on wophone sdk
383 Bug The approach which handle left soft-key clicked is not work
377 Feature Replace the word "uphone" with "wophone"
357 Bug CCLabelTTF doesn't support words contain line breaks.
348 Bug CCLabelTTF blur if color = white and fontSize < 24
[win32]
373 Feature Disable PVRFrame window when cocos2d running
355 Bug CCLabelTTF doesn't support line breaks and wrapping words
300 Feature wizard for Visual C++ 2008 Express & VS2010 Express/Professional
cocos2d-0.99.5-x-0.7.2 @ Jan.26,2011
[all platforms]
- upgrade engine logic internal & interfaces to 0.99.5
- the list of menu items in tests is showing how to scroll now
- lots of bugs fixed
[iphone]
- add new project templates for Xcode
- add the c++ wrapper for CocosDenshion::SimpleAudioEngine
- support UTF8 charactors in text renderring, such as CCLabelTTF, CCMenuItemFont
[android]
- add CocosDenshion::SimpleAudioEngine implement on android
- the engine can adjust the apk filename automatically
- the engine will not crash at surface recreate, especially at background-to-foreground switching
[wophone]
- switch the game to background, then press power key will not cause the background music play again
- remove the methods of using resouce map in cocos2d-wophone & SimpleAudioEngine.
Only zip resource is recommended and suppported.
- can auto find the installed path of your game, and load zip resource file from the current folder.
No absolute path in code any more. Do this to support installing games to micro-SD card
cocos2d-0.99.4-x-0.7.1 @ Dec.20,2010
[all platforms]
- add CCKeypadDelegate class, which enable CCLayer to respond "back" key in wophone & android
- Add namespace for CocosDenshion
- fix compile errors when enable CC_XXX_DEBUG_DRAW switchs in ccConfig.h
- fix memory leaks on each platform
- more details: http://www.cocos2d-x.org/versions/show/5
[android]
- Run through all the test cases of cocos2d, support ndk r4,r5, sdk higher than 2.0. Tested on HTC G2,G3,G6,G7
- HelloWorld integrate all platforms in one directory now
- WANRNING: this version isn't ready for android games porting yet. The CocosDenshion isn't ported to android,
and this version will crashes when screen orientation changes or the game gack to foreground
look more on this bug http://www.cocos2d-x.org/boards/10/topics/202
[iphone]
- Add support of loading textureImageData from the ParticleDesign plist file
- Fix more then 3000 complie warnings
- You can try to use this version to develop your iOS game now. It's much more stable than the previous version
[wophone]
- Games can easily read resources from zip file now. This will drastically reduce the memory usage
- Add power management: pause the message loop when cocos2d-x game is switched to background or backlight down
- Multi-touch support
[win32]
- SimpleAudioEngine can play background musci with repeating now
cocos2d-0.99.4-x-0.7.0 @ Nov.29,2010
* cocos2d-iphone-cpp port ready! include accelerometer & multi-touch
* refactor the directory structure of HelloWorld & tests
* cocos2d-wophone supports accelerometer
* add cocos2d-x wizard for cocos2d-win32 & cocos2d-wophone for VisualStudio2008
* jump out a message box when load texture failed (win32 & wophone)
* more details: http://www.cocos2d-x.org/versions/show/4
cocos2d-0.99.4-wophone-win32-stable-rc1
http://www.cocos2d-x.org/versions/show/1
http://www.cocos2d-x.org/versions/show/2
http://www.cocos2d-x.org/versions/show/3
Jump to Line
Something went wrong with that request. Please try again.