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What is 6model?

6model is a framework for building implementations of object oriented features. It does not contain an implementation of classes, interfaces, roles, prototype objects and so forth. Instead, it provides you with a set of building blocks that enable you to build these kinds of features as your language needs them. To make an analogy with another part of the compiler toolkit, we don't provide a full grammar for your language, but do provide a grammar engine, quote parser, operator precedence parser and other helpful building blocks to get you started.

6model Workflow

In general, when you want to implement the object system for your language using 6model, you will go through the following workflow.

  1. Identify the kinds of object oriented types your language has and that you will need to implement. For example, in Perl 6 we have - amongst other things - classes, roles and enumerations. In Java, you'd have classes and interfaces. In JavaScript, you have prototype objects.

  2. For each of them, pick a suitable in-memory representation. 6model provides some of these out of the box. In a language where you know all of the attributes an object will have "up-front", you can pick a representation that will just allocate a single piece of memory for an object and map each attribute to a slot. In a language where you can get attributes coming to exist at any point and an object is just like a hash table or dictionary, you can pick a representation where your object works just like a hash.

  3. Having picked a representation - which will control how your objects are allocated and store/fetch attributes - you now implement meta-objects for each kind of object oriented type in your language. A meta-object is simply an object that responds to different events that occur in the life of a type. For example, at declaration time we create a new type, add methods, add a parent type (e.g. inheritance), add attributes and so forth. Later on we may locate methods, do dynamic type checks (e.g. is-a). Implementing a meta-object just involves writing a method for to handle each of these "events".

  4. Compile the language's type declarations to calls on the meta-object.

Thus it's the meta-object that decides how most aspects of a type work: whether it can accept having more than one parent (if it does at all), how it dispatches methods (if it does at all) and so forth. However, certain aspects are handled by the representation: allocation of an object, storage of attributes and boxing/unboxing. In some VMs the representation also needs to interact with the GC.

Essentially, meta-object + representation = full implementation of some kind of object oriented type (e.g. a class). Usually, you will just pick an existing representation and implement the meta-object yourself. Notice this means that you can factor your implementation of OO features using OO principles.


Representations are low-level things that are closely tied to the underlying VM. They do expose a common API over all of them, however. The following operations are available on representations.

  • type_object_for takes a meta-object and creates a type object that represents the association of the provided meta-object and this representation. What you do with the type object depends on your language. You could see it as an "instantiation handle" - you use it in order to create an instance of an object with the given meta-object/representation pairing.

  • instance_of does exactly what it says - creates a new instance. You can supply it with the type object OR with any existing instance, it doesn't matter. Note that this really does just allocate space in memory for the object; it's not any kind of "high level" instantiation where attributes get pre-populated with empty containers.

  • defined basically tells you if the thing you have is a type object or an actual instance. For many languages you'll not need this. It may come in useful in some languages to distinguish static and instance method dispatch.

  • get_attribute looks up an attribute. It expects to give back an object of some kind. There are variants for native types: get_attribute_int, get_attribute_num and get_attribute_str. All of them expect the object to access the attribute of. You may also pass one or all of an attribute name, a class handle (for when attributes are not keyed just one name) and an index for when it's possible to access an attribute by an offset rather than just by name. What's needed varies by representation.

  • bind_attribute and its native friends are basically what you'd expect, and look largely like get_attribute apart from they take something to store in the attribute rather than doing a lookup.

  • hint_for takes an attribute name and optional a class handle and will hand back - if available - an offset that can also be used to look up the attribute. Interesting in gradual or static typing scenarios.

  • 6model representations may provide direct support for boxing and unboxing native types. This is exposed through [set|get]_[int|num|str] operations. Details vary by representation.


A meta-object is simply an object that says how another object works. Critically, it's just an object. It may have attributes and it will certainly have methods. Like any other object, it also has a meta-object that says how it works. You may be tempted to start categorising objects into "normal objects" versus "meta-objects", but it's important to understand that 6model makes no distinction. A meta-object isn't any kind of special object, it's just an object that happens to be serving a particular role.

Meta-objects contain methods that relate to certain events in the lifetime of a type. Let's imagine we have a really simple language where we can declare some kind of type that has methods, make instances of it and call the methods (granted, the instances are a bit useless until we add attributes). We could write (in NQP) the following.

class SimpleMetaObject {
    has %!methods;

    method new_type() {
        my $meta-object :=;
        return pir::repr_type_object_for__PPs(
            $meta-object, 'HashAttrStore');

    method add_method($type, $name, $code) {
        %!methods{$name} := $code;

    method find_method($type, $name) {

Notice how this meta-object is just written as a normal class. Of course, the class itself has a meta-object saying how it works - it's meta-objects all the way down. The next thing to note is that we just used a hash in order to implement our method store. Creating a new type and adding a method are just methods that we include.

Here's how we can use the meta-object to define a new type, and add a method.

# Create a new type.
my $type :=;

# Add a method.
$type.HOW.add_method($type, 'drink', -> $self {

The .HOW macro in NQP maps to the PIR get_how opcode and it is used to get hold of the meta-object. We just pass a simple lambda expression in to add_method in order to specify what happens when the method is called. Finally, we can make an instance and call the method.

# Make an instance.
my $obj := nqp::create($type);

# Call the method.

Notice that we didn't ever call our find_method method ourselves. In fact, this is the only place so far where 6model has actually given us any kind of restriction on how our meta-object should look; the names of add_method and new_type are conventions. Under the hood, 6model has gone and used the find_method method on the meta-object when we did a method call on the object.

A question you may be left with is why the convention to take the type object as the first parameter in all of the methods of the meta-object. This isn't needed when doing something more "class based", but is important in a more prototype-OO-ish setting.


So far we have seen that one would tend to implement things like method dispatch and type checking by writing methods in the meta-object. This may feel a little heavyweight for an operation that is very common, and indeed it is. 6model thus provides you with the possibility to publish some "caches" that expose views of certain aspects of the meta-object in a more low-level way to the VM. Thus it is able to perform some frequent opertaions much more quickly. Of note, it is possible to publish:

  • A name to method cache, which is useful for dispatching methods by name. This is useful in most dynamic languages, and means that method dispatch can just be looking in a hash table. Generally this presents a flat view, with the methods from any parent types included so there is no walking required at runtime.

  • A v-table, which you can also thing of as an index to method cache. This is useful in static or gradually typed languages, where a method call can be mapped to looking for the method in a certain slot. Since this boils down to a (machine-level) array lookup, it's fast.

  • A type check cache. This is useful for doing fast type checks. It contains references to other types that the current one could be considered as "doing"/"being". Thus it is useful for is-a and does-a operations. The current 6model implementation has it being scanned linearly. This is a low-level loop over a low-level array, so it should be pretty fast, however.

The word "cache" is chosen very deliberately. It's important that the meta-object knows that it is responsible for the updaing of any of the extra views of itself that it chooses to publish. Put another way, in 6model the meta-object itself is always the authoritative source.

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