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CMake parameter -DNO_SOUND=1 changed to -DSOUND=NO

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commit 6987500c754e1b2d498e5f6c1e6ea1042faac63c 1 parent bea4773
ppetrov authored

Showing 2 changed files with 11 additions and 15 deletions. Show diff stats Hide diff stats

  1. +1 1  CMakeLists.txt
  2. +10 14 INSTALL
2  CMakeLists.txt
@@ -93,7 +93,7 @@ add_custom_command(TARGET savagewheels POST_BUILD
93 93 $<TARGET_FILE_DIR:savagewheels>)
94 94
95 95 # check if sound support is available
96   -if (NOT NO_SOUND)
  96 +if (NOT SOUND STREQUAL "NO")
97 97
98 98 # check if path to FMod is defined
99 99 if(NOT DEFINED ${FMOD_PATH})
24 INSTALL
... ... @@ -1,24 +1,20 @@
1 1 _.o0 Savage Wheels installation instructions 0o._
2 2
  3 +Last updated on 07 Jun 2013
3 4
4   -Last updated on 20 May 2013
  5 +1) Supported platforms
  6 + * Linux x86/x64 - Tested on Archlinux/Ubuntu/Debian
  7 + * Windows x86/x64 - Tested on Windows XP/Vista/2008R2
5 8
6   -1) Supported Platforms
7   - * Linux x86/x64
8   - * Windows x86/x64
9   - * Tested on Linux distros - Archlinux/Ubuntu/Debian
10   - * Tested on Windows XP/2003/Vista
11   -
12   -2) Compile requirements
  9 +2) Required files
13 10
14 11 Get the latest source code from GitHub:
15 12
16 13 git clone git://github.com/petarov/savagewheels.git savagewheels
17 14
18   -Get the data files from https://code.google.com/p/savagewheels.
19   -You will need those since they contain all graphics, sound, and vehicles data.
20   -Extract the downloaded archive 'savagewheels-gamedata.tar.gz' into the bin/ folder.
21   -(It should contain the folders - autos/, graphics/, sounds/)
  15 +Get the data files archive 'savagewheels-gamedata.tar.gz' from
  16 +https://code.google.com/p/savagewheels. Extract the downloaded archive into the bin/ folder.
  17 +This archive should contain the folders: autos/, graphics/ and sounds/.
22 18
23 19 3) Installation on Linux platforms
24 20
@@ -55,7 +51,7 @@ Extract the downloaded archive 'savagewheels-gamedata.tar.gz' into the bin/ fold
55 51 $ cmake -G "Unix Makefiles" ../ -DCMAKE_BUILD_TYPE:STRING=Release
56 52
57 53 Or to build without sound & music run:
58   - $ cmake -G "Unix Makefiles" ../ -DCMAKE_BUILD_TYPE:STRING=Release -DNO_SOUND=1
  54 + $ cmake -G "Unix Makefiles" ../ -DCMAKE_BUILD_TYPE:STRING=Release -DSOUND=NO
59 55
60 56 b) Build with:
61 57 $ make
@@ -97,7 +93,7 @@ Extract the downloaded archive 'savagewheels-gamedata.tar.gz' into the bin/ fold
97 93 > cmake -G "MinGW Makefiles" ../ -DCMAKE_BUILD_TYPE:STRING=Release
98 94
99 95 Or to build without sound & music run:
100   - > cmake -G "MinGW Makefiles" ../ -DCMAKE_BUILD_TYPE:STRING=Release -DNO_SOUND=1
  96 + > cmake -G "MinGW Makefiles" ../ -DCMAKE_BUILD_TYPE:STRING=Release -DSOUND=NO
101 97
102 98 c) Build with:
103 99 > mingw32-make

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