Skip to content

Treasure adventure game

petchema edited this page Feb 16, 2013 · 9 revisions
  • PlayOnLinux 4.1.7-dev
    • Tested with Wine 1.5.5, 1.5.10
    • Install path Program Files/GOG.com/Treasure Adventure Game/
    • Shortcuts:
      • Setup ["setup.exe" ]
      • Readme ["read_me.txt" ]
      • Treasure Adventure Game ["treasure_adventure_game_1.0.exe" ]
    • Does not display correctly with any settings (tested on my 1366x768px laptop screen, 32bpp) http://ks369561.kimsufi.com/~petchema/wine/tag/
      • 1X: game shows in a 150x150px square inside a 320x240px black frame. That's the only mode where the whole game can be seen, but it seems the game is actually scaled down (with antialiasing) so probably barely playable
      • 2X: game shows in a 600x600px square not fitting into a 639x479px black frame. Game "pixels" are about 4px. Bottom of game is not shown. Base game resolution may really be 300px and would explain why in 1X, which would really be 0.5X, the game looks downscaled?
      • 3X: game should show in a 1200x1200px square (based on game "pixels" of about 8px) into a 958x718px frame. Only top left of game can be seen. Is that in fact a geometric scale?
      • 4X: game should show in a 2400x2400px square (based on game "pixels" of about 16px) into a 1280x672px frame. Only top left of game can be seen. Definitely looks like a geometric scale. How frame size is computed I can't figure it out.
      • Fullscreen: hard to say, seems close to 4X, with a black frame but displayed on fullscreen with black background, so display does not cover the whole screen even in this mode.
      • Renderer = gdi no change
      • Offscreen rendering no change
      • Multisampling enabled/disabled no change
      • native dxfullsetup no change
      • native devenum no change
  • PlayOnLinux 4.1.10-dev
    • Tested with 1.5.24
    • Install path GOG Games/Treasure Adventure Game/
    • Shortcuts:
      • Treasure Adventure Game ["treasure_adventure_game_1.0.exe" ]
      • Readme ["readme.txt" ]
      • Setup ["setup.exe" ]
    • The display is about correct in 2X, even if only half of screen estate is used (512x384 in 1024x768, I assume)
    • Then it crashes few seconds after starting a game (null pointer dereference in onu.mfx...)
Clone this wiki locally