Group
A Group is a representation of a grouping construct in the Hue Bridge, of which there are a number of specializations
including serrving different purposes:
LightGroup: The default type of Group which collects lights and sensorsLuminaire: A special type of group representing a Luminaire, the bridge will create these for these devices if you have anyRoom: A Room that collects a number of lights and sensors togehter (a light and sensor can only belong to a singleRoom)Entertainment: A new special type of Group used for an Entertainment area for streaming (syncing light changes to a visualization via a seperate streaming API). Not all lights can be added to an Entertainment Group.Zone: A group that allows you to define a Zone that might be within a room, or extend across a number of rooms. This allows you to work around theRoomlimitations of lights and sensors only being able to belong to on Room.
You cannot create these Object directly, but can either retrieve them from the Hue Bridge via the Groups API
or create a new instance of them using the v3.model functions:
-
v3.model.createLightGroup() -
v3.model.createRoom() -
v3.model.createZone() -
v3.model.createEntertainment() -
- [class](#class
Common Group Properties and Functions
The properties and functions available for all Groups are:
id
The id for the group.
get
name
The name for the group.
getset
lights
An array of light ids that are in the group
get
type
The type of group that this Group instance represents.
get
The type can be one of the following values:
Lunimarie: Multisource Luminaire groupLighsource: Multisource Luminaire groupLightGroup: A group of lights that can be controlled together- A light group is deleted by the bridge if you remove all the lights from it
RoomEntertainmentZone
action
The Light state of one of the lamps in the group.
get
recycle
A flag indicating if the bridge can automatically remove the group.
get
sensors
An Array of sensor ids that are associated with the group, which cna be empty.
get
state
A state representation of the group. Which can contain details like all_on or any_on which indicate if all or any of
the light members are currently on.
get
toString()
The toString() function will obtain a simple String representation of the Scene.
###toStringDetailed()
The toStringDetailed() function will obtain a more detailed representation of the Scene object.
LightGroup
The standard LightGroup has all the properties and functions defined in the common group properties.
Room
A group of lights that are physically located in the same place in a house. These behave like a standard group, but have a couple of differences:
- A room can be empty and contain no lights
- A light is only allowed in a single room
- A room is not automatically deleted when all the lights are removed
The Room Group has all the properties and functions as defined in the common group properties
as well as the following:
class
The class represents the Zone category as a String.
getset
The values that can be set for this on a Room are:
-------------- | -------------- | ----------
Living room | Kitchen | Dining
Bedroom | Kids bedroom | Bathroom
Nursery | Recreation | Office
Gym | Hallway | Toilet
Front door | Garage | Terrace
Garden | Driveway | Carport
Other | |
Since version 1.30 of the Hue Bridge API the following values can also be used:
-------------- | ------------- | ----------
Home | Downstairs | Upstairs
Top floor | Attic | Guest room
Staircase | Lounge | Man cave
Computer | Studio | Music
TV | Reading | Closet
Storage | Laundry room | Balcony
Porch | Barbecue | Pool
Zone
A group of lights that can be controlled together.
- A zone can be empty and contain no lights
- A light is allowed to be in multiple zones (as opposed to only being able to belong to a single room)
The Zone Group has all the properties and functions as defined in the common group properties
as well as the following:
class
The class represents the Zone category as a String.
getset
The values that can be set for this on a Room are:
-------------- | -------------- | ----------
Living room | Kitchen | Dining
Bedroom | Kids bedroom | Bathroom
Nursery | Recreation | Office
Gym | Hallway | Toilet
Front door | Garage | Terrace
Garden | Driveway | Carport
Other | |
Since version 1.30 of the Hue Bridge API the following values can also be used:
-------------- | ------------- | ----------
Home | Downstairs | Upstairs
Top floor | Attic | Guest room
Staircase | Lounge | Man cave
Computer | Studio | Music
TV | Reading | Closet
Storage | Laundry room | Balcony
Porch | Barbecue | Pool
Entertainment
Represents an entertainment set up, which is a group of lights used to define targets for streaming along with defining position of the lights.
The Entertainment Group has all the properties and functions as defined in the common group properties as well as the following:
class
The class represents the Entertainment category as a String.
get
The values that can be set for this on a are:
TVOther
locations
The locations of the lights in an Entertainment type Group which is an Object that maps the id of the light to an
Array consisting of three integers inidicating the position in 3D space from the source.
get
stream
The stream details object for an Entertainment type Group.
get
The stream object consists of the following keys and values:
proxymode: A string indicating the proxy modeproxynode: A string which is an address string to a light in the bridge, e.g./lights/22active: A Boolean indicating whether or not the Entertainment is currently streamingowner: If the Entertainment is currently streaming, this is the user id of the owner of the stream.