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Commits on May 20, 2016
  1. 1.1.1

    vorg committed May 20, 2016
  2. Merge pull request #7 from connorpaulstauffer/import-typo

    vorg committed May 20, 2016
    fix import typo
  3. fix import typo

    connorpaulstauffer committed May 20, 2016
Commits on May 17, 2016
  1. 1.1.0

    vorg committed May 17, 2016
  2. 1.0.1

    vorg committed May 17, 2016
  3. Added brfs browserify transform

    vorg committed May 17, 2016
Commits on May 12, 2016
  1. 1.0.0

    vorg committed May 12, 2016
  2. Updated README

    vorg committed May 12, 2016
  3. Ignored old files

    vorg committed May 12, 2016
  4. Added example

    vorg committed May 12, 2016
  5. Ported all basic materials

    vorg committed May 12, 2016
  6. Removed old Shaders

    vorg committed May 12, 2016
Commits on May 28, 2015
  1. 0.1.3

    vorg committed May 28, 2015
  2. Merge pull request #4 from dawidgorny/master

    vorg committed May 28, 2015
    Added discardAlpha in Textured material
Commits on Apr 30, 2015
Commits on Apr 23, 2015
  1. v0.1.2

    vorg committed Apr 23, 2015
Commits on Jan 7, 2015
  1. v0.1.1

    vorg committed Jan 7, 2015
Commits on Oct 26, 2014
  1. v0.1.0

    vorg committed Oct 26, 2014
  2. Merge pull request #2 from dawidgorny/master

    vorg committed Oct 26, 2014
    Added offset uniform to Textured material
Commits on Oct 12, 2014
  1. v0.0.9

    vorg committed Oct 12, 2014
  2. Fixed MatCap on iOS

    vorg committed Oct 12, 2014
    pow(x) where x < 0 is undefined by spec
  3. v0.0.8

    vorg committed Oct 12, 2014
  4. Updated merge package to 1.2.0

    vorg committed Oct 12, 2014
Commits on Aug 21, 2014
  1. v0.0.7

    vorg committed Aug 21, 2014
  2. Moved depth computation in ShowDepth to per pixel.

    vorg committed Aug 21, 2014
    Computing them per vertex created artefacts in lighting.