This is an upload of a very old game of mine. I did this about 5 years ago and it was supposed to become a Tower Defense.
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LameTD
.gitignore
LICENSE
LameTD.sln
README.md

README.md

LameTD

This is a very old project of mine, which I worked on when I was about 17 (in 2010). It was supposed to become a tower defense with a theme of natural elements for towers, but because of the persistent non-ability to finish projects, that terribly plagued my early programming years this also came to nothing. This project was one of the prettier ones, so I decided to put it on my website and subsequently on here.

Sadly though even after quite a while the framerate is just as it was 5 years ago (~30). I think this is mostly because of a lot of overdraw in the trees, though the pixels drawn there a not as expensive (this should be benchmarked) and definitely because of a huge number of draw calls, so I'm pretty sure significant gains could be achieved with instancing. Also the trees have a lot of polygons and I think some form of LOD should be used, if that could be achieved without being too noticeable.

Screenshots/GIFs:

Awesome squirrel POV

Video

LameTD Screenshot 1 LameTD Screenshot 2