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Milestones

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  • fly over some terrain -- either our heightmap or perhaps, like tunnel, over some randomly generated terrain

    No due date
  • fireflys slowly moving around a scene, winking on and off. Uses lighting effects

    No due date
  • create a mostly static hallway with one or more burning torches with drizzling sparks and lighting effects

    No due date
  • Do an endless screensaver-type tunnel thing. Camera occlusion could be needed, but we could also just do it programmatically by dropping higher planes off the grid. Probably worth a custom Grid that is plane-based so we can drop whole crops of voxels easily.

    No due date
  • Make a simple breakout game.

    No due date
  • Compose a sample that shows a simple structure or house and landscape with some animated "rain" falling.

    No due date
    2/5 issues closed
  • OpenGL renderer

    No due date
    0/1 issues closed
  • Post Swing Alpha 1. And least one renderer for android, probably View or Drawable-based.

    No due date
    0/2 issues closed
  • Generally a clean api and decent performance. Still only swing support for now.

    No due date
    7/9 issues closed