Fetching latest commit…
Cannot retrieve the latest commit at this time.
|Type||Name||Latest commit message||Commit time|
|Failed to load latest commit information.|
README for PortAudio Implementations for PC DirectSound and Mac SoundManager /* * PortAudio Portable Real-Time Audio Library * Latest Version at: http://www.portaudio.com// * * Copyright (c) 1999-2000 Phil Burk and Ross Bencina * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files * (the "Software"), to deal in the Software without restriction, * including without limitation the rights to use, copy, modify, merge, * publish, distribute, sublicense, and/or sell copies of the Software, * and to permit persons to whom the Software is furnished to do so, * subject to the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * Any person wishing to distribute modifications to the Software is * requested to send the modifications to the original developer so that * they can be incorporated into the canonical version. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * */ PortAudio is a portable audio I/O library designed for cross-platform support of audio. It uses a callback mechanism to request audio processing. Audio can be generated in various formats, including 32 bit floating point, and will be converted to the native format internally. Documentation: See "pa_common/portaudio.h" for API spec. See docs folder for a tutorial. Also see http://www.portaudio.com/docs/ And see "pa_tests/patest_saw.c" for an example. For information on compiling programs with PortAudio, please see the tutorial at: http://www.portaudio.com/docs/pa_tutorial.html Important Files and Folders: pa_common/ = platform independant code pa_common/portaudio.h = header file for PortAudio API. Specifies API. pa_common/pa_lib.c = host independant code for all implementations. pablio = simple blocking read/write interface Platform Implementations pa_asio = ASIO for Windows and Macintosh pa_beos = BeOS pa_mac_sm = Macintosh Sound Manager for OS 8,9 and Carbon pa_mac_core = Macintosh Core Audio for OS X pa_sgi = Silicon Graphics AL pa_unix_oss = OSS implementation for various Unixes pa_win_ds = Windows Direct Sound pa_win_wmme = Windows MME (most widely supported) Test Programs pa_tests/pa_fuzz.c = guitar fuzz box pa_tests/pa_devs.c = print a list of available devices pa_tests/pa_minlat.c = determine minimum latency for your machine pa_tests/paqa_devs.c = self test that opens all devices pa_tests/paqa_errs.c = test error detection and reporting pa_tests/patest_clip.c = hear a sine wave clipped and unclipped pa_tests/patest_dither.c = hear effects of dithering (extremely subtle) pa_tests/patest_pink.c = fun with pink noise pa_tests/patest_record.c = record and playback some audio pa_tests/patest_maxsines.c = how many sine waves can we play? Tests Pa_GetCPULoad(). pa_tests/patest_sine.c = output a sine wave in a simple PA app pa_tests/patest_sync.c = test syncronization of audio and video pa_tests/patest_wire.c = pass input to output, wire simulator