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I tried to work around my problems in #54 using direct calls to gl but could not because the internals of Geometry (its constructors and VertexArray) are not exposed.
The text was updated successfully, but these errors were encountered:
I ended up patching setFormatV to solve my issue. I think it is a fix for #54 (on GL33), so I will put up a pull request this weekend (hopefully more likely than my other weekend promises).
I tried to work around my problems in #54 using direct calls to
gl
but could not because the internals ofGeometry
(its constructors andVertexArray
) are not exposed.The text was updated successfully, but these errors were encountered: