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Bare Bones Scriptable Render Pipeline. Use it as a base to create your own.
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README.md updated README with instruction Jun 23, 2019
com.render-pipelines.hellosrp.meta Repository now contains just the package. Jun 23, 2019
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README.md

HelloSRP

Bare Bones Scriptable Render Pipeline. Use it as a base to create your own.

How to use

Clone this github repository in your Unity's project Packages folder. This will import HelloSRP package into your project.

  1. Create a render pipeline asset by clicking on Assets -> Create -> Custom Render Pipeline Asset.
  2. Assign the newly created render pipeline asset in the graphics settings.

What's in the package

  • Runtime
    • CustomRenderPipeline.cs - Contains rendering related code. Edit this file to desired rendering logic.
    • CustomRenderPipelineAsset.cs - Creates render pipeline instance. Can hold render pipeline resources.
  • ShaderLibrary
    • Core.hlsl - Includes all basic shader necessary files.
    • UnityInput.hlsl - Contains declaration of all built-in Unity shader constants.
  • Shaders
    • Unlit.shader - Unlit shader example.
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