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plugd

Yet another [http://dojotoolkit.org Dojo] namespace: plugd is a collection of useful functionality built on and around Base dojo.js ... also known as Dojo: the missing APIs.

plugd requires Dojo 1.3 or higher. plugd 0.0.3 supports Dojo 1.2.x. No promise of varied versions is made. Head always works against Dojo's trunk, though there may be slight inconsistencies attempting to pair plugd > 1.5 with a Dojo < 1.5 ...

About

These are experiments in extensions on Base Dojo (and probably more specifically dojo.query), and do many things Dojo would not. For instance, with plugd base you can write Dojo code like:

$("div.baz")
    .appendTo("body")
    .addClass("bar")
    .onclick(function(e){
       e.target.innerHTML = "Wow, JavaScript"; 
    })
    .query("bar").grab("file.html")
;

... while retaining the full capabilities of Dojo library. Start with the ~29k dojo.js, add 1k of additional plugd magic and viola -- All the simple API's, plus the additional potential progressive power of an entire library of professional-grade JavaScript utilities.

The API's found in plugd are loosely based on "my favorite bits of [http://jquery.com jQuery]" ... this is not meant to be a 'compatibility shim' of any kind, it is simply the addition of functions and helpers to [http://dojotoolkit.org Dojo Base].

Added magic.

plugd adds several convenience functions, all located in the dojo namespace. For instance, by loading base.js into a page, the following new Dojo API's are made available:

  • dojo.show(), dojo.hide(), dojo.toggle()
  • dojo.conflict()
  • dojo.wrap()
  • dojo.create()
  • dojo.load()
  • dojo.qw()
  • dojo.unique(), dojo.generateId()
  • dojo.load()
  • dojo.pub(), dojo.sub()
  • dojo.forIn(), dojo.each(), dojo.all(), dojo.any(), dojo.reduce()
  • dojo.compose()
  • dojo.delay(), dojo.defer()
  • dojo.now()
  • dojo.debounce(), dojo.throttle()

And the following methods are added to dojo.NodeList (what you get back from calling dojo.query(selector) (or $(selector) after running dojo.conflict()):

  • .wrap()
  • .show(), .hide(), .toggle()
  • .append()
  • .appendTo()
  • .create()
  • .grab()
  • .size()
  • .animate()
  • .destroy()
  • .selectable()
  • .hover(), .hoverClass()
  • .end() (and stash() for private use)

As well as optionally overloading dojo.query to act as a DOM-Creation function instead of just a CSS3 Selector querying engine:

dojo.query("<a href='foo.html'>bar</a>")
    .appendTo("body")
    .addClass("baz") 
    .onclick(function(e){ ... })
;

... and that's just all in Base plugd! There are other modules for HTML escaping, form overlaying, and other visual tricks. You can download just base.js, or clone the whole plugd namespace into your Dojo tree for all unit tests and code!

Getting Started

Starting with plugd is easy. You need Dojo, and the base.js file from the project.

Load them into any page:

<script>var djConfig = { conflict:true }; // enables $</script>
<script src="http://ajax.googleapis.com/ajax/libs/dojo/1.5/dojo/dojo.xd.js"></script>
<script src="http://github.com/phiggins42/plugd/raw/master/base.js"></script>
<script>
    dojo.ready(function(){
        alert("dojo and plugd are both LOADED. enjoy!");
    });
</script>

If you are new to Dojo, the [http://sitepen.com/labs/guides/?guide=DojoQuickStart SitePen QuickStart] is an excellent starting point for learning about Base functionality and Dojo patterns.

Also -- because this is merely an extension of [http://dojotoolkit.org Dojo], the entire Dojo Toolkit library of functionality is available by issuing a simple call: dojo.require("some.Module"); - all the [http://dojotoolkit.org/key-links tutorials] and [http://dojocampus.org community articles] out there relating to Dojo > 1.0 are applicable.

There is nothing that cannot be accomplished with Dojo, regardless of which API style you prefer. Start small and build up to what you need.

How can I help?

To start, try it out! Plop base.js into any Dojo-enabled page and play around with the API's provided. If something doesn't work as you'd expect, or some convenient function is missing, mention it in the issue tracker. This is a very young project, and is a great place to show off your (d)HTML-foo!

All contributions must be covered under a [http://dojofoundation.org/about/cla Foundation CLA] to ensure IP cleanliness and to enable any of these functions to be potentially merged into Dojo itself. We won't know the true usefulness and stability of these functions without you, so play around, and leave some feedback.

Got a plugin?

Propose it in the tracker! We'd love to collect a great deal of these small !JavaScript plugins building on Base Dojo -- if you have something designed with little to no external dependencies, we'd love to see it! Let us know.

License

plugd is 100% original work, and is available under the same dual New BSD / Academic Free License as Dojo - you are free to use it under the same [http://dojotoolkit.org/license terms and conditions] of the "real" Dojo Project.

Additional Modules

In addition to the stable collection of functions in {{{base.js}}}, the plugd namespace holds a collection of small utility modules. Below is an overview:

  • block.js - block parts of a page. deprecated, would use dojox.widget.Standby in official Dojo repository
  • changedojo.js - modify the behavior of the Dojo namespace to become a function aliased to dojo.query
  • connectlive.js - a poor implementation of live/delegated events. deprecated, Dojo 1.6 will have an official implementation
  • crash.js - make IE crash.
  • debugging.js - AOP advice around common Dojo APIs providing verbose debugging messages about usage.
  • escape.js - html encode and decode utilities.
  • experimental.js - the name says it all, stay away from here.
  • exportNS.js - provides a function to export one namespace to another. Used for MooJo, which exports dojo.* onto window.*
  • feature.js - experimental feature detection framework, moved to [http://github.com/phiggins42/has.js has.js].
  • fixed.js - experimental position:fixed with animation
  • hover.js - provides preloading hover image states
  • keys.js - provides Object.keys and Object.vals as dojo.keys(Object) and dojo.vals(Obj) respectively
  • layout.js - create rich UI layouts from a standard JSON definition
  • magic.js - experimental. adds a Deferred-based dojo.require() and exportNS functionality
  • magicArray.js - if your iterators were too fast, and you want forIn variants of stock Array functions, use this.
  • menu.js - simple CSS ul > li type hover menu
  • node.js - provides dojo.node(id) giving access to Dojo API's and DOM Node attributes directly.
  • NodeList-data.js - provides a basic version of $().data with more cowbell, available in Dojo 1.6
  • PeriodicUpdater.js - a Class-like object mimicking Prototype's PeriodicUpdater
  • plugin.js - simple plugin registration API. not recommended.
  • script.js - provides dojo.addScript, a simple JSONP/script injection mechanism. See dojo.io.script for robust
  • social.js - deprecated, experimental animated hovering social icon set
  • trans.js - provides basic functions available in dojo.NodeList-* in official repository
  • trigger.js - trigger DOM or functional events. experimental.
  • twit.js - sample twitter badge for reading and rendering a timeline
  • xhr.js - deprecated experimental content-handler detection

Each individual module is generally very small, and heavily commented. Dive in and experiment.

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