A next-generation MUD/MOO-like virtual world engine in Python
Python HTML JavaScript CSS Shell
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(c) Phil Christensen, phil@bubblehouse.org

28 December 2015


antioch is a next-generation MUD/MOO-like virtual world engine. A scalable architecture lays the foundation for huge, highly customizable virtual worlds, while sandboxed code execution allows users to author content in a secure and robust environment.


Feature Set

  • Django-powered, standards-compliant web interface using Bootstrap, jQuery, REST and COMET

  • Sandboxed Pure-Python execution enables live programming of in-game code

  • PostgreSQL-backed object store scales to million of objects and provides transactional security during verb execution

  • Flexible plugin system, highly scalable execution layer using Celery and Redis

antioch is made available under the MIT/X Consortium license.

The included LICENSE file describes this in detail.


You'll need a local installation of Docker Compose, perferably via Docker Toolbox.

To install:

git clone ssh://git@github.com/philchristensen/antioch.git
cd antioch
docker-compose up

After first install, and after model or static file changes, you'll need to run migrate and/or collectstatic:

docker-compose run web manage.py migrate
docker-compose run web manage.py collectstatic

Finally, the first time you run, set up a basic database with some sample objects and users:

docker-compose run web manage.py mkspace

This build uses port 80/443 on your docker machine, but you can use whatever domain name to refer to it. I have a docker alias setup in my /etc/hosts file for this purpose. To find out the address of your docker machine, you can run:

docker-machine ip default

Connect to the docker machine via your browser, and login with username/passwd wizard:wizard.