Modding tools for Microsft Hover!
Clone or download
Permalink
Type Name Latest commit message Commit time
Failed to load latest commit information.
CustomResources Add documentation on HOVER.EXE development features that can still be… Feb 3, 2013
HoverMod Give proper names to CMerlinStatic members now we know what they are. Jan 5, 2013
HoverRenderer Initial commit Nov 21, 2012
Merlin
.gitattributes Add .gitattributes Nov 21, 2012
.gitignore Add documentation on HOVER.EXE development features that can still be… Feb 3, 2013
Merlin.sln
README.md

README.md

About Merlin

Merlin is a collection of tools designed to allow modifying the textures and levels in Microsoft Hover! for Windows 95. It is written in C# and is composed of:

  • A .Net assembly capable of deserialising the Hover .TEX and .MAZ files. It can also modify them and reserialise such that the Hover game can load the modified files (currentl texture files only).
  • A Direct3D visualiser capable of displaying the layout of a Hover maze (very rudimentary).
  • A command-line tool that can:
    • Extract all textures from a .TEX file to a directory.
    • Export a .SVG image of a .MAZ file with walls and item locations included.
    • Display a 2-dimensional scrollable, zoomable, view of a .MAZ file (read only for now).

Usage

HoverMod --help

Displays usage instructions.

HoverMod --action extract --texturepack c:\Hover\MAZES\TEXT1.TEX --directory c:\Textures

Extracts all textures from TEXT1.TEX to the directory Textures.

HoverMod --action svg --maze c:\Hover\MAZES\MAZE1.MAZ --svg c:\output.svg

Creates the image file c:\output.svg containing the static geometry and item locations from the specified maze level.

HoverMod --action combine --xml c:\Textures\_textures.xml --texturepack c:\Hover\MAZES\TEXT1.TEX

Combines all the textures named in _textures.xml into a new texture pack TEXT1.TEX

TODO

  • Figure out the exact format of the CMerlinBSP data in the maze files.
  • Add serialisation code for CMerlinStatic, CMerlinLocation, and CMerlinBSP classes.
  • Create a level editor and BSP compiler (long-term goal).
  • Since Hover is hard coded to have three mazes (plus the credit/title level), maybe add a mod manager so all your favourite mazes can be easily swapped in/out to be played? (need to get some custom mazes first...)