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Merge remote-tracking branch 'upstream/master' into lazycat

Conflicts:
	iuse.cpp
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philippeop committed Mar 15, 2013
2 parents 484db86 + 8d86aea commit dc9f85548a42c07084e679e25c5ec4577d7bc931
Showing with 704 additions and 524 deletions.
  1. +4 −0 action.cpp
  2. +1 −0 action.h
  3. +1 −1 bodypart.h
  4. +6 −6 crafting.cpp
  5. +83 −210 game.cpp
  6. +19 −2 game.h
  7. +336 −259 help.cpp
  8. +2 −2 itype.h
  9. +7 −2 itypedef.cpp
  10. +35 −2 iuse.cpp
  11. +2 −0 iuse.h
  12. +1 −0 keypress.cpp
  13. +6 −6 mapitemsdef.cpp
  14. +1 −1 melee.cpp
  15. +1 −0 moraledata.h
  16. +13 −7 newcharacter.cpp
  17. +30 −19 options.cpp
  18. +1 −0 output.h
  19. +147 −0 player.cpp
  20. +1 −0 player.h
  21. +7 −7 pldata.h
@@ -217,6 +217,8 @@ std::string action_ident(action_id act)
return "missions";
case ACTION_FACTIONS:
return "factions";
case ACTION_KILLS:
return "kills";
case ACTION_MORALE:
return "morale";
case ACTION_MESSAGES:
@@ -377,6 +379,8 @@ std::string action_name(action_id act)
return "View Missions";
case ACTION_FACTIONS:
return "View Factions";
case ACTION_KILLS:
return "View Kills";
case ACTION_MORALE:
return "View Morale";
case ACTION_MESSAGES:
@@ -73,6 +73,7 @@ ACTION_QUIT,
ACTION_PL_INFO,
ACTION_MAP,
ACTION_MISSIONS,
ACTION_KILLS,
ACTION_FACTIONS,
ACTION_MORALE,
ACTION_MESSAGES,
@@ -2,7 +2,7 @@
#define _BODYPART_H_

#include <string>

// The order is important ; pldata.h has to be in the same order
enum body_part {
bp_torso = 0,
bp_head,
@@ -931,13 +931,13 @@ RECIPE(itm_tshirt_fit, CC_ARMOR, "tailor", NULL, 2, 38000, true);
// SURVIVAL

RECIPE(itm_primitive_hammer, CC_MISC, "survival", "construction", 0, 5000, false);
TOOL(itm_rock, -1, itm_hammer, -1, NULL);
TOOL(itm_rock, -1, itm_hammer, -1, itm_toolset, -1, NULL);
COMP(itm_stick, 1, NULL);
COMP(itm_rock, 1, NULL);
COMP(itm_string_6, 2, itm_sinew, 40, itm_plant_fibre, 40, NULL);

RECIPE(itm_needle_bone, CC_MISC, "survival", NULL, 3, 20000, false);
TOOL(itm_knife_butcher, -1, itm_knife_combat, -1, itm_knife_steak, -1, itm_pockknife, -1, NULL);
TOOL(TG_KNIVES, itm_toolset, -1, NULL);
COMP(itm_bone, 1, NULL);

RECIPE(itm_ragpouch, CC_ARMOR, "tailor", NULL, 0, 10000, false);
@@ -951,26 +951,26 @@ RECIPE(itm_tshirt_fit, CC_ARMOR, "tailor", NULL, 2, 38000, true);
COMP(itm_string_36, 1, itm_string_6, 6, itm_sinew, 20, itm_plant_fibre, 20, NULL);

RECIPE(itm_rock_pot, CC_MISC, "survival", "cooking", 2, 20000, false);
TOOL(itm_hammer, -1, itm_primitive_hammer, -1, NULL);
TOOL(itm_hammer, -1, itm_primitive_hammer, -1, itm_toolset, -1, NULL);
COMP(itm_rock, 3, NULL);
COMP(itm_sinew, 80, itm_plant_fibre, 80, itm_string_36, 1, NULL);

RECIPE(itm_primitive_shovel, CC_MISC, "survival", "construction", 2, 60000, false);
TOOL(itm_primitive_hammer, -1, itm_hammer, -1, NULL);
TOOL(itm_primitive_hammer, -1, itm_hammer, -1, itm_toolset, -1, NULL);
COMP(itm_stick, 1, NULL);
COMP(itm_rock, 1, NULL);
COMP(itm_string_6, 2, itm_sinew, 40, itm_plant_fibre, 40, NULL);

RECIPE(itm_primitive_axe, CC_MISC, "survival", "construction", 3, 60000, false);
TOOL(itm_primitive_hammer, -1, itm_hammer, -1, NULL);
TOOL(itm_primitive_hammer, -1, itm_hammer, -1, itm_toolset, -1, NULL);
COMP(itm_stick, 1, NULL);
COMP(itm_rock, 1, NULL);
COMP(itm_string_6, 2, itm_sinew, 40, itm_plant_fibre, 40, NULL);

RECIPE(itm_waterskin, CC_MISC, "tailor", "survival", 2, 30000, false);
TOOL(itm_sewing_kit, 60, itm_needle_bone, 60, NULL);
COMP(itm_sinew, 40, itm_plant_fibre, 40, itm_string_36, 1, NULL);
COMP(itm_leather, 6, NULL);
COMP(itm_leather, 6, itm_fur, 6, NULL);
// MISC


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