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code_doc Added crows, fixed typo, made friendly animals attack zombies Mar 6, 2013
data Trailing whitespace fixups in monstergroups.json. Mar 23, 2013
tests Added minimal test running make target. Mar 1, 2013
.gitignore Revert "Fix for windows adjustable view size" Feb 24, 2013
COMPILING Moved some build info into COMPILING Jan 20, 2013
CataclysmWin.cbp Added iexamine files to .cbp Mar 24, 2013
DEVELOPER_FAQ.txt Destroy trailing whitespace. Feb 22, 2013
Makefile Merge remote-tracking branch 'upstream/master' into freq Mar 13, 2013
Makefile.Windows Revert "Merge branch 'WarningResolutions' of git://github.com/AkrionX… Mar 3, 2013
README Many minor changes. Oct 12, 2010
README.md Some typo fixes, pointed out by James Benson Feb 15, 2013
action.cpp View kill stats in-game Mar 15, 2013
action.h View kill stats in-game Mar 15, 2013
addiction.h Revert "Merge branch 'WarningResolutions' of git://github.com/AkrionX… Mar 3, 2013
artifact.cpp Revert "Merge branch 'WarningResolutions' of git://github.com/AkrionX… Mar 3, 2013
artifact.h Rewrote map saving; entire map is stored in memory Sep 24, 2012
artifactdata.h Destroy trailing whitespace. Feb 22, 2013
basecamp.cpp allowed npcs to wait at basecamp Feb 27, 2013
basecamp.h allowed npcs to wait at basecamp Feb 27, 2013
bionics.cpp TERMX/Y, VIEWX/Y are now global. More centering. Mar 20, 2013
bionics.h Made Internal Climate Control bionic actually draw power Mar 18, 2013
bodypart.cpp Massively reduce the chance of eye, mouth, and head shots. Thanks to … Feb 17, 2013
bodypart.h Moved bodytemp code to player.cpp and uncommented update_bodytemp Mar 14, 2013
calendar.cpp Added normal 24h time display to time options Mar 1, 2013
calendar.h caching game::light_level(). Feb 2, 2013
cataclysm-launcher Add launcher for Linux/OS X users to double click Feb 6, 2013
catacurse.cpp Added 'Dark Days Ahead' to app window, will be adding version numbers… Mar 16, 2013
catacurse.h Center main menu and character creation with bigger viewport. Mar 11, 2013
color.cpp Software. New missions. Hospitals. Bugfixes. Dec 15, 2011
color.h Cleaned up redundant #defines. Feb 23, 2013
computer.cpp Merge commit 'cababa6' into dda-master Mar 20, 2013
computer.h Added COMPACT_EMERG_MESS to computer_action list Mar 6, 2013
construction.cpp Added shelters and digging sticks. Mar 22, 2013
construction.h Remove DOS style newlines. Mar 3, 2013
crafting.cpp Added shelters and digging sticks. Mar 22, 2013
crafting.h Increase tool and component cap on recipes still further. Mar 11, 2013
cursesdef.h Cleaned up redundant #defines. Feb 23, 2013
debug.cpp Untest Feb 7, 2013
debug.h Destroy trailing whitespace. Feb 22, 2013
defense.cpp Merge commit 'cababa6' into dda-master Mar 20, 2013
dialogue.h allowed npcs to wait at basecamp Feb 27, 2013
disease.cpp Merge pull request CleverRaven#237 from Shoes01/master Mar 21, 2013
disease.h Temperature mod in working state. Needs balance Feb 11, 2013
enums.h Added cake, some new weapons, replaced Heartless with cannibal, new Mar 13, 2013
event.cpp Disable eyebot/copbot event from triggering in classic zombie mode. Mar 21, 2013
event.h Rewrote map saving; entire map is stored in memory Sep 24, 2012
facdata.h Correct missing comma in facdata.h which caused incorrect faction names Oct 20, 2012
faction.cpp Revert "Merge branch 'WarningResolutions' of git://github.com/AkrionX… Mar 3, 2013
faction.h Shelters. NPC dialog and missions. Dec 8, 2011
field.cpp Added smoker zombie, and fixed several field-related bugs. Mar 9, 2013
game.cpp Examine() to iuse::style functions Mar 23, 2013
game.h Examine() to iuse::style functions Mar 23, 2013
gamemode.cpp Defense mode. Keybindings. Apr 23, 2012
gamemode.h Revert "Merge branch 'WarningResolutions' of git://github.com/AkrionX… Mar 3, 2013
graffiti.cpp That was levels of wrong beyond the ability of ethics to account for. Mar 3, 2013
graffiti.h Add newline at end of file. Reported by aapo. Mar 10, 2013
help.cpp TERMX/Y, VIEWX/Y are now global. More centering. Mar 20, 2013
icon.rc Moved drugs that were in misc to chem section Feb 6, 2013
iexamine.cpp Examine() to iuse::style functions Mar 23, 2013
iexamine.h Examine() to iuse::style functions Mar 23, 2013
input.cpp Reworked main menu. Mar 15, 2013
input.h get_input() can now handle arrow keys Mar 3, 2013
inventory.cpp Sinks no longer count as water sources Mar 12, 2013
inventory.h Reverted changes Dec 23, 2012
inventory_ui.cpp Modified menues to match max terrainX/Y 121 Mar 21, 2013
item.cpp Fixes for Viewport > 60: win crash, redraw, wrong menu position. Mar 22, 2013
item.h merge conflicts fixed Feb 26, 2013
itype.h Big jerrycans in hardware stores and garages Mar 22, 2013
itypedef.cpp Beer in kegs in liquor stores and bars Mar 22, 2013
iuse.cpp Added shelters and digging sticks. Mar 22, 2013
iuse.h Added shelters and digging sticks. Mar 22, 2013
keypress.cpp Rain effect based on Tase's code. Mar 21, 2013
keypress.h Rain effect based on Tase's code. Mar 21, 2013
lightmap.cpp Optimize caching the per-square is_outside data for the lightmap code… Mar 12, 2013
lightmap.h Optimize caching the per-square is_outside data for the lightmap code… Mar 12, 2013
line.cpp make vehicle control regaining make more sense Mar 4, 2013
line.h more of a collision resolution system. Feb 19, 2013
main.cpp TERMX/Y, VIEWX/Y are now global. More centering. Mar 20, 2013
main_menu.cpp Main menu preset character up/down movement fix. Mar 21, 2013
map.cpp Make smashing picket fences drop some 2x4s and nails instead of... sp… Mar 23, 2013
map.h Fixed linux compatibility Mar 23, 2013
mapbuffer.cpp allowed npcs to wait at basecamp Feb 27, 2013
mapbuffer.h Reset the mapbuffer on new world. Feb 24, 2013
mapdata.cpp New debug logger with ability to set log level and filter sources. Oct 3, 2012
mapdata.h Examine() to iuse::style functions Mar 23, 2013
mapgen.cpp Refactor MonsterGroupManager::GetMonsterFromGroup() to allways accept… Mar 21, 2013
mapitems.h Child zombies now drop a variety of child-appropriate items. Mar 10, 2013
mapitemsdef.cpp Beer in kegs in liquor stores and bars Mar 22, 2013
melee.cpp Spelling fix: Taekwondo Mar 14, 2013
mission.cpp Revert "Merge branch 'WarningResolutions' of git://github.com/AkrionX… Mar 3, 2013
mission.h Revert "Merge branch 'WarningResolutions' of git://github.com/AkrionX… Mar 3, 2013
mission_end.cpp Revert "Merge branch 'WarningResolutions' of git://github.com/AkrionX… Mar 3, 2013
mission_fail.cpp Revert "Merge branch 'WarningResolutions' of git://github.com/AkrionX… Mar 3, 2013
mission_place.cpp More missions, fleshed out mission system Dec 12, 2011
mission_start.cpp shift out mongroups to z-level code, re-add bits that where disabled … Mar 20, 2013
missiondef.cpp Melee update. Saved NPCs, wild NPCs, interruptable actions, much more. Jun 30, 2012
monattack.cpp Streamline skillLevel api since requesting level of skill is so common. Mar 10, 2013
monattack.h Remove Shia Mar 10, 2013
mondeath.cpp Added cake, some new weapons, replaced Heartless with cannibal, new Mar 13, 2013
mondeath.h Added smoker zombie, and fixed several field-related bugs. Mar 9, 2013
mongroup.h Refactor MonsterGroupManager::GetMonsterFromGroup() to allways accept… Mar 21, 2013
mongroupdef.cpp Suppress non-classic monsters and locations if classic zombie mode is… Mar 21, 2013
monitemsdef.cpp Child zombies now drop a variety of child-appropriate items. Mar 10, 2013
monmove.cpp Prevent monsters with no path from following us down stairs. Fix cont… Mar 17, 2013
monster.cpp shift out mongroups to z-level code, re-add bits that where disabled … Mar 20, 2013
monster.h Destroy trailing whitespace. Feb 22, 2013
morale.h Added cake, some new weapons, replaced Heartless with cannibal, new Mar 13, 2013
moraledata.h Cannibalism-induced morale status shift fix Mar 15, 2013
mtype.h Fixed linux compatibility Mar 23, 2013
mtypedef.cpp Make child zombies be made of zombie meat too. Mar 22, 2013
mutation.cpp Revert "Merge branch 'WarningResolutions' of git://github.com/AkrionX… Mar 3, 2013
mutation.h Destroy trailing whitespace. Feb 22, 2013
mutation_data.cpp Revert "Merge branch 'WarningResolutions' of git://github.com/AkrionX… Mar 3, 2013
name.cpp refactor Jan 14, 2013
name.h Got errors:"‘uint32_t’ has not been declared", etc Jan 16, 2013
newcharacter.cpp TERMX/Y, VIEWX/Y are now global. More centering. Mar 20, 2013
npc.cpp switch overmap to full 3d stack Mar 20, 2013
npc.h switch overmap to full 3d stack Mar 20, 2013
npcmove.cpp switch overmap to full 3d stack Mar 20, 2013
npctalk.cpp Merge commit 'cababa6' into dda-master Mar 20, 2013
omdata.h Add classic flag to overmap specials. Mar 21, 2013
options.cpp Alow wider-screen windows. Mar 21, 2013
options.h Add classic zombies option. Mar 21, 2013
output.cpp Fixed linux compatibility Mar 23, 2013
output.h Fixed linux compatibility Mar 23, 2013
overmap.cpp Merge pull request CleverRaven#249 from benjamg/hotfix/highway_spawn Mar 23, 2013
overmap.h fix to make the copy constructor public again. some compilers require… Mar 23, 2013
picojson.h Destroy trailing whitespace. Feb 22, 2013
player.cpp Merge branch 'master' of github.com:TheDarklingWolf/Cataclysm-DDA Mar 24, 2013
player.h Centering and bordering. Mar 20, 2013
pldata.h Implemented light and heavy snares. Mar 18, 2013
posix_time.cpp Complete computer rewrite. Several other changes. Jul 22, 2011
posix_time.h vehicles moving faster are now animated faster. Feb 4, 2013
ranged.cpp Merge pull request CleverRaven#255 from iank/throwing_bug Mar 24, 2013
resource.rc Destroy trailing whitespace. Feb 22, 2013
rng.cpp Fixed djb2_hash with proper code. Mar 1, 2013
rng.h Making vehicles a bit more common. Feb 11, 2013
settlement.cpp Revert "Merge branch 'WarningResolutions' of git://github.com/AkrionX… Mar 3, 2013
settlement.h Revert "Merge branch 'WarningResolutions' of git://github.com/AkrionX… Mar 3, 2013
setvector.cpp Add a category flag to mtypes. Mar 21, 2013
setvector.h Add a category flag to mtypes. Mar 21, 2013
skill.cpp Switch uint32_t and int32_t to int to match rest of code and un-break… Feb 5, 2013
skill.h Make SkillLevel class act like a raw level by default. Mar 10, 2013
texthash.cpp Revert "Merge branch 'WarningResolutions' of git://github.com/AkrionX… Mar 3, 2013
texthash.h Complete computer rewrite. Several other changes. Jul 22, 2011
tileray.cpp Fixed linux compatibility Mar 23, 2013
tileray.h Fixed linux compatibility Mar 23, 2013
trap.h Fixed linux compatibility Mar 23, 2013
trapdef.cpp Changed snare traps to snare kits. Mar 20, 2013
trapfunc.cpp Implemented light and heavy snares. Mar 18, 2013
tutorial.cpp switch overmap to full 3d stack Mar 20, 2013
tutorial.h Fixed the window size options to more accurately represent the actual… Feb 24, 2013
veh_interact.cpp Fixed linux compatibility Mar 23, 2013
veh_interact.h Added vehicle renaming Oct 28, 2012
veh_type.h Fixed linux compatibility Mar 23, 2013
veh_typedef.cpp Removing seatbelt from quadbike. Feb 13, 2013
vehicle.cpp Merge branch 'master' into feature/npc Mar 10, 2013
vehicle.h Merge branch 'master' into feature/npc Mar 10, 2013
weather.cpp Made warm clothing protect against proper rain. Reduced check for dri… Mar 24, 2013
weather.h Bodytemp is now updated every tick instead of every 10 ticks Feb 27, 2013
weather_data.h indoor lighting during lighter daylight improved Jul 14, 2012
wish.cpp Revert "Merge branch 'WarningResolutions' of git://github.com/AkrionX… Mar 3, 2013