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Commits on Jan 29, 2016
  1. Update README.md

    committed Jan 29, 2016
Commits on Nov 13, 2015
  1. Merge pull request #15 from gnavvy/master

    committed Nov 12, 2015
    ensure pickingProgram is active before setUniform
Commits on Nov 12, 2015
  1. @gnavvy

    Update PhiloGL.js

    gnavvy committed Nov 12, 2015
  2. @gnavvy

    Update PhiloGL.cls.js

    gnavvy committed Nov 12, 2015
Commits on Oct 21, 2015
  1. @gnavvy

    ensure pickingProgram is active before setUniform

    gnavvy committed Oct 20, 2015
    got "uniform location not for current program” error when picking from multiple program.
Commits on Jul 23, 2015
  1. 1.6.8

    committed Jul 23, 2015
  2. remove console log

    committed Jul 23, 2015
  3. comment out console log

    committed Jul 23, 2015
Commits on Jul 15, 2015
  1. 1.6.7

    committed Jul 15, 2015
  2. module ready

    committed Jul 15, 2015
  3. 1.6.6

    committed Jul 14, 2015
  4. make nearest instead of linear

    committed Jul 14, 2015
  5. 1.6.5

    committed Jul 14, 2015
  6. make nearest instead of linear

    committed Jul 14, 2015
  7. 1.6.4

    committed Jul 14, 2015
  8. rebuild

    committed Jul 14, 2015
  9. 1.6.3

    committed Jul 14, 2015
  10. add opt

    committed Jul 14, 2015
  11. 1.6.2

    committed Jul 14, 2015
  12. add pickingProgram option

    committed Jul 14, 2015
Commits on Jul 5, 2015
  1. adding npmignore

    committed Jul 4, 2015
  2. philogl

    committed Jul 4, 2015
Commits on Mar 11, 2015
  1. Add pixelRatio option to scene.pick

    committed Mar 11, 2015
    Usage:
    
            if (e.x < thumbViewportWidth / pixelRatio &&
                e.y > window.innerHeight - thumbViewportHeight / pixelRatio &&
                scenePicking) {
               scenePicking.pick(e.x, e.y - (window.innerHeight - thumbViewportHeight / pixelRatio), {
                pixelRatio: pixelRatio,
                viewport: {
                  x: thumbViewportX,
                  y: thumbViewportY,
                  width: thumbViewportWidth,
                  height: thumbViewportHeight
                }
              });
            }
Commits on Dec 2, 2014
  1. latest versions

    committed Dec 2, 2014
Commits on Sep 18, 2014
Commits on Apr 28, 2014
  1. Update io.md

    committed Apr 28, 2014
Commits on Mar 31, 2014
  1. add new builds

    committed Mar 30, 2014
  2. fix position

    committed Mar 30, 2014
Commits on Mar 30, 2014
  1. new builds, and new example that uses vertex shader floating point te…

    committed Mar 30, 2014
    …xtures as displacement maps
  2. the postprocessing coordinates where not very precise. This fixes thi…

    committed Mar 30, 2014
    …s which would have given accumulation errors
  3. fix bug when usin gl.POINTS with o3d (gl.POINTS is zero and so we wou…

    committed Mar 30, 2014
    …ld get a falsy check)
Commits on Mar 20, 2014
  1. Update o3d.js

    committed Mar 20, 2014
    Make the IcoSphere an OctaSphere (octahedron subdivision based). Then fix the texture mapping problem and add corrected normals.
  2. Update o3d.js

    committed Mar 20, 2014
    Fix setTextures to work with cube map textures correctly.
Commits on Mar 19, 2014
  1. fix issue with event handling

    committed Mar 18, 2014
Commits on Oct 24, 2013
  1. fixed

    committed Oct 24, 2013
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