diff --git a/scripts_src/headers/enc.h b/scripts_src/headers/enc.h index 0e58b60cb4..e65e3aa2a5 100644 --- a/scripts_src/headers/enc.h +++ b/scripts_src/headers/enc.h @@ -40,7 +40,7 @@ variable Enclave_Second; #define check_poisoning if (global_var(GVAR_ENCLAVE_ALARM) == ALARM_TOXIN) then display_msg(g_mstr(1013)) -// Closes and locks all blasts doors in the final fight. If Granite has joined, doesn't close the door between him and Frank. +// Closes and locks all blast doors in the final fight. If Granite has joined, doesn't close the door between him and Frank. procedure final_fight_lock_doors begin // door_pid > tile variable always_close, granite_close, pid, tile, door; @@ -55,7 +55,7 @@ procedure final_fight_lock_doors begin obj_close(door); obj_lock(door); end - if GVAR_ENCLAVE_GRANITE_JOINED != 1 then begin + if (GVAR_ENCLAVE_GRANITE_JOINED != 1) then begin foreach (pid: tile in granite_close) begin door := tile_contains_pid_obj(tile, elevation(self_obj), pid); obj_close(door); diff --git a/scripts_src/klamath/kcsulik.ssl b/scripts_src/klamath/kcsulik.ssl index d7efea6ca4..aadbc49af3 100644 --- a/scripts_src/klamath/kcsulik.ssl +++ b/scripts_src/klamath/kcsulik.ssl @@ -1939,6 +1939,7 @@ procedure Node093 begin set_local_var(LVAR_Gave_Stuff,1); //add sulik stuff to player inventory inven_unwield(self_obj); + art_change_fid_num(self_obj, FID_NMWARR); // reset appearance move_obj_inven_to_obj(self_obj, dude_obj); set_local_var(LVAR_At_Tribe,3); end