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| var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create }); | |
| function preload() { | |
| game.load.image('mushroom', 'assets/sprites/mushroom2.png'); | |
| } | |
| function create() { | |
| // This simply creates a sprite using the mushroom image we loaded above and positions it at 200 x 200 | |
| var test = game.add.sprite(200, 200, 'mushroom'); | |
| } |