/
TopRight.js
38 lines (33 loc) · 1.36 KB
/
TopRight.js
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/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var GetRight = require('../../bounds/GetRight');
var GetTop = require('../../bounds/GetTop');
var SetBottom = require('../../bounds/SetBottom');
var SetRight = require('../../bounds/SetRight');
/**
* Takes given Game Object and aligns it so that it is positioned next to the top right position of the other.
*
* @function Phaser.Display.Align.To.TopRight
* @since 3.0.0
*
* @generic {Phaser.GameObjects.GameObject} G - [gameObject,$return]
*
* @param {Phaser.GameObjects.GameObject} gameObject - The Game Object that will be positioned.
* @param {Phaser.GameObjects.GameObject} alignTo - The Game Object to base the alignment position on.
* @param {number} [offsetX=0] - Optional horizontal offset from the position.
* @param {number} [offsetY=0] - Optional vertical offset from the position.
*
* @return {Phaser.GameObjects.GameObject} The Game Object that was aligned.
*/
var TopRight = function (gameObject, alignTo, offsetX, offsetY)
{
if (offsetX === undefined) { offsetX = 0; }
if (offsetY === undefined) { offsetY = 0; }
SetRight(gameObject, GetRight(alignTo) + offsetX);
SetBottom(gameObject, GetTop(alignTo) - offsetY);
return gameObject;
};
module.exports = TopRight;