Particles made with makeParticles(collide = false) can collide #2662

Closed
samme opened this Issue Jul 23, 2016 · 1 comment

Projects

None yet

2 participants

@samme
samme commented Jul 23, 2016

http://phaser.io/sandbox/wqnaJikP

[collide=false] - If you want the particles to be able to collide with other Arcade Physics bodies then set this to true.

makeParticles(…, collide = false)
// …
arcade.collide(particles, …)

The particles will still collide (bounce).

This issue is about

  • A bug in the API
@photonstorm photonstorm added a commit that referenced this issue Jul 23, 2016
@photonstorm The Emitter.makeParticles `collide` argument didn't work, as a result…
… of #2661, but is now properly respected thanks to that change (thanks @samme #2662)
7527297
@photonstorm
Owner

Thanks for submitting this issue. We have fixed this, and the fix has been pushed to the dev branch.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment