Particles made with makeParticles(collide = false) can collide #2662

samme opened this Issue Jul 23, 2016 · 1 comment


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samme commented Jul 23, 2016

[collide=false] - If you want the particles to be able to collide with other Arcade Physics bodies then set this to true.

makeParticles(…, collide = false)
// …
arcade.collide(particles, …)

The particles will still collide (bounce).

This issue is about

  • A bug in the API
@photonstorm photonstorm added a commit that referenced this issue Jul 23, 2016
@photonstorm The Emitter.makeParticles `collide` argument didn't work, as a result…
… of #2661, but is now properly respected thanks to that change (thanks @samme #2662)

Thanks for submitting this issue. We have fixed this, and the fix has been pushed to the dev branch.

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