Phaser.Weapon#fireRateVariance without effect #2715

noseglid opened this Issue Aug 24, 2016 · 2 comments


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First off, thanks for an awesome game engine. I've just recently started using it and made so much progress in so short time due to the great examples and documentation as well as the very flexible but extensive framework!

This Issue is about (delete as applicable)

  • A bug in the API

Setting fireRateVariance does not have any effect.

I've tracked the error to when _nextFire in the weapon plugin is set. I'm guessing this needs some similar treatment as with the bulletSpeedVariance.

@photonstorm photonstorm added a commit that referenced this issue Aug 25, 2016
@photonstorm The Weapon.fireRateVariance property was never taken into account int…
…ernally. It's now applied to the firing rate correctly (thanks @noseglid #2715)

Thanks for submitting this issue. We have fixed this, and the fix has been pushed to the dev branch.


Wow, quick turnaround!

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