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Thank you for submitting this issue. We have fixed this and the fix has been pushed to the master branch. It will be part of the next release. If you get time to build and test it for yourself we would appreciate that.
cristlee
pushed a commit
to cristlee/phaser
that referenced
this issue
Oct 1, 2019
Version
Description
When filling a
renderTexture
(withfill()
), the fill doesn't appear at the right coordinates.Example Test Code
It works in version 15.1, as can be seen in this fiddle, which shows the intended behavior.
It doesn't work properly in version 16.1 anymore, as can be seen in this fiddle (the black area should touch the white one).
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