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Commits on Jan 1, 2012
  1. @felipensp

    - Year++

    felipensp committed Jan 1, 2012
Commits on Jan 1, 2011
  1. @felipensp

    - Year++

    felipensp committed Jan 1, 2011
Commits on Jan 5, 2010
  1. @sebastianbergmann
Commits on Dec 31, 2008
  1. @sebastianbergmann
Commits on Dec 31, 2007
  1. @sebastianbergmann
Commits on Jul 21, 2007
  1. - Fix compile warnings

    Jani Taskinen committed Jul 21, 2007
Commits on Jan 1, 2007
  1. @sebastianbergmann

    Bump year.

    sebastianbergmann committed Jan 1, 2007
Commits on Jan 4, 2006
  1. @andigutmans
Commits on Aug 3, 2005
  1. Bump up the year

    foobar committed Aug 3, 2005
Commits on Jun 22, 2005
  1. @smalyshev
Commits on Oct 22, 2004
  1. @andigutmans

    - Commit new VM

    andigutmans committed Oct 22, 2004
    - Old one is tagged as PRE_NEW_VM_GEN_PATCH
    - Still doing work so more commits to come. Don't complain (yet) :)
Commits on Oct 4, 2004
  1. @andigutmans

    - Commit the variable fetch optimization.

    andigutmans committed Oct 4, 2004
    - Extensions which delete global variables need to use new special function
    - delete_global_variable() (I'm about to rename it) to remove them.
    - Will post to internals@ or via commit messages if there's anything else.
Commits on Sep 23, 2004
  1. @andigutmans

    - Commit new VM architecture. This one allows people (aka Derick) to

    andigutmans committed Sep 23, 2004
    - ask the engine to use function handler mode. Will update the README
    - about that.
Commits on Sep 9, 2004
  1. We will use CALL dispatch method for compilers other then GCC. It is …

    Dmitry Stogov committed Sep 9, 2004
    …more safe.
Commits on Sep 8, 2004
  1. @andigutmans

    - Some architectural changes:

    andigutmans committed Sep 8, 2004
     a) We specialize opcodes according to op_type fields. Each opcode has to
        be marked with which op_type's it uses.
     b) We support different execution methods. Function handlers, switch()
        and goto dispatching. goto seems to be the fastest but it really
        depends on the compiler and how well it optimizes. I suggest playing
        around with optimization flags.
    
    - Warning: Things might break so keep us posted on how things are going.
      (Dmitry, Andi)
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